Undying Lands
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Undying Lands
''Clive Barker's Undying'' is a horror first-person shooter video game developed by EA Los Angeles and published by EA Games. The game's story was written by acclaimed horror writer Clive Barker. He also provided the voice of Ambrose Covenant, a character in the game. ''Undying'' follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious occult happenings at the estate of his friend Jeremiah Covenant. It received favorable reviews from critics, and gained a cult following. Plot In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors. Jeremiah Covenant is the eldest of five chil ...
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EA Los Angeles
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles. In February 2000, the Los Angeles studio of DreamWorks Interactive was acquired by Electronic Arts and renamed EA Los Angeles, and to Danger Close Games in 2010. The studio's sole responsibility after 2010 was to develop games in the ''Medal of Honor'' franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA (now Ripple Effect Studios), a Los Angeles studio of DICE, another subsidiary of Electronic Arts. History As DreamWorks Interactive (1995–2000) DreamWorks SKG and Microsoft announced on March 22, 1995, that they were establishing a videogame developme ...
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Ireland
Ireland ( ; ga, Éire ; Ulster Scots dialect, Ulster-Scots: ) is an island in the Atlantic Ocean, North Atlantic Ocean, in Northwestern Europe, north-western Europe. It is separated from Great Britain to its east by the North Channel (Great Britain and Ireland), North Channel, the Irish Sea, and St George's Channel. Ireland is the List of islands of the British Isles, second-largest island of the British Isles, the List of European islands by area, third-largest in Europe, and the List of islands by area, twentieth-largest on Earth. Geopolitically, Ireland is divided between the Republic of Ireland (officially Names of the Irish state, named Ireland), which covers five-sixths of the island, and Northern Ireland, which is part of the United Kingdom. As of 2022, the Irish population analysis, population of the entire island is just over 7 million, with 5.1 million living in the Republic of Ireland and 1.9 million in Northern Ireland, ranking it the List of European islan ...
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Puzzle-solving
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595) ...
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Laboratory Flask
Laboratory flasks are vessels or containers that fall into the category of laboratory equipment known as glassware. In laboratory and other scientific settings, they are usually referred to simply as flasks. Flasks come in a number of shapes and a wide range of sizes, but a common distinguishing aspect in their shapes is a wider vessel "body" and one (or sometimes more) narrower tubular sections at the top called necks which have an opening at the top. Laboratory flask sizes are specified by the volume they can hold, typically in metric units such as milliliters (mL or ml) or liters (L or l). Laboratory flasks have traditionally been made of glass, but can also be made of plastic. At the opening(s) at top of the neck of some glass flasks such as round-bottom flasks, retorts, or sometimes volumetric flasks, there are outer (or female) tapered (conical) ground glass joints. Some flasks, especially volumetric flasks, come with a laboratory rubber stopper, bung, or cap for capping ...
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Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a source of power. It is an intentional force. In the 19th century, scholars compared ''mana'' to similar concepts such as the ''orenda'' of the Iroquois Indians and theorized that ''mana'' was a universal phenomenon that explained the origin of religions. ''Mana'' is not universal to all of Melanesia. Etymology The reconstructed Proto-Oceanic word "mana" is thought to have referred to "powerful forces of nature such as thunder and storm winds" rather than supernatural power. That meaning became detached as the Oceanic-speaking peoples spread eastward and the word started to refer to unseen supernatural powers. Polynesian culture ''Mana'' is a foundation of Polynesian theology, a spiritual quality with a supernatural origin and a sacr ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Druids
A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. While they were reported to have been literate, they are believed to have been prevented by doctrine from recording their knowledge in written form. Their beliefs and practices are attested in some detail by their contemporaries from other cultures, such as the Romans and the Greeks. The earliest known references to the druids date to the 4th century BCE. The oldest detailed description comes from Julius Caesar's ''Commentarii de Bello Gallico'' (50s BCE). They were described by other Roman writers such as Cicero, Cicero (44) I.XVI.90. Tacitus, and Pliny the Elder. Following the Roman invasion of Gaul, the druid orders were suppressed by the Roman government under the 1st-century CE emperors Tiberius and Claudius, and had disappeare ...
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Treachery
Treachery is the betrayal or violation of trust. Treachery may also refer to: *Treachery (law), an offence in several countries, related to treason * Treachery (''Revenge''), the eighth episode of the American television series ''Revenge'' * ''Treachery'' (film), a film written and directed by Travis Romero and starring Michael Biehn *'' The Dark Tower: Treachery'', the Stephen King comic book series *An Old Norse word for Sköll, a wolf in Norse mythology See also * Treacherous (other) *Treason Treason is the crime of attacking a state authority to which one owes allegiance. This typically includes acts such as participating in a war against one's native country, attempting to overthrow its government, spying on its military, its diplo ...
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Celts
The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient Indo-European people, reached the apogee of their influence and territorial expansion during the 4th century bc, extending across the length of Europe from Britain to Asia Minor."; . " e Celts, were Indo-Europeans, a fact that explains a certain compatibility between Celtic, Roman, and Germanic mythology."; . "The Celts and Germans were two Indo-European groups whose civilizations had some common characteristics."; . "Celts and Germans were of course derived from the same Indo-European stock."; . "Celt, also spelled Kelt, Latin Celta, plural Celtae, a member of an early Indo-European people who from the 2nd millennium bce to the 1st century bce spread over much of Europe."; in Europe and Anatolia, identified by their use of Celtic langua ...
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Scythe
A scythe ( ) is an agricultural hand tool for mowing grass or harvesting crops. It is historically used to cut down or reap edible grains, before the process of threshing. The scythe has been largely replaced by horse-drawn and then tractor machinery, but is still used in some areas of Europe and Asia. Reapers are bladed machines that automate the cutting of the scythe, and sometimes subsequent steps in preparing the grain or the straw or hay. The word "scythe" derives from Old English ''siðe''. In Middle English and later, it was usually spelt ''sithe'' or ''sythe''. However, in the 15th century some writers began to use the ''sc-'' spelling as they thought (wrongly) the word was related to the Latin ''scindere'' (meaning "to cut"). Nevertheless, the ''sithe'' spelling lingered and notably appears in Noah Webster's dictionaries. A scythe consists of a shaft about long called a ''snaith'', ''snath'', ''snathe'' or ''sned'', traditionally made of wood but now sometimes me ...
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