Two Worlds (video Game)
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Two Worlds (video Game)
''Two Worlds'' is a 2007 high fantasy action role-playing game developed by Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows. A sequel, ''Two Worlds II'', was released in Europe in 2010 and in North America in 2011. Gameplay The game takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with '' The Elder Scrolls IV: Oblivion''. Much like in ''Oblivion'' and '' Gothic 3'', the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering on rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire. The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any ...
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Reality Pump
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay En ...
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Resurrection
Resurrection or anastasis is the concept of coming back to life after death. In a number of religions, a dying-and-rising god is a deity which dies and is resurrected. Reincarnation is a similar process hypothesized by other religions, which involves the same person or deity coming back to live in a different body, rather than the same one. The resurrection of the dead is a standard eschatological belief in the Abrahamic religions. As a religious concept, it is used in two distinct respects: a belief in the resurrection of individual souls that is current and ongoing ( Christian idealism, realized eschatology), or else a belief in a singular resurrection of the dead at the end of the world. Some believe the soul is the actual vehicle by which people are resurrected. The death and resurrection of Jesus is a central focus of Christianity. Christian theological debate ensues with regard to what kind of resurrection is factual – either a ''spiritual'' resurrection with ...
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Next Media
Next Digital Limited (), previously known as Next Media Limited, founded by Jimmy Lai, has 2,095 employees (as of 30 Sep 2020) and is the largest listed media company in Hong Kong. From 20 October 2015, the company has changed its English name to Next Digital Limited, from Next Media Limited. The media outlet has a user base of 5.0 million monthly unique visitors in Hong Kong, 12.3 million monthly unique visitors in Taiwan, 1.7 million in the USA and 399,0002 in Canada up till 2019. Apple Daily, the newspaper of the media group, is the most read newspaper in the city. Political position The news media has often offered explicit, proactive support for pro-democracy groups in Hong Kong. The paper is regarded to hold libertarian views on financial and economic issues. Controversy The media group made an entrance into the industry by introducing tabloid-style journalism, along with making mainstream reporting (see middle-market newspaper), to Hong Kong as well as Taiwan. ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''World of Warcraft'' in particular. After declining readership, it was announced that ''Joystiq'' would be shut down on February 3, 2015, as part of moves to downsize AOL's operations by shuttering its "underperforming" properties. History Predecessors As of early 2004, Weblogs, Inc. was seeking to add a blog to its repertoire for the sole purpose of covering news related to video games, as evidenced by the now-defunct ''The Video Games Weblog'', founded February 27, 2004. On March 12, Weblogs, Inc. CEO Jason Calacanis announced two spinoff projects: ''The Unofficial Playstation 3 Weblog'' and ''The Unofficial Xbox 2'', both of which are now similarly retired, though they would set a precedent for the launching of Joystiq's Fanboy blogs ...
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GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again start ...
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Playing Cards
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Polanie II
''Polanie II'' , also known as ''KnightShift'' and ''Once Upon a Knight'', is a real-time strategy and role-playing video game hybrid developed by Reality Pump Studios and released by Topware Interactive for the PC Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ... and OS X in 2003. The game is a follow-up to '' Polanie'', published by USER in 1996. ''KnightShift (Director's Cut Special Edition)'' was released for Windows later in 2003. Gameplay Plot Legacy A sequel, ''Polanie 3'' or ''KnightShift 2: Curse of Souls'', was announced in 2004. A playable demo was already available in 2004, with plans for a release in 2005. It was supposed to be a computer rpg-type game, abandoning its real-time strategy roots. The game was supposed to be available for the PC, PlayStatio ...
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Real Time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Reality Pump Studios
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay Ent ...
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Two Worlds Booth On Games Convention 2008 (2782773238)
2 (two) is a number, numeral and digit. It is the natural number following 1 and preceding 3. It is the smallest and only even prime number. Because it forms the basis of a duality, it has religious and spiritual significance in many cultures. Evolution Arabic digit The digit used in the modern Western world to represent the number 2 traces its roots back to the Indic Brahmic script, where "2" was written as two horizontal lines. The modern Chinese and Japanese languages (and Korean Hanja) still use this method. The Gupta script rotated the two lines 45 degrees, making them diagonal. The top line was sometimes also shortened and had its bottom end curve towards the center of the bottom line. In the Nagari script, the top line was written more like a curve connecting to the bottom line. In the Arabic Ghubar writing, the bottom line was completely vertical, and the digit looked like a dotless closing question mark. Restoring the bottom line to its original horizontal ...
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