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Polanie II
''Polanie II'' , also known as ''KnightShift'' and ''Once Upon a Knight'', is a real-time strategy and role-playing video game hybrid developed by Reality Pump Studios and released by Topware Interactive for the PC Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ... and OS X in 2003. The game is a follow-up to '' Polanie'', published by USER in 1996. ''KnightShift (Director's Cut Special Edition)'' was released for Windows later in 2003. Gameplay Plot Legacy A sequel, ''Polanie 3'' or ''KnightShift 2: Curse of Souls'', was announced in 2004. A playable demo was already available in 2004, with plans for a release in 2005. It was supposed to be a computer rpg-type game, abandoning its real-time strategy roots. The game was supposed to be available for the PC, PlayStatio ...
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Reality Pump Studios
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay E ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim ...
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Video Games Based On Slavic Mythology
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
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Video Games Developed In Poland
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera syst ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Two Worlds (video Game)
''Two Worlds'' is a 2007 high fantasy action role-playing game developed by Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows. A sequel, ''Two Worlds II'', was released in Europe in 2010 and in North America in 2011. Gameplay The game takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with '' The Elder Scrolls IV: Oblivion''. Much like in ''Oblivion'' and '' Gothic 3'', the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering on rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire. The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any ...
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Topware Interactive
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay Ent ...
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Polanie (video Game)
''Polanie'' is a historical real-time strategy video game developed by MDF and published by USER for DOS and Microsoft Windows in 1996. An enhanced CD version was released the following year. It was the first Polish RTS game and has been since described as a cult classic in Poland. It was followed by '' Polanie II'' in 2003. The planned third game, ''Polanie 3'', eventually turned into an unrelated action RPG '' Two Worlds''. A canceled remake of the original has been in development during the 2010s. Gameplay The game offered 25 missions, based around the plot of fictional Polan tribal leader Mirek, who returns from an expedition to his hometown only to find it in ruins. Throughout the game, Mirek will try to rebuild his country, defeat enemies, and conquer new lands. The game has fantasy elements, including magic and spell-wielding units. The game economy is based around a single resource, milk, produced by cows which roam regenerating grasslands (therefore unlike some other g ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminolog ...
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