Trish (Devil May Cry)
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Trish (Devil May Cry)
is a character in ''Devil May Cry'', an action-adventure game series by Japanese developer and publisher Capcom. She debuted in the first installment of the series, released in 2001. Trish is a demon taking a female human form to look like the mother of Dante, Eva. She seeks the aid of protagonist Dante in eliminating her creator, Mundus. Besides being a supporting character in subsequent games, she also appears in the other titles created by Capcom. Hideki Kamiya, with the support of the other designers at Capcom, created Trish. Her long hair caused difficulties for 3D and motion graphic designers; this aspect of her character was revised on multiple occasions: in '' Devil May Cry 4'' (2008), Trish adopted the alter-ego Gloria, which also proved difficult to design. Developers designed Gloria as a sexually explicit character to appeal to the franchise's casual fan-base, though they sought to avoid any vulgarity. Various voice actors have voiced the character throughout ...
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Devil May Cry 5
is a 2019 action-adventure game developed and published by Capcom. The game is the sixth installment overall and the fifth mainline installment in the ''Devil May Cry'' series. The plot follows returning protagonists Nero (Devil May Cry), Nero and Dante (Devil May Cry), Dante as they are hired by a mysterious stranger named V (Devil May Cry), V to stop the Demon King Urizen (Devil May Cry), Urizen. Players control Nero, Dante and V, who each feature a different playstyle. ''Devil May Cry 5'' was directed by Hideaki Itsuno whose goal was for this installment to be his best work. He aimed to balance the game for newcomers and returning gamers by providing various difficulties and challenges. Capcom also wanted to bring a more realistic design inspired by the RE Engine used in their previous work, ''Resident Evil 7: Biohazard''. As a result, real-life people were used to make the character's faces. The plot was written by returning writer Bingo Morihashi while the setting was based ...
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Atsuko Tanaka (voice Actress)
was a Japanese voice actress and narrator. Born in Maebashi, she became interested in acting during her youth, and while educated at Ferris University, worked as a background extra at Shochiku. After spending years working as an office lady for a Tokyo executive, she enrolled in the and joined the talent agency Mausu Promotion, with whom she was still affiliated at the time of her death. She was best known for her portrayal of Motoko Kusanagi in the ''Ghost in the Shell'' film and franchise, and she also voiced Konan in ''Naruto'', Caster in ''Fate/stay night'', Lisa Lisa in ''JoJo's Bizarre Adventure'', Chun-Li in '' Street Fighter III: 3rd Strike'', Claudette in '' Queen's Blade'', Karura in ''Utawarerumono'', Bayonetta in the ''Bayonetta'' franchise, Hanami in ''Jujutsu Kaisen,'' and Kyrie Ushiromiya in ''Umineko no Naku Koro ni''. Biography Early life and career Tanaka was born on November 14, 1962, in Maebashi, the capital city of Gunma Prefecture. Her paternal g ...
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Fate Of Two Worlds
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' have distinct connotations. The earliest known mention of the term or its meaning is found on a document written in cuneiform script that reports on the mythical Tablet of Destinies. It probably refers to a political treaty between three groups of Sumerian gods (cf. the Epic Athra Hasis), whereby only the leader has the power to restore the things he once determined to their original state. Todays traditional usage defines fate similar: as a power or agency that predetermines (rules) the attributes of a thing or set of events positively or negatively affecting someone or a group. Other possibilities are that of an idiom, to tell someone's fortune, or simply the result of chance and events. In Hellenistic civilization, the chaotic and unf ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Voice Acting
Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-screen, or non-visible characters in various works such as films, dubbed foreign films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows, and audio games. The role of a voice actor may involve singing, most often when playing a fictional character, although a separate performer is sometimes enlisted as the character's singing voice. A voice actor may also simultaneously undertake motion-capture acting. Non-fictional voice acting is heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as stores, elevators, waiting rooms, and public transport. Voice acting is recognize ...
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Motion Graphic Design
Motion graphic design, also known as motion design, is a subset of graphic design which combines design with motion graphics and video production. Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels. Both design principles and animation principles are important for good motion design. Some motion designers start out as traditional graphic designers and later incorporate motion into their skillsets, while others have come from filmmaking, editing, or animation backgrounds, as these fields share a number of overlapping skills. Technology Technological advancements during the 20th and 21st centuries have greatly impacted the field; chief among these are improvements in modern computing technology, as computer programs for the film and video industries became more powerful and more widely available during this period. Modern motion graphic design typically involves any of s ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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Supporting Character
A supporting character is a character in a narrative that is not the focus of the primary storyline, but is important to the plot/protagonist, and appears or is mentioned in the story enough to be more than just a minor character or a cameo appearance. Supporting characters differ from minor characters because they have complex backstory of their own, desires, and emotions. While this is usually in relation to the main character, rather than entirely independently, developed supporting characters add layers and dimension to the story and the protagonist. These back stories can increase the plot or further develop the main character. Different supporting characters have different roles. Some common types of supporting characters include: love interest, antagonist, best friend, mentor, sidekick, comic relief, and caregiver. Each supporting character has their own role that advances the plot and brings about conflict. Often, supporting characters can cross over into different tro ...
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Mundus (Devil May Cry)
''Devil May Cry'' is a series of video games set in the present, created by Hideki Kamiya, a video-game designer and developed by his employer Capcom and Clover Studio. The series' success has led to comic books, novelizations, two anime series, guides, collectibles and a variety of action figures. The first game focuses on devil hunter Dante's mission to avenge the death of his mother, Eva, by exterminating demons. In the process he encounters his long-lost twin brother, Vergil, with whom he has a dysfunctional relationship. As the story progresses, Dante encounter his father's nemesis, a demon emperor, Mundus, who is found to be responsible for the murder of Dante's mother. Years after the first game, Capcom developed new ''Devil May Cry'' games with new characters. In ''Devil May Cry 2'', an older Dante aids a woman named Lucia in freeing a town from the demons. In '' Devil May Cry 3: Dante's Awakening'', a younger Dante awakens his demonic powers when confronting hi ...
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