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Through The Looking Glass (video Game)
''Through the Looking Glass'', also known as ''Alice'', is a 1984 video game written for the Apple Lisa and Apple Macintosh computers. Written by a member of the Lisa and Mac teams, Steve Capps, it was one of the earliest video games on the Mac platform, part of the only games disk officially sold by Apple Computer during that era. In the game, the player takes the role of Alice from Lewis Carroll's 1871 novel ''Through the Looking-Glass, and What Alice Found There'' (sequel to ''Alice's Adventures in Wonderland''), who is opposed by the computer playing a complete set of chess players. Alice moves about the board in real time while attempting to capture the computer's pieces, while at the same time avoiding the computer's attempts to capturing her. To increase the skill level, Alice's moves are increasingly limited, while the computer increases the number of players it actively moves. The game was re-released for iOS on the 25th anniversary of the Mac's release. History In the f ...
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Steve Capps
Steve Capps is a pioneering American computer programmer and software engineer, who was one of the original designers of the Apple Macintosh computer and co-designers of the Finder in the 1980s. He also led development of the Apple Newton PDA and designed music software such as SoundEdit, before developing user interface (UI) designs for Microsoft's Internet Explorer and online/mobile payment systems. Early life and education While a computer science student at the Rochester Institute of Technology (RIT), Steve Capps started working at the Xerox Corporation and learned about graphical user interfaces (GUI). Capps graduated from RIT with a Bachelor of Science degree. In 1979, Capps wrote and designed ''Dali Clock'' for the Xerox Alto, the first GUI personal computer workstation. Capps' inspiration was the morphing effect seen in Peter Foldes' 1974 short computer animated film '' La Faim (Hunger)'', with key-frame animation by software engineer Nestor Burtnyk and physicist Mar ...
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Attract Mode
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have a dedicated JavaScript engine that executes the client code. These engines are also utilized in some servers and a variety of apps. The most popular runtime system for non-browser usage is Node.js. JavaScript is a high-level, often just-in-time–compiled language that conforms to the ECMAScript standard. It has dynamic typing, prototype-based object-orientation, and first-class functions. It is multi-paradigm, supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular expressions, standard data structures, and the Document Object Model (DOM). The ECMAScript standard does not include any input/output (I/O), such as netwo ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with a variety of materials. Some are relatively permanent, like Hedge maze, hedges, Turf maze, turf, walls, rooms, tiles, and paving stones or bricks. Others are deliberately transitory, like Corn maze, corn stalks, Straw maze, straw bales, books, snow, or in fields of crops such as cereal, corn or maize. Maize mazes can be very large; they are usually kept only for one g ...
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Diskette
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. The three most popular (and commercially available) floppy disks are the 8-inch, 5¼-inch, and 3½-inch floppy disks. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM in 1971, had a disk diameter of . Subsequently, the 5¼-inch (133.35 mm) and then the 3½-inch (88.9 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare t ...
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Hardcover Book
A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as casebound (At p. 247.)) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occasionally leather). It has a flexible, sewn spine which allows the book to lie flat on a surface when opened. Modern hardcovers may have the pages glued onto the spine in much the same way as paperbacks. Following the ISBN sequence numbers, books of this type may be identified by the abbreviation Hbk. Overview Hardcover books are often printed on acid-free paper, and they are much more durable than paperbacks, which have flexible, easily damaged paper covers. Hardcover books are marginally more costly to manufacture. Hardcovers are frequently protected by artistic dust jackets, but a "jacketless" alternative has increased in popularity: these "paper-over-board" or "jacketless" hardcover bindings forgo the dust jacket in favor ...
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Cheshire Cat
The Cheshire Cat ( ) is a fictional cat popularised by Lewis Carroll in ''Alice's Adventures in Wonderland'' and known for its distinctive mischievous grin. While now most often used in ''Alice''-related contexts, the association of a "Cheshire cat" with grinning predates the 1865 book. It has transcended the context of literature and become enmeshed in popular culture, appearing in various forms of media, from political cartoons to television, as well as in cross-disciplinary studies, from business to science. Often it is shown in the context of a person or idea that is purposefully confusing or enigmatic. One distinguishing feature of the ''Alice''-style Cheshire Cat is the periodic gradual disappearance of its body, leaving only one last visible trace: its iconic grin. He belongs to the Duchess. Origins The first known appearance of the expression in literature is in the 18th century, in Francis Grose's ''A Classical Dictionary of the Vulgar Tongue'', Second, Correct ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn. Promotion to a queen is known as ''queening''; promotion to any other piece is known as '' underpromotion''. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square the pawn moved to. Any piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more quee ...
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Queen (chess)
The queen (♕, ♛) is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases; if a pawn is promoted to a piece other than a queen, it is an underpromotion. The predecessor to the queen is the '' ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The queen acquired its modern move in Spain in the 15th century. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on er wncolor", or "the dress uee ...
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Desk Accessory
A desk accessory (DA) or desklet in computing is a small transient or auxiliary application that can be run concurrently in a desktop environment with any other application on the system. Early examples, such as Sidekick and Macintosh desk accessories, used special programming models to provide a small degree of multitasking on systems that initially did not have any other multitasking ability. Personal information managers Early personal information managers, such as Norton Desktop and Borland's Sidekick, provided pop-up calculator, alarm, calendar and other functions for single-tasking operating systems like MS-DOS using terminate-and-stay-resident techniques. Apple Macintosh Introduced in 1984 as part of the operating system for the Apple Macintosh computer, a Desk Accessory (DA) was a piece of software written as a device driver, conforming to a particular programming model. The purpose of this model was to permit very small helper-type applications to be run concurrently ...
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