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Tele-Fever
The Tele-Fever (stylized as tele-fever) is a second-generation home video game console which was released and marketed by German coffee roaster chain Tchibo in 1986 only in Germany for a list price of 99 Deutsche Mark (DM). It is one of the last variants of the Arcadia 2001 home video game console by Emerson Radio and therefore compatible with all software from it. The Tele-Fever was only manufactured in very small quantities and is rarely offered today. Only a few games were released for the system. After a short time, the production was discontinued. Technical specifications * Platform family: 8 bit * CPU: Signetics 2650 clocked at 3,58 Mhz * RAM: 1 kB * ROM: None * Colors: 9 different colors; 4 for characters, 4 for sprites, and 1 for the background * Sound: 1 channel * Input devices: 1 hardwired joystick-based game controller, one is built in the console/12 buttons each * Power: 15 V DC, 600 mA Reception The Tele-Fever was a weak console compared to other available con ...
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Tchibo Tele-Fever Tietokonemuseo
Tchibo is a German chain of coffee retailers and cafés known for its range of non-coffee products that change weekly. The latter includes: clothing, furniture, household items, electronics and electrical appliances. In Germany, Tchibo's slogan is "Every week a new world" (german: Jede Woche eine neue Welt). Tchibo has further expanded its product range to sell services such as travel, insurance, and mobile-phone contracts. With over 1,000 shops, Tchibo is one of Germany's largest retail chains. The company is headquartered in Hamburg. Tchibo's coffee is sold in supermarkets and other smaller stores in the United States, Canada, Czechia, Saudi Arabia, Slovakia, Slovenia, Bulgaria, Romania, Turkey, Hungary, Ukraine, Syria, Israel, Jordan, Russia, United Arab Emirates, Poland, Ireland, United Kingdom, Switzerland, Liechtenstein, and Lebanon. It is also sold online. History Founding Tchibo was founded in 1949 in Hamburg by Max Herz and Carl Tchilinghiryan, and still maintains its ...
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Arcadia 2001
The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist. The unrelated Arcadia Corporation, manufacturer of the Atari 2600 Supercharger add-on, was sued by Emerson for trademark infringement. Arcadia Corporation then changed its name to Starpath. Description The Arcadia is much smaller than its contemporary competitors and is powered by a standard 12 volt power supply so it can be used in a boat or a vehicle. It has two headphone jacks on the far left and right sides of the back. The system came with two Intellivision-style controllers with a 12-button keypad and "fire" buttons on the sides. The direction pads have a removable joystick attachment. Most games c ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joy ...
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1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as '' Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', '' Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', '' Metroid'', ''Out Run'' and ''R.B.I. Baseball''. The year's highest-grossing arcade video games were '' Hang-On'' in Japan, ''Hang-On'' and ''Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were '' Super Mario Bros.'' in the United States and '' Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were th ...
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Products Introduced In 1986
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * S ...
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Second-generation Video Game Consoles
The second generation is the generation following the one preceding it. Second generation, Generation II, or variants may also refer to: * Second generation immigrant ** Nisei, one of the second generation of people of Japanese descent in the Americas * Second generation of Chinese leaders, see Generations of Chinese leadership * Second-generation human rights, see Three generations of human rights * People whose parents took part in a Blessing ceremony of the Unification Church Arts and entertainment * ''Second Generation'' (novel), 1964 novel, by Raymond Williams * ''Second Generation'', 1978 novel by Howard Fast * ''The Second Generation'', 1994 collection of five fantasy novellas by Margaret Weis and Tracy Hickman * ''Second Generation'' (film), 2003 British television drama * ''Second Generation'' (advertisement), 2006 television ad for Nike * '' Second Generation of Postwar Writers'' in Japanese literature * ''Second Generation'' (2003), a British TV serial tha ...
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Home Video Game Consoles
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufa ...
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Winnie Forster
Winfried Ernst Forster (born March 21, 1969) is a German journalist, publisher, and video game critic. He founded several popular German video game magazines from the 1990s to 2000s. Life Forster was born the son of German tax law Ernst Forster on March 21, 1969, in Starnberg, Bavaria, Germany. He is the nephew of Gerhard Forster, the President of the Bavarian Office for the Protection of the Constitution from 1994 to 2001, and grandson of entomologist and zoologist Walter Forster. In his school days, Forster played many arcade games like Centipede, Galaga, Pooyan, and 1942. After his Abitur in 1988 and Zivildienst till 1990, he worked as an editor for Markt+Technik-Verlag in Munich. In 1990, he started working for the IT-Verlag Markt & Technik. He became the leading editor for Power Play and was co-founder of Video Games. As he said, he was „regelmäßig beruflich in UK unterwegs“ ("regularly on the road professionally in the UK") for Power Play. In 1993, he co-founded ...
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Woolworths Group (United Kingdom)
Woolworth (officially Woolworths Group PLC) was a listed British company that owned the High Street retail chain Woolworths. It also owned other companies such as the entertainment distributor Entertainment UK, and book and resource distributor Bertram Books. The Woolworths store chain was the main enterprise of the group. Originally a division of the American F. W. Woolworth Company until its sale in the early 1980s, it had more than 800 stores in the UK prior to closure. Woolworths sold many goods and had its own Ladybird (clothing), Ladybird children's clothing range, WorthIt! value range and Chad Valley (toy brand), Chad Valley toys. They were also well known for selling Candyking pick 'n' mix sweets. It was sometimes referred to as Woolies by the UK media, the general public, and occasionally in its own television adverts. The British company also owned and ran F. W. Woolworth Ireland until 1984 and Woolworths (Cyprus) until 2003. On 26 November 2008, trading of shares i ...
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