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T (programming Language)
T is a dialect of the Scheme programming language developed in the early 1980s by Jonathan A. Rees, Kent M. Pitman, and Norman I. Adams of Yale University as an experiment in language design and implementation. Rationale T's purpose is to test the thesis developed by Guy L. Steele Jr. and Gerald Jay Sussman in their series of papers about Scheme: that Scheme may be used as the basis for a practical programming language of exceptional expressive power, and that implementations of Scheme could perform better than other Lisp systems, and competitively with implementations of programming languages, such as C and BLISS, which are usually considered to be inherently more efficient than Lisp on conventional machine architectures. Much of this occurs via an optimizing compiler named Orbit. T contains some features that modern Scheme lacks. For example, T is object-oriented, and it has first-class environments, called ''locales'', which can be modified non-locally and used as a modul ...
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Multi-paradigm Programming Language
Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or Futures and promises, futures ** Actor model, Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow, Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes ...
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Gerald Jay Sussman
Gerald Jay Sussman (born February 8, 1947) is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT). He has been involved in artificial intelligence (AI) research at MIT since 1964. His research has centered on understanding the problem-solving strategies used by scientists and engineers, with the goals of automating parts of the process and formalizing it to provide more effective methods of science and engineering education. Sussman has also worked in computer languages, in computer architecture, and in Very Large Scale Integration (VLSI) design. Education Sussman attended the Massachusetts Institute of Technology as an undergraduate and received his SB in mathematics in 1968. He continued his studies at MIT and obtained a PhD in 1973, also in mathematics, under the supervision of Seymour Papert. His doctoral thesis was titled "A Computational Model of Skill Acquisition" focusing on artificial intelligence and machine learning, ...
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MIPS Architecture
MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies, Inc. developed by MIPS Computer Systems, now MIPS Technologies, based in the United States. There are multiple versions of MIPS, including MIPS I, II, III, IV, and V, as well as five releases of MIPS32/64 (for 32- and 64-bit implementations, respectively). The early MIPS architectures were 32-bit; 64-bit versions were developed later. As of April 2017, the current version of MIPS is MIPS32/64 Release 6. MIPS32/64 primarily differs from MIPS I–V by defining the privileged kernel mode System Control Coprocessor in addition to the user mode architecture. The MIPS architecture has several optional extensions: MIPS-3D, a simple set of floating-point SIMD instructions dedicated to 3D computer graphics; MDMX (MaDMaX), a more extensive i ...
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Operating System
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for efficient use of the system and may also include accounting software for cost allocation of Scheduling (computing), processor time, mass storage, peripherals, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computerfrom cellular phones and video game consoles to web servers and supercomputers. , Android (operating system), Android is the most popular operating system with a 46% market share, followed ...
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Computing Platform
A computing platform, digital platform, or software platform is the infrastructure on which software is executed. While the individual components of a computing platform may be obfuscated under layers of abstraction, the ''summation of the required components comprise the computing platform''. Sometimes, the most relevant layer for a specific software is called a computing platform in itself to facilitate the communication, referring to the whole using only one of its attributes – i.e. using a metonymy. For example, in a single computer system, this would be the computer's architecture, operating system (OS), and runtime libraries. In the case of an application program or a computer video game, the most relevant layer is the operating system, so it can be called a platform itself (hence the term cross-platform for software that can be executed on multiple OSes, in this context). In a multi-computer system, such as in the case of offloading processing, it would encompass b ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an Object (computer science), object or Class (computer programming), class upon another object (Prototype-based programming, prototype-based inheritance) or class (Class-based programming, class-based inheritance), retaining similar implementation. Also defined as deriving new classes (#Subclasses and superclasses, sub classes) from existing ones such as super class or Fragile base class, base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: Constructor (object-oriented programming), constructors, destructors, operator overloading, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementat ...
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Cons
In computer programming, ( or ) is a fundamental function in most dialects of the Lisp programming language. ''constructs'' memory objects which hold two values or pointers to two values. These objects are referred to as (cons) cells, conses, non-atomic s-expressions ("NATSes"), or (cons) pairs. In Lisp jargon, the expression "to cons ''x'' onto ''y''" means to construct a new object with (cons ''x'' ''y''). The resulting pair has a left half, referred to as the (the first element, or '' contents of the address part of register''), and a right half, referred to as the (the second element, or '' contents of the decrement part of register''). It is loosely related to the object-oriented notion of a constructor, which creates a new object given arguments, and more closely related to the constructor function of an algebraic data type system. The word "cons" and expressions like "to cons onto" are also part of a more general functional programming jargon. Sometimes operato ...
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Call-with-current-continuation
In the Scheme computer programming language, the procedure call-with-current-continuation, abbreviated call/cc, is used as a control flow operator. It has been adopted by several other programming languages. Taking a function f as its only argument, (call/cc f) within an expression is applied to the current continuation of the expression. For example ((call/cc f) e2) is equivalent to applying f to the current continuation of the expression. The current continuation is given by replacing (call/cc f) by a variable c bound by a lambda abstraction, so the current continuation is (lambda (c) (c e2)). Applying the function f to it gives the final result (f (lambda (c) (c e2))). As a complementary example, in an expression (e1 (call/cc f)), the continuation for the sub-expression (call/cc f) is (lambda (c) (e1 c)), so the whole expression is equivalent to (f (lambda (c) (e1 c))). In other words it takes a "snapshot" of the current control context or control state of the program as an ...
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Setf (other)
Setf or SETF may refer to: * Social Exclusion Task Force * Sociedad Explotadora de Tierra del Fuego, a former sheep-farming company. * Southeast Toyota Finance, a division of JM Family Enterprises * State Employees and Teachers Federation * setf, a special form in Common Lisp and Lisp Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation. Originally specified in the late 1950s, ... that uses its first argument to define a place in memory then evaluates its second argument and stores the returned value at the memory location * Submarine escape training facility ** Submarine Escape Training Facility (Australia) * Syrian Emergency Task Force {{disambiguation ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a ''declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchr ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an Expression (computer science), expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of Sharing (computer science), sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of Language primitive, primitives. * The ability to define actual infinity, potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partly-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley (computer scientist), Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that Parameter (computer programming), parameter or set of parameters, th ...
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