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Sudden Strike
''Sudden Strike'' is a series of real-time tactics video games set during World War II. The series is developed by Fireglow based in Russia and published by CDV software of Germany and has been re-published by ZOOM-Platform.com. The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development. Games ''Sudden Strike'' The original ''Sudden Strike'', released in 2000, included three campaigns (Soviets, Germans, and Allied forces). The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover. Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by ''Counter Action'' for DOS, which was published by Mindscape in 1996. ''Sudden Strike 2'' ''Sudden Strike 2'' was also developed by Russian developer ...
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Cdv Software Entertainment
CDV Software Entertainment AG (formerly CDV Software GmbH, stylized as cdv) was a German publisher of video games founded 1989 in Karlsruhe. On April 17, 2000, cdv became a Frankfurt stock market traded company. In the beginning of the 2000s, CDV was the biggest German publisher in the German video game market. As of the 2006 annual financial statements, the company also reported balance sheet over-indebtedness of EUR 1.9 million, which is, however, covered by a subordinated loan taken out in 2005 (see also mezzanine capital) in the amount of EUR 3.8 million. The company's financial position is based on a balance sheet of EUR 1.9 million. They opened a UK office in 2008. In 2010, VG247 reported that they filed for preliminary insolvency when SouthPeak Games failed to pay a settlement. After only a few employees were still working in the company and the share price had been tumbling for some time, CDV filed for bankruptcy on April 12, 2010. Published titles * '' American Con ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector ...
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Video Game Franchises Introduced In 2000
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *'' Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *'' American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad is a series of tactical role-playing games created by Toshiro Tsuchida and published by Sony Interactive Entertainment. Ea ...
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera syst ...
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Cold War Conflicts
Cold is the presence of low temperature, especially in the atmosphere. In common usage, cold is often a subjective perception. A lower bound to temperature is absolute zero, defined as 0.00K on the Kelvin scale, an absolute thermodynamic temperature scale. This corresponds to on the Celsius scale, on the Fahrenheit scale, and on the Rankine scale. Since temperature relates to the thermal energy held by an object or a sample of matter, which is the kinetic energy of the random motion of the particle constituents of matter, an object will have less thermal energy when it is colder and more when it is hotter. If it were possible to cool a system to absolute zero, all motion of the particles in a sample of matter would cease and they would be at complete rest in the classical sense. The object could be described as having zero thermal energy. Microscopically in the description of quantum mechanics, however, matter still has zero-point energy even at absolute zero, because ...
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Stranger (video Game)
''Stranger'' is a real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ... game by Russian studio Fireglow Games. Reception Stranger received its first review from Ace Gamez and achieved a score of 6 out of 10. References 2007 video games Real-time strategy video games Video games developed in Russia Windows games Windows-only games Empire Interactive games {{Strategy-videogame-stub ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', '' Half-Life'', ''Half-Life 2'', '' Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stre ...
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Kalypso Media
Kalypso Media Group is a German video game developer and publisher. Founded in 2006 in Worms, the group includes four companies, in Germany, the United Kingdom and the United States and has studios, Realmforge Studios, Gaming Minds Studios, Claymore Game Studios, and Nine Worlds Studios. Kalypso is best known for publishing '' Tropico'', '' Sudden Strike'', ''Dungeons'' and '' Railway Empire'' series. History Kalypso Media was founded on 16 August 2006 by Simon Hellwig and Stefan Marcinek. One year later, a branch was opened in Bracknell, UK, and in June 2009, another in Ridgewood, USA. In 2009, the group opened its second UK outlet in the form of Kalypso Media Digital Ltd. in Leicester. Kalypso Media Digital Ltd. is responsible for the online marketing of its own games and the products of other providers. In November 2008, it founded the subsidiary Realmforge Studios GmbH, based in Munich, and integrated Boxed Dreams, developer of ''Ceville''. At the same time, it acquired ...
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Mindscape (company)
Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, '' Balance of Power'', '' Moonstone: A Hard Days Knight'', '' Legend'', '' Warhammer: Shadow of the Horned Rat'', '' Warhammer: Dark Omen'' and '' Lego Island''. History Early years ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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