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Spasim
''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although '' Maze'' is believed to be the earliest 3D game and first-person shooter as it had shooting and limited multiplayer by fall 1973, ''Spasim'' has been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to uncertainty over ''Maze''s development timeline. The game was develo ...
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Spasim Gameplay
''Spasim'' is a 32-player 3D networked space flight simulation game and first-person (video games), first-person space shooter developed by Jim Bowery for the PLATO (computer system), PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although ''Maze War, Maze'' is believed to be the earliest 3D game and first-person shooter as it had shooting and limited multiplayer by fall 1973, ''Spasim'' has been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to uncertain ...
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Maze War
''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter list of maze video games, maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center. By the end of 1973 the game featured shooting elements and could be played on two computers connected together. After Thompson began school at the Massachusetts Institute of Technology (MIT), he brought the game to the school's computer science laboratory in February 1974, where he and Dave Lebling expanded it into an eight-player game using the school's Digital Equipment Corporation PDP-10 minicomputer and PDS-1 computer terminal, terminals along with adding scoring, top-down map views, and a level editor. Other programmers at MIT improved this version of the game, which was also playable between people at different ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Space Flight Simulation Game
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tr ...
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Moria (PLATO)
''Moria'' is a dungeon crawl style role-playing video game developed for the PLATO system beginning around 1975 by Kevet Duncombe and Jim Battin. In the game, up to ten players can simultaneously journey through a dynamically-generated dungeon, presented to the players in first-person wireframe 3D. Gameplay ''Moria'' allows parties of up to ten players to travel as a group and message each other, dynamically generating dungeons (instead of pre-computing them), and featuring a wireframe first-person perspective display. Development ''Moria'' was developed by Kevet Duncombe and Jim Battin beginning in either 1975 or 1976. The game was later given a copyright date of 1978. It was initially begun as a top-down two-dimensional dungeon crawl game, inspired by contemporary PLATO game '' Dnd'', which was developed beginning in 1975, and others such as ''Orthanc'' (1978). ''Moria'' was one of several ''Dungeons & Dragons''-inspired games on the PLATO network developed in the late 197 ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Space Flight Simulation Game
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tr ...
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Space Shooter
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light trav ...
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Panther (1975 Video Game)
Panther, a battle tank-driving simulation named after the Panther tank, was one of a handful of early first-person computer games developed by John Edo Haefeli and Nelson Bridwell in 1975 at Northwestern University. The game was developed for the multi-user interactive computer-based education PLATO system and programmed in the TUTOR programming language and utilized scalable vector graphics called linesets. A 1977 development of Panther, with more refined graphics, was named Panzer, the German word for armour and tank. Nelson contributed the original concept of a tank combat game, which was inspired by Brand Fortner's Airfight, Jim Bowery's Spasim, and an unfinished tank game effort of Derek Ward. Nelson also provided the Panther tank artwork, the vehicle motion, view, and damage equations, and a significant fraction of the original code. John was a highly capable TUTOR IV programmer who created the overall game framework, providing key features such as team selection and messag ...
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Mainframe Computer
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise resource planning, and large-scale transaction processing. A mainframe computer is large but not as large as a supercomputer and has more processing power than some other classes of computers, such as minicomputers, servers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers. The term ''mainframe'' was derived from the large cabinet, called a ''main frame'', that housed the central processing unit and main memory of early computers. Later, the term ''mainframe'' was used to distinguish high-end commercial computers from less powerful machines. Design Modern mainframe design is characterized less b ...
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Empire (PLATO)
''Empire'' is the name of a computer game written for the PLATO system in 1973. It is significant for being quite probably the first networked multiplayer arena shooter-style game. It may also be the first networked multiplayer action game (although ''Maze War'' is another possibility for this distinction). Gameplay Although PLATO terminals had touch panels, they did not have mice, and all control in the game is via typing. Commands involving directions to change course and fire weapons are entered as degree headings, with 0 being to the right, 90 up, 180 left, and 270 down. The "arrow" keys, clustered around "s", could also be used (e.g. "qw" being the same as 113 degrees). PLATO terminals had 512 by 512 pixel monochrome vector CRT display screens, and could use downloadable character sets to display graphics. The object of the game is to conquer the galaxy. This galaxy contains 25 planets and 4 races. The races were the Federation, Romulans, Orions, and (originally) Klingon ...
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