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Sega, S.A. SONIC
Sega, S.A. SONIC (also known as Segasa and Segasa d.b.a. Sonic) was a Spanish coin-operated amusement machines company established by Sega Enterprises-related shareholders incorporated by Bertram Leroy Siegel as MD in March 1968, which lasted until its dissolution in 2006 – under the management of Eduardo Morales Hermo, as Marketing Director first, Vice President and CEO, who acquired the company from original shareholders Martin Bromley, Richard Stewart & Raymonf Lemaire in 1994. By 1972, the company was a pioneer of the import of the video arcade games to Europe, starting with ''Pong'', followed by ''Space Invaders'', ''Galaxian'' and ''Asteroids''. They produced pinball machines between 1972 and 1986. First, they imported American pinball machines during the sixties and seventies and later decided to make their own. Their most successful pinball machines were produced under the brand name SONIC. In 1973 the company moved to new, larger facilities located in Parla, becoming regi ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s origi ...
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Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible. Designer Nishikado drew inspiration from North American target shooting games like '' Breakout'' (1976) and ''Gun Fight'' (1975), as well as science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the movie ''Star Wars'' (1977). To complete development of the game, he had to design custom hardware and development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had grossed $3.8 billion (equivalent to over adjusted for inflation ), with a net profit of $ ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Sega Pinball
Sega Pinball Inc. was a division of Sega which existed from 1994 until 1999. Though Sega first entered the pinball market in 1971 but stopped production in 1978. Sega re-entered the market when it took over Data East's pinball division in 1994. They produced machines under the name Sega Pinball Inc. for 5 years before leaving the market again in 1999. Sega sold all pinball assets to Gary Stern, president of the division, who then founded Stern Pinball, Inc. Sega Pinball (1994–1999) Pinball *''Maverick (1994)'' *''Apollo 13 (1995)'' *''Batman Forever (1995)'' *''Baywatch (1995)'' *'' Mary Shelley's Frankenstein (1995)'' *''GoldenEye (1996)'' *''Independence Day (1996)'' *''Twister (1996)'' *'' Star Wars Trilogy (1997)'' *'' Starship Troopers (1997)'' *''The X-Files (1997)'' *'' The Lost World: Jurassic Park (1997)'' *''Space Jam (1998)'' *''Godzilla (1998)'' *''Golden Cue (1998)'' *''Lost in Space (1998)'' *''Viper Night Drivin' (1998)'' *''South Park (1999)'' *''Harley Davidson ...
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Zaccaria (company)
Zaccaria, (later briefly reorganized under Mr. Game before ending production) was an Italian company of pinball and arcade machines that existed in Bologna from 1974 until 1990. The factory was sold to tecnoplay. History The company was founded as a manufactory for pinball arcade games in Bologna by the three brothers Marino, Franco and Natale Zaccaria. The logo consists of their initials. Zaccaria was led by Marino Zaccaria, a former manager of a bar near Bologna. At their best time, Zaccaria was the third largest company of pinball machines in the world after Bally and Williams. The company also entered into the video arcade game sector in the late 1970s. Therefore, they licensed games and developed some games with their own designs. There are at least 47 different Zaccaria pinball machines known to exist although some are just variations of the same game. Zaccaria pinball machines * ''Tropical'' (1974) * ''Cine Star'' (1974) * ''Top Hand'' (1974) * ''Granada'' (1974) * ' ...
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Taito Of Brazil
Taito of Brazil (Portuguese: ''Taito do Brasil'') was a pinball and arcade manufacturer located in São Paulo, Brazil. The company originally started out as Clover Electronic Amusement in 1968, then became Taito of Brazil in 1972 by Abraham "Abba" Kogan, the son of the founder of the parent company Taito located in Japan. This subsidiary was originally an importer of existing U.S. and Japanese machine components to be assembled within the country. However, the taxation on imports had been growing steadily, and the government's belief that pinball is a game of chance and considered a gambling machine, led to strict import rules. By 1976, within rules created by the Electronic Processing Activities Coordinating Committee (CAPRE), it became illegal to import pinball machines. This created a problem, since the popularity of arcade games in Brazil had been growing exponentially for many years. In 1978, with an influx of cash from the parent company, Taito of Brazil was able to build ne ...
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Inder (company)
Inder (Industria Electromecánica de Recreativos S.A, Madrid) was a Spanish manufacturer of pinball machines which was in business between 1970 and 1993. Francisco Maestre was the director of Inder for many years. Inder experimented with the use of CRT monitors in their pinball machine's backboxes. The result was a hybrid game called ''Flip VI'' which came out in 1990. In 2010 the Spanish company Marsaplay produced 25 prototypes of New Canasta, which is a remake of Inder's original ''Canasta'' pinball machine. List of Inder Pinball Machines *250 cc *Atleta *Black & Reed *Brave Team *Bushido *Canasta 86 *Centaur *Clown *Corsario *Fifteen *Flip-VI *Hearts Gain *Hot & Cold *Keops *Lap By Lap *Luck Smile *Metal Man *Miss Universo *Moon Light *Mundial 90 *Running Horse *Screech *Seven Winner *Shamrock *Skateboard *Stripping Funny *Super Bowling *Tasty Samba *Topaz *Touch *Up Away *Yale References See also * Zaccaria (company) Zaccaria, (later briefly reorganized under Mr. Game befo ...
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Entertainment Companies Of Spain
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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