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Sean Vanaman
Sean Vanaman (born June 16, 1984) is an IrishAmerican video game designer, writer, and podcaster. He was the co-project leader and lead writer of '' The Walking Dead'', and '' Puzzle Agent 2''. He also wrote the third episode of ''Tales of Monkey Island'', and was the designer of '' Wallace & Gromit's Grand Adventures'', and the writer of the third episode, ''Muzzled''. He was one of the regular hosts of the Idle Thumbs podcast and is one of the co-founders of Campo Santo, the company that produced ''Firewatch''. Early life Vanaman was born and raised in Cork, Ireland. He and his family moved from Ireland to the United States. Career While studying at University of Southern California, Vanaman interned at Buena Vista Games (later renamed Disney Interactive Studios) in their creative development group. This group put together the initial concept and pitch for ''Epic Mickey'' in 2003. After graduation, he worked as an associate creative development producer at Disney Interactive ...
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Cork (city)
Cork ( , from , meaning 'marsh') is the second largest city in Ireland and third largest city by population on the island of Ireland. It is located in the south-west of Ireland, in the province of Munster. Following an extension to the city's boundary in 2019, its population is over 222,000. The city centre is an island positioned between two channels of the River Lee which meet downstream at the eastern end of the city centre, where the quays and docks along the river lead outwards towards Lough Mahon and Cork Harbour, one of the largest natural harbours in the world. Originally a monastic settlement, Cork was expanded by Viking invaders around 915. Its charter was granted by Prince John in 1185. Cork city was once fully walled, and the remnants of the old medieval town centre can be found around South and North Main streets. The city's cognomen of "the rebel city" originates in its support for the Yorkist cause in the Wars of the Roses. Corkonians sometimes refer to ...
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University Of Southern California
, mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.12 billion (2021)As of June 30, 2021. , budget = $6.2 billion (2020–21) , president = Carol Folt , students = 49,318 (2021) , undergrad = 20,790 (2021) , postgrad = 28,528 (2021) , faculty = 4,706 (2021) , administrative_staff = 16,614 (2021) , city = , state = , country = United States , campus = Large City
University Park campus,
Heal ...
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Graphic Adventure
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands ...
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Just Adventure
''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was founded by Francis "Randy" Sluganski, who died on November 6, 2012 after a ten-year struggle with cancer. The site's reviews have been quoted on some adventure game box covers, and it is listed as a reviewer on CNET's Metacritic and GameRankings. Ragnar Tornquist, the creator of the adventure games ''The Longest Journey'' and '' Dreamfall: The Longest Journey'' has stated that the reviews on ''Just Adventure'' are "very important to im. In 2000, ''PC Gamer US'' columnist Michael Wolf called ''Just Adventure'' "the best site on the Web for the adventure game fan". In 2003, Mark H. Walker noted that ''Just Adventure'' was "the Internet's largest gaming site devoted to adventure games". Similarly, Anastasia Salter wrote in 2014 that ''Just A ...
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OC Weekly
''OC Weekly'' was a free alternative weekly paper distributed in Orange County and Long Beach, California. OC Weekly was founded in September 1995 by Will Swaim, who acted as editor and publisher until 2007. The paper was distributed at coffee shops, bookstores, clothing stores, convenience stores, and street boxes. ''OC Weekly'' printed art and entertainment listings for both Orange and Los Angeles counties. , it had a total circulation of 45,000 papers with an estimated readership of 225,000. On November 27, 2019, Duncan McIntosh Co. announced the immediate shut down of the publication. Content The weekly highlighted content that critiqued local politics, personalities and culture and has been described as "what some people might politely call an edgy brand of journalism." Popular features included: the syndicated column "¡Ask a Mexican!", in which Arellano responded to reader questions about Latino stereotypes in an amusing politically incorrect manner; an award-winning ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', '' Half-Life'', ''Half-Life 2'', '' Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to '' IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotion ...
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Mark Of The Ninja
''Mark of the Ninja'' is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012 and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. The game was released for Microsoft Windows on October 16, 2012, and for Linux and OS X on September 11, 2013. A remastered version was released on October 9, 2018 for Xbox One, PlayStation 4, Nintendo Switch, Microsoft Windows, macOS and Linux by Klei Entertainment. The game follows the story of a nameless ninja in the present day, and features a conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in a Saturday-morning cartoon animation style. The game received critical acclaim from reviewers. Aggregate scores for the game hold in the 90% range at website Metacritic, and it received eight perfect scores from media outlets. Reviewers praised the game's visual and audio atmosphe ...
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Olly Moss
Oliver Jonathan Moss (born 24 January 1987) is an English graphic artist, best known for his reimagining of movie posters. His work has been released by Mondo and is regularly featured in ''Empire'' magazine. Background and early life Moss graduated from the University of Birmingham in 2008, having studied literature. Moss is a regular guest on the IGN UK and ''A Life Well Wasted'' podcasts. His illustration work began as a hobby, but showing his work on the Internet led to commissions and helped him to make his way through university by creating popular T-shirt designs on Threadless. He initially wanted to pursue a career in advertising but ended up enjoying graphic design and illustration. Career Moss was commissioned by Marvel Entertainment executives Craig Kyle and Kevin Feige to create a poster for the cast of ''Thor''. His Other notable works include the cover artwork for the 2011 video game ''Resistance 3'', which prompted a trailer to be created in a similar style. He ...
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Jake Rodkin
Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of ''Tales of Monkey Island'' and the co-project leader and co-writer of '' The Walking Dead'', '' Poker Night at the Inventory'', and '' Puzzle Agent 2''. He was also the director of the fifth episode of '' Sam & Max: The Devil's Playhouse'', and designer and writer of ''Firewatch''. Rodkin co-founded the video game developer Campo Santo with Sean Vanaman, Nels Anderson and Olly Moss, and joined Valve when Campo Santo was acquired by the company in 2018. Outside the video game industry, Rodkin also co-founded the Idle Thumbs podcast network and its flagship podcast, which he co-hosted alongside Chris Remo, Nick Breckon and Sean Vanaman. Career Jake Rodkin began his career writing for the gaming websites The International House of Mojo and Adventure Gamers, and co-founded Idle Thumbs. He joined Telltale Games as a graphic designer. He eventually became a game ...
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Poker Night At The Inventory
''Poker Night at the Inventory'' is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the ''Penny Arcade'' webcomic, Max from the ''Sam & Max'' franchise, the RED Heavy from ''Team Fortress 2'', and Strong Bad from the ''Homestar Runner'' web series. The game was released on November 22, 2010. A sequel, ''Poker Night 2'', was released in 2013. The game was delisted from Steam in May 2019. Plot The Inventory is a secret club built underneath a video game storage warehouse. It was established in 1919, after a first draft of the 18th Amendment was acquired by a group of connected gamblers. It was discovered that it could not only outlaw libations, but games and amusements that could decrease the productivity of the national workforce. Despite this never coming to pass, the club has existed since in secret, just in case Congress tried to set prohibition into law. As a newcomer, the player competes in a friendly ...
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Puzzle Agent
''Nelson Tethers: Puzzle Agent'' (also known simply as ''Puzzle Agent'') is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the first game to come out of Telltale's pilot project. It was released on June 30, 2010. The game was influenced by the works of David Lynch, Stanley Kubrick and the Coen brothers (most notably ''Twin Peaks'' and '' Fargo''). This is one of two games that have an original character, made by Telltale Games, the other being Telltale Texas Hold'em. A WiiWare release of the game was planned but eventually cancelled. Gameplay The game structure resembles a linear adventure game - the player doesn't have an inventory, but can traverse into dialog trees with other characters. Some items or choices of dialog result in puzzles to be solved, although in some cases the puzzle has no consequence in the game's progress. The types of puzzles vary from jigsaw through mathematics to logic puzzles. Each of them has a basic short des ...
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