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Syndicate (1993 Video Game)
''Syndicate'' is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the ''Syndicate'' series. Set in a dystopian future in which corporations have replaced governments, ''Syndicate'' puts the player in control of a corporation vying for global dominance. The game consists of a series of missions in which the player controls a team of cybernetically modified agents attempting to take control of a particular country. The agents must frequently overcome local police forces and heavily armed agents from rival syndicates to achieve mission objectives, which range from assassinations to capture or rescue of personnel. Agent armaments, cybernetic modifications and behavioral attributes can be controlled by the player to make them more suited for particular tasks. The player corporation makes money through taxes gathered from occupi ...
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Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', and is also well known for titles such as ''Theme Park (video game), Theme Park'', ''Theme Hospital'', ''Magic Carpet (video game), Magic Carpet'', ''Syndicate (1993 video game), Syndicate'' and ''Dungeon Keeper''. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore International, Commodore mistook Taurus for a similarly named company. Electronic Arts, Bullfrog's video game publisher, publisher, List of acquisitions by Electronic Arts, acquired the studio in January 1995. Molyneux had become an Electronic Arts vice-pr ...
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NEC PC-9801
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it incompatible with IBM PC–compatible, IBM clones; some PC-98 computers used NEC's own NEC V30, V30 processor. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series was expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC ...
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Powermonger
''Powermonger'' is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the '' Populous'' engine but presented using a 3-dimensional game map. Gameplay The game features a 3-dimensional game map, although camera movement is limited to rotating the map by 90 degrees or small discrete intervals and 8 pre-defined levels of zoom. Only the map topography itself is 3-dimensional; people, trees and other game objects are 2-dimensional sprites. The game features a fairly advanced (for its time) "artificial life" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the player. The player can also use a query tool to view the name, sex, age, allegiance, vital stats, hometown and equipment of any given individual. This aspect of the game has some c ...
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Populous (series)
''Populous'' is a series of video games developed by Bullfrog Productions and published by Electronic Arts. The first game in the series, ''Populous (video game), Populous'', was released in 1989. At the time, it was hailed as revolutionary, and it coined the term "god game". Gameplay The games involved the player taking on the role of a deity and leading followers into battle against opposing deities, and intervene by using a variety of "divine intervention" that affect the world and indirectly, the people. The first two games were similar. In ''Populous (video game), Populous'' and ''Populous II: Trials of the Olympian Gods'', much emphasis was spent on flattening the terrain. The view of the game-world was isometric projection, isometric. ''Populous: The Beginning'' was more like a conventional Wargaming, war-game than a god-game and uses true 3D computer graphics, 3D instead of isometric 3D. In ''Populous: The Beginning'', the player is set in the role of a shaman instead o ...
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Cybernetics
Cybernetics is the transdisciplinary study of circular causal processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action. It is concerned with general principles that are relevant across multiple contexts, including in engineering, ecological, economic, biological, cognitive and social systems and also in practical activities such as designing, learning, and managing. Cybernetics' transdisciplinary character has meant that it intersects with a number of other fields, leading to it having both wide influence and diverse interpretations. The field is named after an example of circular causal feedback—that of steering a ship (the ancient Greek κυβερνήτης (''kybernḗtēs'') refers to the person who steers a ship). In steering a ship, the position of the rudder is adjusted in continual response to the effect it is observed as having, forming a feedback loop throu ...
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World Domination
World domination (also called global domination, world conquest, global conquest, or cosmocracy) is a hypothetical power structure, either achieved or aspired to, in which a single political authority holds power over all or virtually all the inhabitants of Earth. Historically, world domination has been thought of in terms of a nation expanding its power to the point that all other nations are subservient to it. This may be achieved by direct military force or by establishing a hegemony. The latter is an indirect form of rule by the ''hegemon'' (leading state) over subordinate states. The hegemon's implied power includes the threat of force, protection, or bestowal of economic benefits. Forces resisting attempted or existing hegemony strive to preserve or restore a Multipolar world, multipolar Balance of power (international relations), balance of power. Various rulers or regimes have tried to achieve this goal in history. Global conquest was never attained. However, the matter ...
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Dystopia
A dystopia (lit. "bad place") is an imagined world or society in which people lead wretched, dehumanized, fearful lives. It is an imagined place (possibly state) in which everything is unpleasant or bad, typically a totalitarian or environmentally degraded one. Dystopia is widely seen as the opposite of utopia – a concept coined by Thomas More in 1516 to describe an ideal society. Both ''topias'' are common topics in fiction. Dystopia is also referred to as cacotopia, or anti-utopia. Dystopias are often characterized by fear or distress, tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Themes typical of a dystopian society include: complete control over the people in a society through the use propaganda and police state tactics, heavy censorship of information or denial of free thought, worship of an unattainable goal, the complete loss of individuality, and heavy enforcement of conform ...
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PC Game
A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since. Mainframe and minicomputer games are a precursor to personal computer games. Home computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market traction to console games on the fifth generation of video game consoles, fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation (console), PlayStation. They are enjoying a resurgence in popularity since the mid-2000s through digital distribution on online service providers. Personal computers as well as general computer software are considered synonymous with IBM PC compatible systems; while mobile devices – smartphones and tablets, such as t ...
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Strategy Video Game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: Turn-based strategy, turn-based and Real-time strategy, real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their comm ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a video game genre, subgenre of tactical wargames played in Real-time game, real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource Micromanagement (gameplay), micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical an ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with th ...
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Acorn Archimedes
The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems in this family use Acorn's own ARM architecture processors and initially ran the Arthur operating system, with later models introducing RISC OS and, in a separate workstation range, RISC iX. The first Archimedes models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s alongside Acorn's newer Risc PC and A7000 models. The first Archimedes models, featuring a 32-bit ARM2 RISC CPU running at 8 MHz, provided a significant upgrade from Acorn's previous machines and 8-bit home computers in general. Acorn's publicity claimed a performance rating of 4  MIPS.These being equivalent to VAX-11/750 instructions. Later models featured the ARM3 CPU, delivering a substantial performance improvement, and the first ARM system-on-a-chip, the ARM250. The Archimedes preserves a degree of compatibility with Acorn's earlier m ...
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