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Syncword
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A ...
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Frame Synchronization
In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of framed data, incoming frame alignment signals (i.e., a distinctive bit sequences or syncwords) are identified (that is, distinguished from data bits), permitting the data bits within the frame to be extracted for decoding or retransmission. Framing If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: ;Framing bit: A common practice in telecommunications, for example in T-carrier, is to insert, in a dedicated time slot within the frame, a noninformation bit or framing bit that is used for synchronization of the incoming data with the receiver. In a bit stream, framing bits indicate the beginning or end of a frame. They occur at specified positions in the frame, ...
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Header (computing)
In information technology, header refers to supplemental data placed at the beginning of a block of data being stored or transmitted. In data transmission, the data following the header is sometimes called the '' payload'' or '' body''. It is vital that header composition follows a clear and unambiguous specification or format, to allow for parsing. Examples * E-mail header: The text (body) is preceded by header lines indicating sender, recipient, subject, sending time stamp, receiving time stamps of all intermediate and the final mail transfer agents, and much more. * Similar headers are used in Usenet ( NNTP) messages, and HTTP headers. * In a data packet sent via the Internet, the data (payload) are preceded by header information such as the sender's and the recipient's IP addresses, the protocol governing the format of the payload and several other formats. The header's format is specified in the Internet Protocol. * In data packets sent by wireless communication, and i ...
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Automatic Baud Rate Detection
Automatic baud rate detection (ABR, autobaud) refers to the process by which a receiving device (such as a modem) determines the speed, code level, start bit, and stop bits of incoming data by examining the first character, usually a preselected sign-on character ( syncword) on a UART connection. ABR allows the receiving device to accept data from a variety of transmitting devices operating at different speeds without needing to establish data rates in advance. During the autobaud process, the baud rate of received character stream is determined by examining the received pattern and its timing, and the length of a start bit. These type of baud rate detection mechanism are supported by many hardware chips including processors such aSTM32MPC8280, MPC8360, and so on. When start bit length is used to determine the baud rate, it requires the character to be odd since UART sends LSB bit first. Often symbols 'a' or 'A' (0x61 or 0x41) are used. For example, the MPC8270 SCC tries t ...
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Dolby AC-3
Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression (data), audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995 in film, 1995, the audio compression is lossy compression, lossy (except for Dolby TrueHD), based on the modified discrete cosine transform (MDCT) algorithm. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints; today, it is also used for applications such as TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles. The main basis of the Dolby AC-3 multi-channel audio coding standard is the modified discrete cosine transform (MDCT), a lossy compression, lossy audio compression (data), audio compression algorithm. It is a modification of the discrete cosine transform (DCT) algorithm, which was first proposed by N. Ahmed, Nasir Ahmed in 1972 and was orig ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications ...
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Space (punctuation)
In writing, a space () is a blank area that separates words, sentences, syllables (in syllabification) and other written or printed glyphs (characters). Conventions for spacing vary among languages, and in some languages the spacing rules are complex. Inter-word spaces ease the reader's task of identifying words, and avoid outright ambiguities such as "now here" vs. "nowhere". They also provide convenient guides for where a human or program may start new lines. Typesetting can use spaces of varying widths, just as it can use graphic characters of varying widths. Unlike graphic characters, typeset spaces are commonly stretched in order to align text. The typewriter, on the other hand, typically has only one width for all characters, including spaces. Following widespread acceptance of the typewriter, some typewriter conventions influenced typography and the design of printed works. Computer representation of text facilitates getting around mechanical and physical limitati ...
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ASCII Armor
A binary-to-text encoding is encoding of data in plain text. More precisely, it is an encoding of binary data in a sequence of printable characters. These encodings are necessary for transmission of data when the channel does not allow binary data (such as email or NNTP) or is not 8-bit clean. PGP documentation () uses the term "ASCII armor" for binary-to-text encoding when referring to Base64. Overview The basic need for a binary-to-text encoding comes from a need to communicate arbitrary binary data over preexisting communications protocols that were designed to carry only English language human-readable text. Those communication protocols may only be 7-bit safe (and within that avoid certain ASCII control codes), and may require line breaks at certain maximum intervals, and may not maintain whitespace. Thus, only the 94 printable ASCII characters are "safe" to use to convey data. Description The ASCII text-encoding standard uses 7 bits to encode characters. With this it is ...
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Consistent Overhead Byte Stuffing
Consistent Overhead Byte Stuffing (COBS) is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a ''packet delimiter'' (a special value that indicates the boundary between packets). When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries. Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values (such as packet delimiter) into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. HDLC framing is a well-known example, used particularly in ...
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Digital Communication
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. Analog transmission is a method of conveying voice, data, image, signal or video information using a continuous signal which varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulation meth ...
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CRC-based Framing
CRC-based framing is a kind of frame synchronization used in Asynchronous Transfer Mode (ATM) and other similar protocols. The concept of CRC-based framing was developed by StrataCom, Inc. in order to improve the efficiency of a pre-standard Asynchronous Transfer Mode (ATM) link protocol. This technology was ultimately used in the principal link protocols of ATM itself and was one of the most significant developments of StrataCom. An advanced version of CRC-based framing was used in the ITU-T SG15 G.7041 Generic Framing Procedure (GFP), which itself is used in several packet link protocols. Overview of CRC-based framing The method of CRC-Based framing re-uses the header cyclic redundancy check (CRC), which is present in ATM and other similar protocols, to provide framing on the link with no additional overhead. In ATM, this field is known as the Header Error Control/Check (HEC) field. It consists of the remainder of the division of the 32 bits of the header (taken as the coeffic ...
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