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Sylver Coinage
Sylver coinage is a mathematical game for two players, invented by John H. Conway. The two players take turns naming positive integers that are not the sum of nonnegative multiples of previously named integers. The player who names 1 loses. For instance, if player A opens with 2, B can win by naming 3 as A is forced to name 1. Sylver coinage is an example of a game using misère play because the player who is last able to move loses. Sylver coinage is named after James Joseph Sylvester, who proved that if ''a'' and ''b'' are relatively prime positive integers, then (''a'' − 1)(''b''  − 1) − 1 is the largest number that is not a sum of nonnegative multiples of ''a'' and ''b''. Thus, if ''a'' and ''b'' are the first two moves in a game of sylver coinage, this formula gives the largest number that can still be played. More generally, if the greatest common divisor of the moves played so far is ''g'', then only finitely many multiples of ''g'' can ...
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Mathematical Game
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematics, mathematical parameters. Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmet ...
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Strategy-stealing Argument
In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game (one in which either player has the same set of available moves with the same results, so that the first player can "use" the second player's strategy) in which an extra move can never be a disadvantage. A key property of a strategy-stealing argument is that it proves that the first player can win (or possibly draw) the game without actually constructing such a strategy. So, although it might prove the existence of a winning strategy, the proof gives no information about what that strategy is. The argument works by obtaining a contradiction. A winning strategy is assumed to exist for the second player, who is using it. But then, roughly speaking, after making an arbitrary first move – which by the conditions above is not a disadvantag ...
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Springer-Verlag
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing. Originally founded in 1842 in Berlin, it expanded internationally in the 1960s, and through mergers in the 1990s and a sale to venture capitalists it fused with Wolters Kluwer and eventually became part of Springer Nature in 2015. Springer has major offices in Berlin, Heidelberg, Dordrecht, and New York City. History Julius Springer founded Springer-Verlag in Berlin in 1842 and his son Ferdinand Springer grew it from a small firm of 4 employees into Germany's then second-largest academic publisher with 65 staff in 1872.Chronology
". Springer Science+Business Media.
In 1964, Springer expanded its business internationally, ...
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American Mathematical Monthly
''The American Mathematical Monthly'' is a peer-reviewed scientific journal of mathematics. It was established by Benjamin Finkel in 1894 and is published by Taylor & Francis on behalf of the Mathematical Association of America. It is an expository journal intended for a wide audience of mathematicians, from undergraduate students to research professionals. Articles are chosen on the basis of their broad interest and reviewed and edited for quality of exposition as well as content. The editor-in-chief An editor-in-chief (EIC), also known as lead editor or chief editor, is a publication's editorial leader who has final responsibility for its operations and policies. The editor-in-chief heads all departments of the organization and is held accoun ... is Vadim Ponomarenko ( San Diego State University). The journal gives the Lester R. Ford Award annually to "authors of articles of expository excellence" published in the journal. Editors-in-chief The following persons are or have ...
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On-Line Encyclopedia Of Integer Sequences
The On-Line Encyclopedia of Integer Sequences (OEIS) is an online database of integer sequences. It was created and maintained by Neil Sloane while researching at AT&T Labs. He transferred the intellectual property and hosting of the OEIS to the OEIS Foundation in 2009, and is its chairman. OEIS records information on integer sequences of interest to both professional and amateur mathematicians, and is widely cited. , it contains over 370,000 sequences, and is growing by approximately 30 entries per day. Each entry contains the leading terms of the sequence, keywords, mathematical motivations, literature links, and more, including the option to generate a graph or play a musical representation of the sequence. The database is searchable by keyword, by subsequence, or by any of 16 fields. There is also an advanced search function called SuperSeeker which runs a large number of different algorithms to identify sequences related to the input. History Neil Sloane started col ...
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Thrackle
A thrackle is an embedding of a graph in the plane in which each edge is a Jordan arc and every pair of edges meet exactly once. Edges may either meet at a common endpoint, or, if they have no endpoints in common, at a point in their interiors. In the latter case, they must cross at their intersection point: the intersection must be ''transverse''.. A preliminary version of these results was reviewed in . A special case of thrackles, the linear thrackles, restrict the edges to be drawn as straight line segments. One method for constructing a linear thrackle with any given set of points as vertices is to form an edge between each farthest pair of points. For a linear thrackle, each connected component contains at most one cycle, from which it follows that the number of edges is at most equal to the number of vertices. John H. Conway conjectured more generally that every thrackle has at most as many edges as vertices. It is known that the number of edges is at most a constant tim ...
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Danzer Set
In geometry, a Danzer set is a set of points that touches every convex body of unit volume. Ludwig Danzer asked whether it is possible for such a set to have bounded density. Several variations of this problem remain unsolved. Formulation A ''Danzer set'', in an -dimensional Euclidean space, is a set of points in the space that has a non-empty intersection with every convex body whose -dimensional volume is one. The whole space is itself a Danzer set, but it is possible for a Danzer set to be a discrete set with only finitely many points in any bounded area. Danzer's question asked whether, more strongly, the average number of points per unit area could be bounded. One way to define the problem more formally is to consider the growth rate of a set S in Euclidean space, defined as the function that maps a real number r to the number of points of S that are within distance r of the origin. Danzer's question is whether it is possible for a Danzer set to have growth expressed in b ...
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Conway's 99-graph Problem
In graph theory, Conway's 99-graph problem is an unsolved problem asking whether there exists an undirected graph with 99 vertices, in which each two adjacent vertices have exactly one common neighbor, and in which each two non-adjacent vertices have exactly two common neighbors. Equivalently, every edge should be part of a unique triangle and every non-adjacent pair should be one of the two diagonals of a unique 4-cycle. John Horton Conway offered a $1000 prize for its solution. Properties If such a graph exists, it would necessarily be a locally linear graph and a strongly regular graph with parameters (99,14,1,2). The first, third, and fourth parameters encode the statement of the problem: the graph should have 99 vertices, every pair of adjacent vertices should have 1 common neighbor, and every pair of non-adjacent vertices should have 2 common neighbors. The second parameter means that the graph is a regular graph with 14 edges per vertex. If this graph exists, it cannot ha ...
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Dickson's Lemma
In mathematics, Dickson's lemma states that every set of n-tuples of natural numbers has finitely many minimal elements. This simple fact from combinatorics has become attributed to the American algebraist L. E. Dickson, who used it to prove a result in number theory about perfect numbers. However, the lemma was certainly known earlier, for example to Paul Gordan in his research on invariant theory.. Example Let K be a fixed natural number, and let S = \ be the set of pairs of numbers whose product is at least K. When defined over the positive real numbers, S has infinitely many minimal elements of the form (x,K/x), one for each positive number x; this set of points forms one of the branches of a hyperbola. The pairs on this hyperbola are minimal, because it is not possible for a different pair that belongs to S to be less than or equal to (x,K/x) in both of its coordinates. However, Dickson's lemma concerns only tuples of natural numbers, and over the natural numbers there are on ...
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Smooth Number
In number theory, an ''n''-smooth (or ''n''-friable) number is an integer whose prime factors are all less than or equal to ''n''. For example, a 7-smooth number is a number in which every prime factor is at most 7. Therefore, 49 = 72 and 15750 = 2 × 32 × 53 × 7 are both 7-smooth, while 11 and 702 = 2 × 33 × 13 are not 7-smooth. The term seems to have been coined by Leonard Adleman. Smooth numbers are especially important in cryptography, which relies on factorization of integers. 2-smooth numbers are simply the Power of two, powers of 2, while 5-smooth numbers are also known as regular numbers. Definition A negative and positive numbers, positive integer is called B-smooth if none of its prime factors are greater than B. For example, 1,620 has prime factorization 22 × 34 × 5; therefore 1,620 is 5-smooth because none of its prime factors are greater than 5. This definition includes numbers that lack some of the smaller prime factors; for example, both 10 and 12 are 5-smooth, ...
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Numerical Semigroup
In mathematics, a numerical semigroup is a special kind of a semigroup. Its underlying set is the set of all nonnegative integers except a finite number of integers and the binary operation is the operation of addition of integers. Also, the integer 0 must be an element of the semigroup. For example, while the set is a numerical semigroup, the set is not because 1 is in the set and 1 + 1 = 2 is not in the set. Numerical semigroups are commutative monoids and are also known as numerical monoids. The definition of numerical semigroup is intimately related to the problem of determining nonnegative integers that can be expressed in the form ''x''1''n''1 + ''x''2 ''n''2 + ... + ''x''''r'' ''n''''r'' for a given set of positive integers and for arbitrary nonnegative integers ''x''1, ''x''2, ..., ''x''''r''. This problem had been considered by several mathematicians like Frobenius (1849–1917) and Sylvester (1814–1897) at the end of the 19th century. During the second half of the ...
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