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Supreme Ruler 2010
''Supreme Ruler 2010'' is a computer wargame in which a player controls all aspects of a region's government and attempts to unite a world of fragmented states in the year of 2010. The game was produced by BattleGoat Studios and released by Strategy First in 2005. Official support for ''Supreme Ruler 2010'' ended in August 2006 with the release of the 6th update. The final version of the game was 4.6.1. A sequel, '' Supreme Ruler 2020'', was released in 2008 by publisher Paradox Interactive. Reception ''Supreme Ruler 2010'' received "average" reviews according to the review aggregation website Metacritic. Brett Todd of ''GameSpot'' praised the game's ease of play and quantity of scenarios but criticized the difficulty as being artificially inflated. Barry Brenesal of ''IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquar ...
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BattleGoat Studios
BattleGoat Studios is a Canadian software developer founded in 2000. They were formed to develop the PC Game title Supreme Ruler 2010, which is a new updated version of a game concept originally developed by George Geczy in 1982, a text-based strategy video game called ''Supreme Ruler'' released for the Radio Shack TRS-80 computer. Supreme Ruler 2010 was released in May 2005 and has received widespread recognition and awards including the 2006 Canadian Awards for the Electronic & Animated Arts ''Elan'' for "''Best PC Game''". In October 2006 BattleGoat Studios announced that work had begun on a sequel to their first title. Supreme Ruler 2020 was released in June 2008, published by Paradox Interactive. An Expansion Pack, titled ''Supreme Ruler 2020: Global Crisis'' was announced in October 2008 and released in December of the same year. A Gold Edition containing both products was released in September 2009. On August 19, 2010, BattleGoat and Paradox Interactive announced a ne ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail cha ...
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Black Bean Games Games
Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white have often been used to describe opposites such as good and evil, the Dark Ages versus Age of Enlightenment, and night versus day. Since the Middle Ages, black has been the symbolic color of solemnity and authority, and for this reason it is still commonly worn by judges and magistrates. Black was one of the first colors used by artists in Neolithic cave paintings. It was used in ancient Egypt and Greece as the color of the underworld. In the Roman Empire, it became the color of mourning, and over the centuries it was frequently associated with death, evil, witches, and magic. In the 14th century, it was worn by royalty, clergy, judges, and government officials in much of Europe. It became the color worn by English romantic poets, businessme ...
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Alternate History Video Games
Alternative or alternate may refer to: Arts, entertainment and media * Alternative (''Kamen Rider''), a character in the Japanese TV series ''Kamen Rider Ryuki'' * ''The Alternative'' (film), a 1978 Australian television film * ''The Alternative'', a radio show hosted by Tony Evans * ''120 Minutes'' (2004 TV program), an alternative rock music video program formerly known as ''The Alternative'' *''The American Spectator'', an American magazine formerly known as ''The Alternative: An American Spectator'' * Alternative comedy, a range of styles used by comedians and writers in the 1980s * Alternative comics, a genre of comic strips and books * Alternative media, media practices falling outside the mainstreams of corporate communication * Alternative reality, in fiction * Alternative title, the use of a secondary title for a work when it is distributed or sold in other countries Music * ''Alternative'' (album), a B-sides album by Pet Shop Boys * ''The Alternative'' (album), an ...
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Akella Games
Akella (russian: Акелла) was a Russian software company specializing in the development, publishing and distribution of video games and multimedia products. The founders of Akella met in 1993 and decided to start a company together, and in 1995 formed Akella. The company comprised five in-house development teams, a publishing house, a distribution center, a localization team and a quality assurance department; in total, 250 people were employed by Akella. There were several sub-brands owned by Akella, i.e. Macho Studios that developed erotic games and published Japanese hentai dating sims. The company is named after a Rudyard Kipling's Jungle Book ''The Jungle Book'' (1894) is a collection of stories by the English author Rudyard Kipling. Most of the characters are animals such as Shere Khan the tiger and Baloo the bear, though a principal character is the boy or "man-cub" Mowgli, who ... character, Akela the wolf, and its logo is a wolf. Defunct status During ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as '' Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', '' Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', ''F.E.A.R.'', '' Forza Motorsport'', '' God of War'', '' Guitar Hero'', '' Nintendogs'', '' Shadow of the Colossus'', and '' Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was '' Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was '' Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game ha ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft'', '' Spelunky'' and '' Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and '' Crysis''). In the U ...
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Jeuxvideo
''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a website, ''Jeuxvideo.com'', in 1997. Gameloft purchased an 80% share of the site in 2000, though Pissavy ran it independently until his departure in 2012. HiMedia purchased the site in 2006 and sold it in 2014 to Webedia for 90 million euros. Webedia subsequently moved the offices to Paris, causing several staff members to leave. In August 2015, the site was hacked; administrators said no private information was leaked but still advised users to change their passwords. Forums ''Jeuxvideo.com''s forums have caused it controversy and legal problems. The forums are often compared in spirit to 4chan and have few rules. ''L'Obs'' and ''Le Monde'' h ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davi ...
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