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Super Punch-Out!! (arcade Game)
is a 1984 Arcade video game, arcade List of boxing video games, boxing game by Nintendo. The sequel to ''Punch-Out!! (arcade game), Punch-Out!!'', it follows the same format while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game also Saved game, saves and displays the three fastest knockout times, while the game's difficulty is increased. It introduces a number of new characters to the Punch-Out!!, ''Punch-Out!!'' series, including List of Punch-Out!! boxers#Bear Hugger, Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger, and Super Macho Man. Several of the new fighters use illegal moves from wrestling or martial arts. Gameplay As in the original ''Punch-Out!!'', the player assumes the role of a green-haired boxer (later recast as Little Mac in the 1987 Nintendo Entertainment System version), known by three initials, who works ...
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Nintendo R&D3
commonly abbreviated as Nintendo IRD, was a division of Nintendo that developed video game console hardware and associated peripherals. Originally established in 1980 with engineer Genyo Takeda acting as manager, Nintendo Research & Development No. 3 Department and part of the ''Manufacturing Division'', the department was responsible for various hardware technologies and even developed several arcade and console titles. In 2000, as technology evolved into the 3D era, Takeda's group spun-off and established itself as a division into ''Integrated Research & Development Division'', and began spending longer periods of time researching and testing the various and rapidly evolving hardware that would power Nintendo's next generation of consoles. The Nintendo IRD Division was broken up into two departments: the ''Integrated Research & Development Department'' (or ''IRD''), which focused on the development of Nintendo home video game console hardware and associated peripherals, and th ...
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Great Tiger
is a series of boxing video games created by Genyo Takeda and Makoto Wada, and published by Nintendo. The main protagonist and player character of the series is Little Mac, a short boxer from the Bronx who climbs the ranks of the fictional World Video Boxing Association (WVBA) by challenging various opponents. These opponents come from different countries and feature various ethnic stereotypes associated with their place of origin. In the original ''Punch-Out!!'' arcade game, the characters were named by Genyo Takeda, who chose names with the intention of appealing to the American market. The developers used the two screens in the cabinet to be able to display the opponents' face, which they intended to ensure that players would have a more vivid recollection of their faces. The characters in this game were animated in conjunction with Studio Junio, who used art by Shigeru Miyamoto as reference for the animations. Many of the characters in the 1984 title ''Super Punch-Out!!'' ...
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Uppercut
The uppercut (formerly known as the undercut) is a punch used in boxing that starts low and travels upwards vertically aiming at the opponent's chin or upper abdomen (so-called " solar plexus"). It is, along with the cross, one of the two main punches that count in the statistics as ''power punches''. Uppercuts are useful when thrown at close range, because they are considered to cause more damage.The uppercut is a powerful punch capable of delivering a knockout strike. Additionally, it is likely that a boxer would miss if the uppercut is thrown when the opponents are apart. Uppercuts usually do more damage when landed to the chin, but they can also cause severe pain and injury when thrown to the body (particularly the solar plexus) or when landing on the nose or eyes. The punch moves as its name implies: it usually initiates from the attacker's belly, making an upward motion that resembles a pirate's hook in shape, before landing on the opponent's face or body. In a convention ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ...
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Computer Display
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common. Originally computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. Since 2010, the typical display aspect ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets ...
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Technical Knockout
A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, Muay Thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, as well as fighting-based video games. A full knockout is considered any legal strike or combination thereof that renders an opponent unable to continue fighting. The term is often associated with a sudden traumatic loss of consciousness caused by a physical blow. Single powerful blows to the head (particularly the jawline and temple) can produce a cerebral concussion or a carotid sinus reflex with syncope and cause a sudden, dramatic KO. Body blows, particularly the liver punch, can cause progressive, debilitating pain that can also result in a KO. In boxing and kickboxing, a knockout is usually awarded when one participant falls to the canvas and is unable to rise to their feet within a specified period of time, typically because o ...
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Knockout
A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, Muay Thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, as well as fighting-based video games. A full knockout is considered any legal strike or combination thereof that renders an opponent unable to continue fighting. The term is often associated with a sudden traumatic loss of consciousness caused by a physical blow. Single powerful blows to the head (particularly the jawline and temple) can produce a cerebral concussion or a carotid sinus reflex with syncope and cause a sudden, dramatic KO. Body blows, particularly the liver punch, can cause progressive, debilitating pain that can also result in a KO. In boxing and kickboxing, a knockout is usually awarded when one participant falls to the canvas and is unable to rise to their feet within a specified period of time, typically because ...
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Wire-frame Model
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each Edge (geometry), edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent Vertex (computer graphics), vertices using (straight) straight line, lines or Curve (geometry), curves. The object is projected into screen space and rendering (computer graphics), rendered by drawing lines at the location of each edge. The term "wire frame" comes from designers using metal wire to represent the three-dimensional shape of solid objects. 3D wireframe computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional Line art, line drawing. Using a wire-frame model allows for the ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shootin ...
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Little Mac
is a fictional boxer and the protagonist in Nintendo's ''Punch-Out!!'' series of video games. He first appeared as a nameless boxer in the Arcade game ''Punch-Out!!'', then was given a name and redesigned in the NES game of the same name. He is the smallest and youngest of all the boxers in the games, being only 17 years old across all ''Punch-Out!!'' games. His signature attack is the "STAR Punch". His design was changed again for the SNES '' Super Punch-Out!!'', but reverted to his NES appearance in the Wii title, which was then used in the '' Super Smash Bros.'' series. In the NES and Wii games, Little Mac is accompanied by Doc Louis, his trainer. In addition to his own series, Little Mac has made multiple cameo appearances in and out of video games; video games include '' Captain Rainbow'', '' Fight Night Round 2'' and the ''Super Smash Bros.'' series, while he appeared in a variety of comic books, including those created by Valiant Comics. Little Mac has received posi ...
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Arcade Macho
Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games Architecture * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, sometimes called a shopping arcade Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United Kingdom * Arcade Club, an amusement arcade chain United States * Arcade, Georgia, a city in Jackson County * Arcade, New York, a town in Wyoming County * Arcade (village), New York, a village in Wyoming County * Arcade, Texas, an unincorporated community in Ector County * Arden-Arcade, California, a census-desi ...
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