Super Nintendo Entertainment System Games
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being ''Super Mario World'', ''F-Zero (video game), F-Zero'', ''Pilotwings (video game), Pilotwings'', ''Gradius III'', and ''SimCity (1989 video game), SimCity''. The last game to be officially published on a physical cartridge was ''Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being ''Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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BusinessWeek
''Bloomberg Businessweek'', previously known as ''BusinessWeek'' (and before that ''Business Week'' and ''The Business Week''), is an American monthly business magazine published 12 times a year. The magazine debuted in New York City in September 1929. Since 2009, the magazine has been owned by Bloomberg L.P. and became a monthly in June 2024. History 1929–2008: ''Businessweek'' ''The Business Week'' was first published based in New York City in September 1929, weeks before the stock market crash. The magazine provided information and opinions on what was happening in the business world at the time. Early sections of the magazine included marketing, labor, finance, management and Washington Outlook, which made it one of the first publications to cover national political issues that directly impacted the business world. The name of the magazine was shortened to ''Business Week'' in 1934. Originally published as a resource for business managers, the magazine shifted its s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The 7th Saga
''The 7th Saga'' is a turn-based role-playing video game developed by Produce! and published by Enix for the Super Nintendo Entertainment System in 1993. The game made innovative use of a radar system during gameplay. It featured seven playable characters of various types including humans, an elf, a dwarf, robots, a demon, and an alien. Each character has unique items and spells. The game '' Mystic Ark'' was planned to be marketed as a sequel to ''The 7th Saga'' in North America, but the game was only ever released in Japan. Gameplay The player chooses one of seven playable characters, all of whom separately embark on a quest to locate seven magical runes. As the player progresses through the game from one town to the next, they encounter the other six characters on multiple occasions. The player may partner with one of the other playable characters to fight as a team, and they may also fight against other playable characters for the runes. Notable unique innovations include ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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4th Super Robot Wars
is a tactical RPG for the Super Famicom developed by both Banpresto and Winky Soft and published by Banpresto. It is the 5th entry in the Super Robot Wars series and the last entry in the Classic Timeline. It was first released on March 17, 1995, and received mostly positive reception, with reviewers highly praising the improvements from the last game while criticizing the game's increased difficulty. The game was ported to the Sony PlayStation and released on January 26, 1996, under the name . The game was partially remade and divided into two parts under the name on September 25, 1997, for the Sega Saturn and on December 10, 1998, for the PlayStation. The sequel, was released later on April 23, 1998, for the Sega Saturn and on April 15, 1999, for the PlayStation. The game also became available for the PlayStation Network on July 6, 2011 (4 Scramble) and November 19, 2011 (Both F and F Final). Gameplay Gameplay of 4th Super Robot Wars is literally similar to its predecessor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Planning Office Wada
Planning is the process of thinking regarding the activities required to achieve a desired goal. Planning is based on foresight, the fundamental capacity for mental time travel. Some researchers regard the evolution of forethought - the capacity to think ahead - as a prime mover in human evolution. Planning is a fundamental property of intelligent behavior. It involves the use of logic and imagination to visualize not only a desired result, but the steps necessary to achieve that result. An important aspect of planning is its relationship to forecasting. Forecasting aims to predict what the future will look like, while planning imagines what the future could look like. Planning according to established principles - most notably since the early-20th century - forms a core part of many professional occupations, particularly in fields such as management and business. Once people have developed a plan, they can measure and assess progress, efficiency and effectiveness. As circumst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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4 Nin Shougi
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3rd Super Robot Wars
was the third game in a series, the second in the "classic" canon, and the first on the Super Famicom, published on July 23, 1993. Along with ''2nd'' and ''EX'', ''3rd Super Robot Wars'' was released on the Sony PlayStation on June 10, 1999, as part of ''Super Robot Wars Complete Box'' and June 22, 1999, as a stand-alone port. Story The game take place after the '' 2nd Super Robot Wars'', the Divine Crusaders reformed under the leadership of the Zabi family, led by Gihren Zabi, who plans to use the DC to create a dictatorship. However, as the Federation tries to deal with the resurgence of the DC, a new foe appears, the aliens which Bian Zoldark warned of. Featured series * Mobile Suit Gundam * Mobile Suit Gundam 0080: War in the Pocket (debut) * Mobile Suit Gundam 0083: Stardust Memory (debut) * Mobile Suit Zeta Gundam * Mobile Suit Gundam ZZ * Mobile Suit Gundam: Char's Counterattack * Mobile Suit Gundam F91 * Mazinger Z * Great Mazinger * Grendizer * Getter R ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Yutaka (video Game Company)
, founded as , was a Japanese company that operated in the field of video game publishing. In 1987, Shinsei Industry and Bandai Group formed a partnership, which resulted in some games (such as Master Karateka) being published under the name "Bandai Shinsei". Yukata joined the Bandai Group and changed its name to Yutaka Co., Ltd. in January 1990. In 2003, Yutaka changed its name to Popy Co., Ltd. Popy Co., Ltd. merged with Plex Co., Ltd. on March 1, 2007, to form Plex Co., Ltd. Games Famicom *'' Hyokkori Hyōtanjima: Nazo no Kaizokusen'' *'' Karakuri Kengoden Musashi Lord: Karakuri Jin Shissouru'' *'' Last Armageddon'' *'' Mahou no Princess Minky Momo: Remember Dream'' *'' Nakayoshi to Issho'' *'' Parody World: Monster Party'' *'' SD Gundam World Gachapon Senshi 3: Eiyuu Senki'' *'' SD Gundam World Gachapon Senshi 4: New Type Story'' *'' SD Gundam World Gachapon Senshi 5: Battle of Universal Century'' *'' Ultraman Club 3: Mata Mata Shutsugeki!! Ultra Kyōdai'' *'' Ushio to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banpresto
(formerly Coreland Technology Inc.) was a Japanese video game developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International on April 30, 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3×3 Eyes
''3×3 Eyes'' is a Japanese manga series written and illustrated by Yuzo Takada. It was serialized in Kodansha's manga magazines ''Young Magazine Kaizokuban'' and ''Weekly Young Magazine'' from 1987 to 2002, spanning to a total of 40 volumes. The English language translation was published by Dark Horse Comics, but was discontinued after eight volumes in 2004. Two original video animation (OVA) adaptations were released in 1991 and 1995. The first consists of four episodes averaging to half-hour of runtime and the second consists of three averaging out to 45 minutes of runtime. In the United States, the first OVA was distributed by Streamline Pictures and the second was partially distributed by Orion Home Video shortly after the Japanese releases. Both OVAs were released in their entirety by Manga Entertainment in the United Kingdom. The two OVAs were re-released in the United States by Pioneer Entertainment in 2001. There are also several ''3×3 Eyes'' companion books, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was ''Super Dodge Ball'' in summer 1989. UK developed games such as, ''Solstice'' and ''Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and '' Smart Ball'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Malibu Interactive
Malibu Comics Entertainment, Inc. (launched as Malibu Graphics) was an American comic book publisher active in the late 1980s and early 1990s, best known for its Ultraverse line of superhero titles. Notable titles published by Malibu included '' The Men in Black'', ''Ultraforce'', and '' Night Man''. The company's headquarters was in Calabasas, California. Malibu was initially publisher of record for Image Comics from 1992 to 1993. The company's other imprints included Adventure, Aircel and Eternity. Malibu also owned a small software development company that designed video games in the early to mid-1990s called Malibu Interactive. History Origins Malibu Comics was launched in 1986 as Malibu Graphics by Dave Olbrich and Tom Mason with the private financing of Scott Mitchell Rosenberg, who was operating a comic book distribution company (Sunrise Distribution) at the time. Unbeknownst to most people in the industry, Rosenberg was also financing a number of other small comics p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |