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Super Mario Clouds
''Super Mario Clouds'' is a 2002 multi-channel video installation artwork by Cory Arcangel that displays a modified version of the video game '' Super Mario Bros.'' in which all game assets besides the sky and clouds are removed. Its first major exhibition was the 2004 Whitney Biennial. ''Super Mario Clouds'' is among the artist's best known works. Description ''Super Mario Clouds'' is an installation artwork based on a hardware modification to a '' Super Mario Bros.'' game cartridge. The mod removes visual assets from the Nintendo Entertainment System game, removing the mushrooms, grasses, and protagonist ( Mario), and leaving just the blue sky and its white clouds. In what's left onscreen, pixelated clouds slowly scroll over a blue background. Production and exhibition Soon out of college, Arcangel shared the original ''Super Mario Clouds'' video and code on his website in 2002. As originally designed, the work was meant for sharing rather than exhibition. Cogn ...
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Cory Arcangel
Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known. Arcangel often uses the artistic strategy of appropriation, creatively reusing existing materials such as dancing stands, Photoshop gradients and YouTube videos to create new works of art. His work explores the relationship between digital technology and pop culture. He is a recipient of a 2006 Creative Capital Emerging Fields Award Early life Arcangel grew up in Buffalo, New York and attended the Nichols School, where he was a star lacrosse goalie. He was exposed to experimental video artists such as Nam June Paik through the Squeaky Wheel Buffalo Media Arts Center. He was very interested in guitar, practicing eight hours a day by the time he turned seventeen. He studied classical guitar at the Oberlin Conservatory of Music, but later switched to major ...
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Zine
A zine ( ; short for '' magazine'' or '' fanzine'') is a small-circulation self-published work of original or appropriated texts and images, usually reproduced via a copy machine. Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. A fanzine ( blend of '' fan'' and ''magazine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and popularized within science fiction fandom, entering the Oxford English Dictionary in 1949. Popularly defined within a circulation of 1,000 or fewer copies, in practice many zines are produced in editions of fewer than 100. Among the various intentions for creation and publication are developing one's identity, sharing a niche ski ...
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Video Game Mods
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Collection Of The Whitney Museum
Collection or Collections may refer to: * Cash collection, the function of an accounts receivable department * Collection (church), money donated by the congregation during a church service * Collection agency, agency to collect cash * Collections management (museum) ** Collection (museum), objects in a particular field forms the core basis for the museum ** Fonds in archives ** Private collection, sometimes just called "collection" * Collection (Oxford colleges), a beginning-of-term exam or Principal's Collections * Collection (horse), a horse carrying more weight on his hindquarters than his forehand * Collection (racehorse), an Irish-bred, Hong Kong based Thoroughbred racehorse * Collection (publishing), a gathering of books under the same title at the same publisher * Scientific collection, any systematic collection of objects for scientific study Collection may also refer to: Computing * Collection (abstract data type), the abstract concept of collections in computer science ...
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Video Art
Video art is an art form which relies on using video technology as a visual and audio medium. Video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting. Video art can take many forms: recordings that are broadcast; installation art, installations viewed in galleries or museums; works streamed online, distributed as video tapes, or DVDs; and performances which may incorporate one or more television sets, video monitors, and projections, displaying live or recorded images and sounds. Video art is named for the original analog video tape, which was the most commonly used recording technology in much of the form history into the 1990s. With the advent of digital recording equipment, many artists began to explore digital technology as a new way of expression. One of the key differences between video art and theatrical cinema is that video art does not necessarily rely on many of the conventio ...
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Installation Art Works
Installation may refer to: * Installation (computer programs) * Installation, work of installation art * Installation, military base * Installation, into an office, especially a religious (Installation (Christianity) Installation is a Christian liturgical act that formally inducts an incumbent into a new role at a particular place such as a cathedral. The term arises from the act of symbolically leading the incumbent to their stall or throne within the cathedra ...
) or political one {{disambig ...
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Myfanwy Ashmore
Myfanwy Ashmore is a Canadian artist known for her game-related art. She works across digital and new media formats. Education Ashmore studied at the Emily Carr College of Art and Design in 1990, moving to the Ontario College of Art & Design's Sculpture/Installation where she graduated in 1996. She received her MFA from York University in 1998. Career Ashmore is primarily known for her software-related art. She has exhibited alongside Yoko Ono, Sol LeWitt, Liam Gillick, Robert Gober, George Brecht, lo-bat, COVOX, Mark Hosler of negativland, Norman White and others. Her 2000 ''soma/somo'' project, a series of networked decaying grapefruits, was publicly criticized in the Canadian Parliament by Inky Mark, heritage critic of the Reform Party. Mark argued that the public money spent by the Canada Council for the Arts on this and other artistic projects was misspent. Her 2000 software art work entitled ''Mario Battle no.1'' has been one of her most recognized and widely exhibite ...
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Art World
The art world comprises everyone involved in producing, commissioning, presenting, preserving, promoting, chronicling, criticizing, buying and selling fine art. It is recognized that there are many art worlds, defined either by location or alternative definitions of fine art. Some may use the singular ''art world'' to refer only to the elite level of globalized fine art. The art world(s) are continually changing in response both to the creativity of those that create art and in response to social change. History Rather than being a term coined in the 20th century, "art world" can be found in publications from the 19th century. The emergence of many of the elements, such as galleries, critics, and museums; as well as the term ''fine arts'' (''Beaux Arts'') date from the 18th century. Sociological definition An art world, as with any segment of society, is defined in terms of mutually understood conventions (social norms, roles, and institutions) that are the basis for cooperat ...
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Digital Native
The term digital native describes a person who has grown up in the information age. Often grouped into Millennials, Generation Z, and Generation Alpha, these individuals can consume digital information and stimuli quickly and comfortably through electronic devices and platforms such as computers, mobile phones, and social media. Digital natives are distinguished from digital immigrants, people who grew up in a world dominated by print and television because they were born before the advent of the Internet. These two terms are often used to describe the digital generation gap in terms of the ability of technological use among people born after 1980 and those born before. The term digital native is a highly contested concept, being considered by many education researchers as a persistent myth not founded on empirical evidence and many argue for a more nuanced approach for understanding the relationship between digital media, learning and youth. Origin Native–immigrant analogy t ...
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New Media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for the influx of interactive CD-ROMs for entertainment and education. The new media technologies, sometimes known as Web 2.0, include a wide range of web-related communication tools, including blogs, wikis, online social networking, virtual worlds, and other social media platforms. The phrase "new media" refers to computational media that share material online and through computers. New media inspire new ways of thinking about older media. Instead of evolving in a more complicated network of interconnected feedback loops, media does not replace one another in a clear, linear succession. What is different about new media is how they specifically refashion traditional media and how older media refashion themselves to meet the challenges of new ...
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