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Steel Thread
A steel thread is a software engineering technique that helps define the most important paths through a computer system. It's a way to build a software system by weaving together thin slices of functionality, called threads, that implement key use cases. In this way fully functional software is built up, allowing earlier testing of links and capacities and acting as an early proof of concept. This was based on the bridge building technique where a steel thread would be thrown from one side of the valley to the other and when secured would be used to move progressively greater loads starting perhaps with a beam, each load supporting further loads. Within software engineering the practice is to first build a minimal system that is less than a Minimum Viable Product A minimum viable product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development. A focus on releasing an MVP means that ...
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Software Engineering
Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principles and computer programming expertise to develop software systems that meet user needs. The terms ''programmer'' and ''coder'' overlap ''software engineer'', but they imply only the construction aspect of a typical software engineer workload. A software engineer applies a software development process, which involves defining, Implementation, implementing, Software testing, testing, Project management, managing, and Software maintenance, maintaining software systems, as well as developing the software development process itself. History Beginning in the 1960s, software engineering was recognized as a separate field of engineering. The development of software engineering was seen as a struggle. Problems included software that was over ...
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Function (computer Programming)
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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Thread (computing)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Use Cases
In both software and systems engineering, a use case is a structured description of a system’s behavior as it responds to requests from external actors, aiming to achieve a specific goal. It is used to define and validate functional requirements A use case is a list of actions or event steps typically defining the interactions between a role (known in the Unified Modeling Language (UML) as an ''actor'') and a system to achieve a goal. The actor can be a human or another external system. In systems engineering, use cases are used at a higher level than within software engineering, often representing missions or stakeholder goals. The detailed requirements may then be captured in the Systems Modeling Language (SysML) or as contractual statements. Differences between Systems and Software Engineering Use Cases In software engineering, the use case defines potential scenarios of the software in response to an external request (such as user input). In systems engineering, a use c ...
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Proof Of Concept
A proof of concept (POC or PoC), also known as proof of principle, is an inchoate realization of a certain idea or method in order to demonstrate its feasibility or viability. A proof of concept is usually small and may or may not be complete, but aims to demonstrate in principle that the concept has practical potential without needing to fully develop it. A proof of value (PoV) is sometimes used along proof of concept, and differs by focusing more on demonstrating the potential customer use case and value, and is usually less in-depth than a proof of concept. Usage history The term has been in use since 1967. In a 1969 hearing of the Committee on Science and Astronautics, Subcommittee on Advanced Research and Technology, ''proof of concept'' was defined as following: One definition of the term "proof of concept" was by Bruce Carsten in the context of a "proof-of-concept prototype" in his magazine column "Carsten's Corner" (1989): The column also provided definitions fo ...
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Bridge Building
A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually something that is otherwise difficult or impossible to cross. There are many different designs of bridges, each serving a particular purpose and applicable to different situations. Designs of bridges vary depending on factors such as the function of the bridge, the nature of the terrain where the bridge is constructed and anchored, the material used to make it, and the funds available to build it. The earliest bridges were likely made with fallen trees and stepping stones. The Neolithic people built boardwalk bridges across marshland. The Arkadiko Bridge, dating from the 13th century BC, in the Peloponnese is one of the oldest arch bridges in existence and use. Etymology The ''Oxford English Dictionary'' traces the origin of ...
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Minimum Viable Product
A minimum viable product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development. A focus on releasing an MVP means that developers potentially avoid lengthy and (possibly) unnecessary work. Instead, they iterate on working versions and respond to feedback, challenging and validating assumptions about a product's requirements. The term was coined and defined in 2001 by Frank Robinson and then popularized by Steve Blank and Eric Ries.W. S. Junk,The Dynamic Balance Between Cost, Schedule, Features, and Quality in Software Development Projects, Computer Science Dept., University of Idaho, SEPM-001, April 2000. It may also involve carrying out market analysis beforehand. The MVP is analogous to experimentation in the scientific method applied in the context of validating business hypotheses. It is utilized so that prospective entrepreneurs would know whether a given business idea would ac ...
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System Testing
System testing, a.k.a. end-to-end (E2E) testing, is testing conducted on a complete software system. System testing describes testing at the system level to contrast to testing at the system integration, integration or unit level. System testing often serves the purpose of evaluating the system's compliance with its specified requirements often from a functional requirement specification (FRS), a system requirement specification (SRS), another type of specification or multiple. System testing can detect defects in the system as a whole. System testing can verify the design, the behavior and even the believed expectations of the customer. It is also intended to test up to and beyond the bounds of specified software and hardware requirements. Approaches * Destructive testing: tests are carried out to the specimen's failure, in order to understand a specimen's performance or material behaviour under different loads. * Nondestructive testing: analysis techniques to e ...
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