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Speedify
Speedify is a software-based channel bonding service developed by Connectify Inc. Launched in 2014, Speedify enhances internet speed, reliability, and security by combining multiple internet connections at the same time into a single, faster, and more stable connection. It is available on various platforms, including Windows, macOS, Linux, iOS, Android and OpenWrt. Technology Channel bonding Speedify's core technology is channel bonding, which allows users to utilize multiple internet connections simultaneously. This technique splits internet traffic at the packet level across available connections—such as Wi-Fi, cellular, Ethernet, and satellite—to increase bandwidth and provide redundancy. Unlike traditional load balancing, which distributes traffic based on sessions, channel bonding operates at a more granular level (network packet level), enhancing performance and reliability. Speedify's implementation of channel bonding is software-based, enabling it to run on ...
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Connectify
Connectify () is an American software company that develops networking software for consumers, professionals and companies. Connectify Hotspot is a virtual software router, router and Wi-Fi repeater software for Microsoft Windows. Speedify is a Mobile virtual private network, mobile VPN bonding service and app with channel bonding capabilities, that helps combine Wi-Fi, 4G, 5G, Ethernet, Starlink and Satellite connections at the same time. Powered by Speedify delivers embedded solutions for routers, networking appliances, and smart devices. History Connectify launched their first product, Connectify Hotspot, in October 2009. It can enable a Windows PC to serve as a router (computing), router over Ethernet or Wi-Fi. Along with a Windows 10 or higher certified Wi-Fi device it can act as a wireless access point. This enables users to share files, printers, and Internet connections between multiple computing devices without the need for a separate physical access point or router. ...
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Channel Bonding
In computer networking, link aggregation is the combining (wikt:aggregation, aggregating) of multiple network connections in parallel by any of several methods. Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy (engineering), redundancy where all but one of the physical links may fail without losing connectivity. A link aggregation group (LAG) is the combined collection of physical ports. Other umbrella terms used to describe the concept include trunking, bundling, bonding, channeling or teaming. Implementation may follow vendor-independent standards such as Link Aggregation Control Protocol (LACP) for Ethernet, defined in #802.1AX, IEEE 802.1AX or the previous #802.3ad, IEEE 802.3ad, but also proprietary protocols. Motivation Link aggregation increases the bandwidth and resilience of Ethernet connections. Bandwidth requirements do not scale linearly. Ethernet bandwidths historically have increased tenfold each ...
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OpenWrt
OpenWrt (from ''open wireless router'') is an open-source project for embedded operating systems based on Linux kernel, Linux, primarily used on Embedded system, embedded devices to Router (computing), route network traffic. The main components are Linux, util-linux, musl, and BusyBox. All components have been optimized to be small enough to fit into the limited storage and memory available in home routers. OpenWrt is configured using a command-line interface (Almquist shell, ash shell) or a web interface (LuCI). There are about 8000 optional software package (installation), software packages available for installation via the opkg package management system. OpenWrt can run on various types of devices, including Customer-premises equipment, CPE routers, residential gateways, smartphones, pocket computers (e.g., Ben NanoNote). It is also possible to run OpenWrt on personal computers and laptops. History The OpenWrt project was started in 2004 after Linksys had built the firmw ...
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Ethernet
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use Ethernet over twisted pair, twisted pair and fiber optic links in conjunction with Network switch, switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the lates ...
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Cellular Network
A cellular network or mobile network is a telecommunications network where the link to and from end nodes is wireless network, wireless and the network is distributed over land areas called ''cells'', each served by at least one fixed-location transceiver (such as a base station). These base stations provide the cell with the network coverage which can be used for transmission of voice, data, and other types of content via radio waves. Each cell's coverage area is determined by factors such as the power of the transceiver, the terrain, and the frequency band being used. A cell typically uses a different set of frequencies from neighboring cells, to avoid interference and provide guaranteed service quality within each cell. When joined together, these cells provide radio coverage over a wide geographic area. This enables numerous Mobile device, devices, including mobile phones, Tablet computer, tablets, laptops equipped with mobile broadband modems, and Wearable technology, wea ...
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Network Redundancy
In engineering and systems theory, redundancy is the intentional duplication of critical components or functions of a system with the goal of increasing reliability of the system, usually in the form of a backup or fail-safe, or to improve actual system performance, such as in the case of GNSS receivers, or multi-threaded computer processing. In many safety-critical systems, such as fly-by-wire and hydraulic systems in aircraft, some parts of the control system may be triplicated, which is formally termed triple modular redundancy (TMR). An error in one component may then be out-voted by the other two. In a triply redundant system, the system has three sub components, all three of which must fail before the system fails. Since each one rarely fails, and the sub components are designed to preclude common failure modes (which can then be modelled as independent failure), the probability of all three failing is calculated to be extraordinarily small; it is often outweighed by othe ...
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Packet Loss
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion.Kurose, J.F. & Ross, K.W. (2010). ''Computer Networking: A Top-Down Approach''. New York: Addison-Wesley. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE). Causes The Internet Protocol (IP) is designed according to the end-to-end principle as a best-effort delivery service, with the intention of keeping the logic routers ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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Application Software
Application software is any computer program that is intended for end-user use not operating, administering or programming the computer. An application (app, application program, software application) is any program that can be categorized as application software. Common types of applications include word processor, media player and accounting software. The term ''application software'' refers to all applications collectively and can be used to differentiate from system and utility software. Applications may be bundled with the computer and its system software or published separately. Applications may be proprietary or open-source. The short term ''app'' (coined in 1981 or earlier) became popular with the 2008 introduction of the iOS App Store, to refer to applications for mobile devices such as smartphones and tablets. Later, with introduction of the Mac App Store (in 2010) and Windows Store (in 2011), the term was extended in popular use to include desktop a ...
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