Sonic Origins Plus
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Sonic Origins Plus
is a 2022 video game compilation developed by Sonic Team and published by Sega. It features remasters of the first four platform games in ''Sonic the Hedgehog'' series—''Sonic the Hedgehog'' (1991), ''Sonic the Hedgehog 2'' (1992), ''Sonic CD'' (1993), and '' Sonic the Hedgehog 3 & Knuckles'' (1994)—originally released for the Sega Genesis and the Sega CD. The games are playable in their original format and a new widescreen "anniversary mode". ''Origins'' adds additional game modes and missions, which allow players to unlock content in a museum. ''Origins'' was conceived following the release of the 2020 ''Sonic'' film. Due to the influx of new fans, Sonic Team head Takashi Iizuka wanted to make the older ''Sonic'' games available on modern hardware. The remasters of ''Sonic the Hedgehog'', ''Sonic 2'', and ''Sonic CD'' are based on the Retro Engine-developed remakes released between 2011 and 2013, while Simon Thomley and his studio Headcannon, who worked on ''Sonic Mani ...
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Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, consisted of developers from a team within Sega, including programmer Yuji Naka, artist Naoto Ohshima and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog,'' for the Sega Genesis. It was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on '' Sonic CD'' in Japan at CS3. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as ''Nights into Dreams'' (1996) and '' Burning Rangers'' ...
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PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft Gaming, Microsoft's Xbox Series X and Series S, Xbox Series X/S consoles, which were released in the same month. The base model includes an optical disc drive compatible with Ultra HD Blu-ray discs. The Digital Edition lacks this drive, as a lower-cost model for buying games only through digital distribution of video games, download. The two variants were launched simultaneously. Slimmer hardware revisions of both models replaced the original models on sale in November 2023. A PlayStation 5 Pro model was released on November 7, 2024, featuring a faster GPU, improved Ray tracing (graphics), ...
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Game Mode
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions between the player and the game" * "the ...
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Widescreen
Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (1.33:1). For TV, the original screen ratio for broadcasts was in 4:3 (1.33:1). Largely between the 1990s and early 2000s, at varying paces in different countries, 16:9 (e.g. 1920×1080p 60p) widescreen displays came into increasingly common use by high-definition video, high definitions. With computer displays, aspect ratios other than 4:3 (e.g. 1920×1440) are also referred to as "widescreen". Widescreen computer displays were previously made in a 16:10 aspect ratio (e.g. 1920×1200), but nowadays they are 16:9 (e.g. 1920×1080, 2560×1440, 3840×2160). Film History Widescreen was first used for ''The Corbett-Fitzsimmons Fight'' (1897). This was not only the longest film that had been released to date at 10 ...
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Sega CD
The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced Sprite (computer graphics), sprite scaling and rotation. It can also play Compact Disc Digital Audio, audio CDs and CD+G discs. Sega sought to match the capabilities of the competing TurboGrafx-16#TurboGrafx-CD/CD-ROM², PC Engine CD-ROM² System, and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and was also licensed to third parties, including Pioneer Corporation, Pioneer and Aiwa who released home au ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Remaster
A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The terms digital remastering and digitally remastered are also used. In a wider sense, remastering a product may involve other, typically smaller inclusions or changes to the content itself. They tend to be distinguished from remakes, based on the original. Mastering A master recording is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g. LP records, Magnetic tape, tapes, Compact disc, CDs, DVDs, Blu-rays, etc.). A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound e ...
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