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Sonic Heroes
is a 2003 platform game developed by Sonic Team USA and published by Sega. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. ''Sonic Heroes'' downplays the action-adventure and exploration-based gameplay of its predecessors ''Sonic Adventure'' (1998) and '' Sonic Adventure 2'' (2001) in favor of returning to the linear style of Sega Genesis-era ''Sonic'' games. ''Heroes'' was the first multi-platform ''Sonic'' game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted ''Sonic Heroes'' to appeal beyond ''Sonic'' series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements ...
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Doctor Eggman
Doctor Ivo "Eggman" Robotnik is a Character (arts), character created by the Japanese game designer Naoto Ohshima. He is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman is a mad scientist who seeks to steal the mystical Chaos Emeralds, destroy his archenemy Sonic the Hedgehog (character), Sonic the Hedgehog, and World domination, conquer the world. Eggman and his "Badnik" brand of military robots serve as Boss (video games), bosses and enemies in the ''Sonic'' platform games. His distinctive characteristics include his red-black-yellow clothing, baldness, pince-nez sunglasses, and large Moustache, mustache. Eggman made a cameo appearance in the 1991 TeraDrive game ''Puzzle Construction'' before his full debut in the Sega Genesis game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' later that year. Ohshima designed Eggman as one of several pitches for a mascot character to compete with Nintendo's Mario. Although Sonic was selected, Sonic Team tho ...
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Sonic Team USA
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as ''Nights into Dreams'' and ''Phantasy Star Online''. The initial team, formed in 1990, consisted of developers from a team within Sega, including programmer Yuji Naka, artist Naoto Ohshima and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog,'' for the Sega Genesis. It was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan at CS3. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as ''Nights into Dreams'' ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Chaotix
''Knuckles' Chaotix'' is a 1995 platform game developed and published by Sega for the 32X. A spin-off from the ''Sonic the Hedgehog'' series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. The gameplay is similar to previous ''Sonic'' games: players complete levels while collecting rings and defeating enemies. ''Knuckles' Chaotix'' introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. While Sonic Team is sometimes credited with creating ''Knuckles' Chaotix'', it was developed by another Sega team. Production began with ''Sonic Crackers'', a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. ''Knuckles' Chaotix'' was planned as a ''Sonic'' gam ...
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Bonus Stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special video game Level (video games), level that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game history is in ''Rally-X'', released by Namco in 1980. This became a signature feature of other arcade games like ''Galaga'' in 1981 and ''Joust (video game), Joust'' in 1982. Many bonus stages may need to be activated or discovered, or they may appear after a certain number of regular stages. Bonus stages typically share several common characteristics: they are optional and not required to complete the main game; they often feature gameplay mechanics that differ from the main game; and they rarely punish players with death or loss of progress for failing. These stages eliminate the normal threat of enemies or hazards, in favor of reward. They generally reward players with collectibles, extra lives, or other benefits, and access is commonl ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Sonic Adventure 2
is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two Conflict between good and evil, good-vs-evil stories: Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, third-person shooter, third-person shooting for Tails and Eggman, and action-adventure game, action-adventure exploration for Knuckles and Rouge. Like previous ''Sonic the Hedgehog'' games, the player completes Level (video games), levels while collecting Rings (Sonic the Hedgehog), rings and defeating enemies. Outside the main gameplay, they can interact with Chao (Sonic the Hedgehog), Chao, a virtual pet, and compete in multiplayer battles. After the release of ''Sonic Adventure'' (1998), Sonic Team was downsized a ...
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Sonic Adventure
is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Ivo Robotnik from unleashing Chaos (Sonic the Hedgehog character), Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete Level (video gaming), levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the Rings (Sonic the Hedgehog), ring-based Health (gaming), health system. Players can play minigames such as racing and interact with Chao (Sonic the Hedgehog), Chao, a virtual pet. Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the Sega Saturn game ''Sonic X ...
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Exploration Game
A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat mechanics or traditional win/lose scenarios. While these video game elements originated in the 1980s, the term began to be used pejoratively to refer to new games as walking simulators in the late 2000s, notably with '' Dear Esther''. The term was eventually used less pejoratively and adopted by gamers, while still being negatively perceived by some game developers and retaining negative gameplay connotation. Other descriptors have been commonly used for games of such style, including empathy, narrative, and exploration game. Such games are often a hallmark of art games, but some mainstream games have been described as having walking simulator elements. The central elements of walking simulators are controversial due to purported lack of challenge, and discontent of su ...
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Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
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Chaos Emeralds
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number ...
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