Something Something Soup Something
''Something Something Soup Something'' is a free browser video game (also released on Microsoft Windows, MacOS, and Linux) and "interactive thought experiment" developed by Stefano Gualeni and his team at the Institute of Digital Games. It was released in late 2017. In the game, the player must decide whether or not things are, in their opinion, soup. The game is inspired on the work of philosopher Ludwig Wittgenstein and on the linguistic experiments of Eleanor Rosch and Carolyn B. Mervis. Gameplay The player character is instructed to turn on a teleportation machine. After completing a small mini-game in which the player must line up a small white dot with a line on a monitor, the main part of the game is unlocked. From a machine, bowls of "candidates for soup" are dropped down, and the player has the choice of deciding whether or not it is soup by pressing one button or another. If the player presses the "Soup" button to accept the item as soup, it is teleported away. If th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Stefano Gualeni
Stefano Gualeni, Ph.D., is an Italian philosopher and game designer who created videogames such as ''Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Something Soup Something''. Gualeni is an associate professor at the Institute of Digital Games of the University of Malta, where he pursues academic research in the fields of philosophy of technology, game design, virtual worlds research, science fiction, and existentialism. Since 2015, he is a visiting professor in game design at the Laguna College of Art and Design of Laguna Beach, California. He is also currently a visiting researcher at the Ritsumeikan Center for Game Studies (RCGS) at the Ritsumeikan University of Kyoto, Japan. For a few months in 2019 he was a visiting researcher at Centre of the Digital Humanities of the University of Gothenburg, Sweden. Background Born in Lovere, Italy, in 1978, Gualeni graduated in 2004 in architecture at the Politecnico di ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Eleanor Rosch
Eleanor Rosch (once known as Eleanor Rosch Heider;"Natural Categories", Cognitive Psychology, Vol. 4, No. 3, (May 1973), p. 328. born 1938) is an American psychologist. She is a professor of psychology at the University of California, Berkeley, specializing in cognitive psychology and primarily known for her work on categorization, in particular her prototype theory, which has profoundly influenced the field of cognitive psychology. Throughout her work Rosch has conducted extensive research focusing on a range of topics, including semantic categorization, mental representation of concepts, and linguistics. Her research interests include cognition, concepts, causality, thinking, memory, and cross-cultural, and Eastern and religious psychology. Her more recent work in the psychology of religion has sought to show the implications of Buddhism and contemplative aspects of Western religions for modern psychology. Early life and education Rosch was born in New York City, the daughter ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the " BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and '' XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game '' Doom'' to L ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems ( iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Windows Games ...
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
2017 Video Games
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines *Seventeen (American magazine), ''Seventeen'' (American magazine), an American magazine *Seventeen (Japanese magazine), ''Seventeen'' (Japanese magazine), a Japanese magazine Novels *Seventeen (Tarkington novel), ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe *Seventeen (Serafin novel), ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film *Seventeen (1916 film), ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock *Seventeen (1940 film), ''Seventeen'' (1940 film), an American comedy film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film *Seventeen (1985 film), ''Seventeen'' (1985 film), a documentary film *17 Again (film), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Atlas Obscura
''Atlas Obscura'' is an American-based online magazine and travel company. It was founded in 2009 by author Joshua Foer and documentary filmmaker/author Dylan Thuras. It catalogs unusual and obscure travel destinations via user-generated content. The articles on the website cover a number of topics including history, science, food, and obscure places. History Thuras and Foer met in 2007, and soon discussed ideas for a different kind of atlas, featuring places not commonly found in guidebooks. They hired a web designer in 2008 and launched ''Atlas Obscura'' in 2009. Sommer Mathis (formerly of '' The Atlantic's'' CityLab) was the site's Editor in Chief from 2017 to 2020. She was succeeded by Samir Patel, formerly of ''Archaeology'' magazine, who became the site's Editorial Director in 2020 and Editor in Chief in 2021. David Plotz remained as the site's CEO for five years (October 2014 — November 2019). Warren Webster, former president and CEO of digital publisher ''Coveteur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Vice (website)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magazi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Ludwig Wittgenstein
Ludwig Josef Johann Wittgenstein ( ; ; 26 April 1889 – 29 April 1951) was an Austrian- British philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language. He is considered by some to be the greatest philosopher of the 20th century. From 1929 to 1947, Wittgenstein taught at the University of Cambridge. In spite of his position, during his entire life only one book of his philosophy was published, the 75-page ''Logisch-Philosophische Abhandlung'' (''Logical-Philosophical Treatise'', 1921), which appeared, together with an English translation, in 1922 under the Latin title '' Tractatus Logico-Philosophicus''. His only other published works were an article, " Some Remarks on Logical Form" (1929); a book review; and a children's dictionary. His voluminous manuscripts were edited and published posthumously. The first and best-known of this posthumous series is the 1953 book '' Philosophical Investigations' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. History The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |