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Smurf Attack
A Smurf attack is a distributed denial-of-service attack in which large numbers of Internet Control Message Protocol (ICMP) packets with the intended victim's spoofed source IP are broadcast to a computer network using an IP broadcast address. Most devices on a network will, by default, respond to this by sending a reply to the source IP address. If the number of machines on the network that receive and respond to these packets is very large, the victim's computer will be flooded with traffic. This can slow down the victim's computer to the point where it becomes impossible to work on. History The original tool for creating a Smurf attack was written by Dan Moschuk (alias TFreak) in 1997. In the late 1990s, many IP networks would participate in Smurf attacks if prompted (that is, they would respond to ICMP requests sent to broadcast addresses). The name comes from the idea of very small, but numerous attackers overwhelming a much larger opponent (see Smurfs). Today, administra ...
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Ingress Filtering
In computer networking, ingress filtering is a technique used to ensure that incoming packets are actually from the networks from which they claim to originate. This can be used as a countermeasure against various spoofing attacks where the attacker's packets contain fake IP addresses. Spoofing is often used in denial-of-service attacks, and mitigating these is a primary application of ingress filtering. Problem Networks receive packets from other networks. Normally a packet will contain the IP address of the computer that originally sent it. This allows devices in the receiving network to know where it came from, allowing a reply to be routed back (amongst other things), except when IP addresses are used through a proxy or a spoofed IP address, which does not pinpoint a specific user within that pool of users. A sender IP address can be faked ( spoofed), characterizing a spoofing attack. This disguises the origin of packets sent, for example in a denial-of-service attack. T ...
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Ping Flood
A ping flood is a simple denial-of-service attack where the attacker overwhelms the victim with ICMP "echo request" ( ping) packets. This is most effective by using the flood option of ping which sends ICMP packets as fast as possible without waiting for replies. Most implementations of ping require the user to be privileged in order to specify the flood option. It is most successful if the attacker has more bandwidth than the victim (for instance an attacker with a DSL line and the victim on a dial-up modem). The attacker hopes that the victim will respond with ICMP " echo reply" packets, thus consuming both outgoing bandwidth as well as incoming bandwidth. If the target system is slow enough, it is possible to consume enough of its CPU cycles for a user to notice a significant slowdown. A ping flood can also be used as a diagnostic for network packet loss and throughput issues. See also * INVITE of Death *Ping of death *Smurf attack A Smurf attack is a distributed denial- ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Character Generator Protocol
The Character Generator Protocol (CHARGEN) is a service of the Internet Protocol Suite defined in in 1983 by Jon Postel. It is intended for testing, debugging, and measurement purposes. The protocol is rarely used, as its design flaws allow for ready misuse. A host may connect to a server that supports the Character Generator Protocol on either Transmission Control Protocol (TCP) or User Datagram Protocol (UDP) port number 19. Upon opening a TCP connection, the server starts sending arbitrary characters to the connecting host and continues until the host closes the connection. In the UDP implementation of the protocol, the server sends a UDP datagram containing a random number (between 0 and 512) of characters every time it receives a datagram from the connecting host. Any data received by the server is discarded. Inetd implementation On most Unix-like operating systems, a CHARGEN server is built into the inetd or xinetd daemon. The CHARGEN service is usually not enabled by ...
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User Datagram Protocol
In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in Network packet, packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths. UDP is a connectionless protocol, meaning that messages are sent without negotiating a connection and that UDP does not keep track of what it has sent. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no Handshake (computing), handshaking dialogues and thus exposes the user's program to any Reliability (computer networking), unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an applica ...
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Fraggle Rock
''Fraggle Rock'' (also known as ''Jim Henson's Fraggle Rock'' or ''Fraggle Rock with Jim Henson's Muppets'') is a children's Musical film, musical Fantasy film, fantasy television comedy, comedy puppet television series about interconnected societies of The Muppets, Muppet creatures, created by Jim Henson. An international co-production of Canada, the United Kingdom and the United States, ''Fraggle Rock'' was co-produced by British television company Television South (TVS), the Canadian Broadcasting Corporation, CBC, American pay television service HBO, and Henson Associates. Unlike ''The Muppet Show'' and ''Sesame Street'', which had been created for a single market and later adapted for international markets, ''Fraggle Rock'' was intended from the start to be an international production, and the entire show was constructed with this in mind. At least four different versions of the human wraparound segments were produced separately to air in different countries. Following the ...
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Cisco Systems
Cisco Systems, Inc. (using the trademark Cisco) is an American multinational corporation, multinational digital communications technology conglomerate (company), conglomerate corporation headquartered in San Jose, California. Cisco develops, manufactures, and sells networking hardware, software, telecommunications equipment and other high-technology services and products. Cisco specializes in specific tech markets, such as the Internet of things (IoT), internet domain, domain security, videoconferencing, and energy management with List of Cisco products, products including Webex, OpenDNS, XMPP, Jabber, Duo Security, Silicon One, and Cisco Jasper, Jasper. Cisco Systems was founded in December 1984 by Leonard Bosack and Sandy Lerner, two Stanford University computer scientists who had been instrumental in connecting computers at Stanford. They pioneered the concept of a local area network (LAN) being used to connect distant computers over a multiprotocol router (computing), route ...
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Ethernet
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use Ethernet over twisted pair, twisted pair and fiber optic links in conjunction with Network switch, switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the lates ...
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Distributed Denial-of-service Attack
In computing, a denial-of-service attack (DoS attack) is a cyberattack in which the perpetrator seeks to make a machine or network resource unavailable to its intended users by temporarily or indefinitely disrupting services of a host connected to a network. Denial of service is typically accomplished by flooding the targeted machine or resource with superfluous requests in an attempt to overload systems and prevent some or all legitimate requests from being fulfilled. The range of attacks varies widely, spanning from inundating a server with millions of requests to slow its performance, overwhelming a server with a substantial amount of invalid data, to submitting requests with an illegitimate IP address. In a distributed denial-of-service attack (DDoS attack), the incoming traffic flooding the victim originates from many different sources. More sophisticated strategies are required to mitigate this type of attack; simply attempting to block a single source is insufficient ...
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Broadcasting (networking)
In computer networking, telecommunication and information theory, broadcasting is a method of transferring a message to all recipients simultaneously. Broadcasting can be performed as a high-level operation in a program, for example, broadcasting in Message Passing Interface, or it may be a low-level networking operation, for example broadcasting on Ethernet. All-to-all communication is a computer communication method in which each sender transmits messages to all receivers within a group. In networking this can be accomplished using broadcast or multicast. This is in contrast with the point-to-point method in which each sender communicates with one receiver. Addressing methods There are four principal addressing methods in the Internet Protocol: Overview In computer networking, broadcasting refers to transmitting a packet that will be received by every device on the network. In practice, the scope of the broadcast is limited to a broadcast domain. Broadcasting is the ...
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