HOME





Skate It
''Skate It'' is a skateboarding video game developed by EA Black Box, EA Montreal, and Exient Entertainment for the Nintendo DS, Wii, and iOS. The game is a spin-off of 2007's '' Skate'' and was released in 2008. Overview ''Skate It'' is set between the events of '' Skate'' and ''Skate 2'' in San Vanelona, the same fictional city as the original game, although several earthquakes have caused widespread damage and a mass evacuation of the city, leaving the player free to skate alone and undisturbed. They will, however, be able to travel to other cities in the world later in the game, which are unaffected by the disaster (London, Barcelona, Paris, Shanghai, San Francisco and Rio de Janeiro). ''Skate It'' is the only game in the series to not feature the main protagonist of the series, as this is set during the protagonist's incarceration explained in ''Skate 2''. Because the Nintendo DS and Wii lack the dual analog sticks that were used for control in the original game, the con ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

EA Black Box
EA Black Box (formerly Black Box Games) was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily known for the ''Need for Speed'' and '' Skate'' series. It was renamed Quicklime Games during the development of '' Need for Speed: World'', but after a series of restructures it was shut down in April 2013. History Black Box Games had previously developed for game publishers such as Sega, Midway Games, and EA. In June 2002, during the development of '' Need for Speed: Hot Pursuit 2'', the firm was acquired by EA and became an entirely owned subsidiary of EA Canada. As a result of the acquisition the studio's name was changed to EA Black Box. In March 2003, the firm lacked space for their current projects and as a solution the top four floors of an office tower in downtown Vancouver were used for expansion. In March 2005, EA Black Box ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Barcelona
Barcelona ( ; ; ) is a city on the northeastern coast of Spain. It is the capital and largest city of the autonomous community of Catalonia, as well as the second-most populous municipality of Spain. With a population of 1.6 million within city limits,Barcelona: Población por municipios y sexo
– Instituto Nacional de Estadística. (National Statistics Institute)
its urban area extends to numerous neighbouring municipalities within the province of Barcelona and is home to around 5.3 million people, making it the fifth most populous ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Wii Balance Board
The is an accessory for the Wii and Wii U video game consoles. Unlike the usual balance board for exercise, it does not rock but instead tracks the user's center of balance. Along with ''Wii Fit'', it was introduced on July 11, 2007, at the Electronic Entertainment Expo. Design The Wii Balance Board is shaped like a household body scale, with a plain white top and light gray bottom. It runs on four AA batteries as a power source, which can power the board for about 60 hours. The board uses Bluetooth technology and contains four pressure sensors that are used to measure the user's center of balance—the location of the intersection between an imaginary line drawn vertically through the center of pressure and the surface of the Balance Board—and weight. In an interview conducted by gaming web site IGN, Shigeru Miyamoto stated that the Balance Board's ability to measure weight is probably more accurate than that of a typical bathroom scale. Although the Japanese packaging ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablet computer, tablets, laptops, and other electronic devices. The display is often an Liquid-crystal display, LCD, AMOLED or OLED display. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special Stylus (computing), stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, Zooming user interface, zooming to inc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Skateboarding Trick
A skateboarding trick, or simply a trick, is a maneuver performed by manipulating a skateboard, usually with one's feet, in a specific way to achieve the desired outcome – the trick. History Though skateboards emerged in the 1900s, skateboarding tricks like the ones done today did not appear until decades later. In the 1970s and earlier, the most common tricks were "2D" freestyle types such as manuals and pivots. Only later in the 1980s and early 1990s were common modern-day tricks like the Ollie (skateboarding), ollie and heel-flip invented by Alan Gelfand and Rodney Mullen, setting the stage for other aerial tricks. The invention of these tricks changed the skateboarding lifestyle for many years to come. Types Ollie An ollie is a jump where the front wheels leave the ground first. This motion is attained with a snap of the tail (from the back foot) and sliding one's front foot forward to reach any altitude. A lot of technical tricks transpire from this element (e.g. the k ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Analog Stick
An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mounted on a pivot, with movement registered through continuous electrical signals rather than discrete switches, allowing for greater nuance than traditional digital inputs. Unlike D-pads, which rely on fixed electrical contacts, analog sticks use potentiometers to measure their position across a full range of motion. Many models allow the stick to be pressed down like a button, allowing users to execute commands without removing their thumb from the stick. Since its introduction, the analog stick has largely replaced the D-pad as the primary directional input in modern game controllers. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Classic Controller
The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro. The Classic Controller is also compatible with the NES Classic Edition and Super NES Classic Edition. History When the Wii Remote was first revealed in September 2005, Nintendo announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." Early demos of the W ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameCube Controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird Wireless Controller, WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Rio De Janeiro
Rio de Janeiro, or simply Rio, is the capital of the Rio de Janeiro (state), state of Rio de Janeiro. It is the List of cities in Brazil by population, second-most-populous city in Brazil (after São Paulo) and the Largest cities in the Americas, sixth-most-populous city in the Americas. Founded in 1565 by the Portuguese people, Portuguese, the city was initially the seat of the Captaincy of Rio de Janeiro, a domain of the Portuguese Empire. In 1763, it became the capital of the State of Brazil, a List of states of the Portuguese Empire, state of the Portuguese Empire. In 1808, when the Transfer of the Portuguese Court to Brazil, Portuguese Royal Court moved to Brazil, Rio de Janeiro became the seat of the court of Queen Maria I of Portugal. She subsequently, under the leadership of her son the prince regent John VI of Portugal, raised Brazil to the dignity of a kingdom, within the United Kingdom of Portugal, Brazil and the Algarves, United Kingdom of Portugal, Brazil, and Algar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]