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Sir-Tech
Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info Tree'', a database management program, '' Galactic Attack'' and a beta version of ''Wizardry: Dungeons of Despair'' which was later renamed '' Wizardry: Proving Grounds of the Mad Overlord'' and formally released in fall 1981. It was the first game in the '' Wizardry'' series. In spring 1981, Sir-Tech Software, Inc was incorporated as a video game developer and publisher in the United States. In 1998, Sir-Tech USA closed. The Canadian counterpart, Sirtech Canada Limited, continued to operate until late 2003. Sir-Tech is best known for ''Wizardry'', the role-playing video game series. The ''Jagged Alliance'' series, first published by Sir-Tech in 1994, became a popular franchise. The third game in the series, ''Jagged Alliance 2'', was ...
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Jagged Alliance 2
''Jagged Alliance 2'' is a tactical role-playing game for PC, released in 1999 for Microsoft Windows and later ported to Linux by Tribsoft. It is the third entry in the ''Jagged Alliance'' series. The game was followed by the expansion '' Unfinished Business'' in 2000. Two commercial versions of the mod ''Wildfire'' were released in 2004 in the form of expansion packs. The core game and the ''Unfinished Business'' expansion were combined and released under the title '' Jagged Alliance 2 Gold Pack'' in 2002. The game takes place in the fictional country of Arulco, which has been ruled by the ruthless monarch Deidranna for several years. The player is put in control of hired mercenaries and with aid of local citizens and militia must reclaim Arulco's cities and ultimately defeat Deidranna. The game uses a strategic map screen of Arulco where the player may issue high level strategic orders for their troops, such as travelling or prolonged training. Combat and individual location ex ...
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The Return Of Werdna
''Wizardry IV: The Return of Werdna'' (originally known as ''Wizardry: The Return of Werdna - The Fourth Scenario'') is the fourth scenario in the Wizardry series of role-playing video games. It was published in 1987 by Sir-Tech Software, Inc. ''The Return of Werdna'' is drastically different from the trilogy that precedes it. Rather than continuing the adventures of the player's party from the previous three games, ''The Return of Werdna's'' protagonist is Werdna, the evil wizard that was defeated at the end of '' Wizardry: Proving Grounds of the Mad Overlord'' and imprisoned at the bottom of his dungeon forever. Gameplay The game begins at the bottom of a 10-level dungeon. Most of Werdna's powers are depleted and must be gradually recovered throughout the game. The initial goal is to climb to the top of the dungeon, reclaiming Werdna's full power along the way. Each level has one or more pentagrams at specific points. The pentagrams have three purposes: The first time a pentagra ...
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Wizardry 8
''Wizardry 8'' is the eighth and final title in the '' Wizardry'' series of role-playing video games by Sir-Tech Canada. It is the third in the ''Dark Savant'' trilogy, which includes '' Wizardry VI: Bane of the Cosmic Forge'' and '' Wizardry VII: Crusaders of the Dark Savant''. It was published in 2001 by Sir-Tech, and re-released by Night Dive Studios on GOG.com and Steam in 2013. Story The ultimate aim of the game is to collect three artifacts and to place each artifact on its pedestal in the final zone. This allows ascension to the Cosmic Circle, where the player becomes a god. There are four main paths to proceed through the game: allying with either the T'Rang or Umpani, allying with both, or being enemies with both. In addition, players can also choose to gain friendship with the Rattkin or the Trynnie, and players can choose whether or not to ally with the Rapax, Rattkin, Razuka, or Mook (though none of these choices affect the ending of the game). Beginnings As with ...
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Jagged Alliance (series)
''Jagged Alliance'' is a series of turn-based tactics video games. The first games in the series were released for DOS. From ''Jagged Alliance 2'' on, the games were developed using DirectX for native Windows operation. ''Jagged Alliance 2'' was also released for Linux and is available on Steam and on GOG.com for Windows. Overview The ''Jagged Alliance'' games center on strategically controlling mercenary squads, on and off the field, who complete various missions such as freeing countries from oppressive dictators. The games feature a mix of turn-based battle simulation, 4X (explore, expand, exploit, and exterminate) elements and role-playing. Humour via spoken character comments is a trademark of the series. The personalities of the individual mercenaries range from mildly eccentric to disturbed. This contrasts the games' setting which is otherwise closely linked to such subjects as war and death. Each mercenary is an individual with their own traits. Part of the st ...
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Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as '' Final Fantasy'' and ''Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''Dungeons & Dragons''-type gameplay for ...
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Proving Grounds Of The Mad Overlord
''Wizardry: Proving Grounds of the Mad Overlord'' is the first game in the ''Wizardry'' series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. The game ended up as the first of a trilogy that also included '' Wizardry II: The Knight of Diamonds'' and '' Wizardry III: Legacy of Llylgamyn''. Gameplay Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves, Dwarves, Gnomes, Hobbits), three alignments (Good, Neutral, Evil ...
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Bane Of The Cosmic Forge
''Wizardry VI: Bane of the Cosmic Forge'' (originally known as ''Wizardry: Bane of the Cosmic Forge'') is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the ''Dark Savant'', which was followed by ''Wizardry VII: Crusaders of the Dark Savant'' and ''Wizardry 8''. It was developed by Sir-Tech, Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Nintendo Entertainment System, Super Famicom in Japan in 1995 by ASCII (company), ASCII. Gameplay Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This was the first game in the series to feature full color graphics. The game was mouse-driven and ran with Enhanced Graphics Adapter, EGA graphics. It was also one of the few games in the Wizardry series that would not allow characters to be imported from previous games. The character creation and level-up ...
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