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SimCity Societies
''SimCity Societies'' is a City-building game, city-building Construction and management simulation, simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity, ''SimCity'' series. The gameplay is significantly different from previous ''SimCity'' titles, with a greater focus on social development. ''SimCity Societies'' was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance. Gameplay ''SimCity Societies'' has a different style of gameplay compared to previous ''SimCity'' titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of ''SimCity Societies'' after the previous games in the series had been described as too complex by Will Wright (game designer), Will Wright. Complexity was reduced by removi ...
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Tilted Mill Entertainment
Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2002 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff Fiske. The studio is known for its city-building games. The company has employed 20 staff in design, programming, creative, and administrative roles. Tilted Mill is a reference to Don Quixote (" Tilting at windmills"). Tilted Mill developed the fifth game of the '' SimCity series'', titled '' SimCity Societies'' (all previous titles had been developed by Maxis). The game, however, was criticized for its lack of the traditional ''SimCity'' gaming formula. On July 11, 2008, Tilted Mill announced the creation of their first independent game titled '' Hinterland''. According to Tilted Mill's website, "In Hinterland, you build up and lead a small village, populated by simple townsfolk struggling to survive and prosper in the wild back count ...
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Shacknews
''Shacknews'' is an American video game journalism website founded in 1996. It that publishes news articles, reviews, and cheat codes. History ''Shacknews'' was founded in 1996 by Steve Gibson. The website, originally named 'Quakeholio', was dedicated to the then-upcoming ID Software game '' Quake''. ''FileShack'', a spinoff-site for game demos, patches, videos, and miscellaneous game-related assets for ''Shacknews'' users and others, was launched in August 2002. On February 3, 2009, ''Shacknews'' and all related ''Shacknews'' destinations were purchased by GameFly. Asif Khan, a financial analyst, contributed to purchasing the site from Gamefly near the end of 2013 and became the site's CEO. The sister site ''FileShack'' was shut down in 2014. Reception In August 2004, '' Maximum PC'' magazine featured ''Shacknews'' in its list of "11 Websites That Every Geek Should Bookmark". Then, in November 2007, ''PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an Americ ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Spore (2008 Video Game)
''Spore'' is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles ...
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