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Siliconera
The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports'', ''We Got This Covered,'' '' The Mary Sue'', '' Prima Games'', and '' Escapist''. GAMURS is based in Sydney, Australia, with an office in Austin, Texas. History In 2010, Riad Chikhani, Phillip Luu, and Malik Akl established Rune Gear, a forum for the game '' RuneScape''. They sold the business at the age of 17 to focus on school. Their experience inspired them to develop a similar business, but for a wider variety of games. In December 2014, they joined with Carl Oehme and Halim Yoo to form GAMURS Group. GAMURS began as a social network for gamers after joining the NRMA Jumpstart program run by the Slingshot Accelerator. Shortly after the program ended, the company raised $500,000 in a seed round. GAMURS acquired two platforms, TeamFind and ...
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Enthusiast Gaming
Enthusiast Gaming Holdings Inc. is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owned the websites ''Destructoid'' and ''Escapist Magazine'' from 2014 to September 2022, as well the gaming convention Enthusiast Gaming Live Expo (EGLX). The company went public on the TSX Venture Exchange in October 2018. In January 2020, the company's listing moved to the Toronto Stock Exchange. The company was also trading on the Nasdaq from April 2021 to October 2023. Enthusiast Gaming owns a number of websites and runs an annual convention in Toronto. Brands Websites * ''DiabloII Net & Wiki'' (acquired 2018) * ''Gaming Street'' (founded 2019) * ''Planet Destiny'' (acquired 2019) * Steel Media (''Pocket Gamer'') (acquired 2019) * The Sims Resource (acquired 2019) * Omnia Media (acquired 2020) * Vedatis (''Icy Veins'') (acquired 2021) * Tabwire (''Tabstats'') (acquired 2021) * ''GameKnot'' (acquired 2 ...
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Dot Esports
The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports'', ''We Got This Covered,'' ''The Mary Sue'', ''Prima Games'', and ''the Escapist (magazine), Escapist''. GAMURS is based in Sydney, Sydney, Australia, with an office in Austin, Texas. History In 2010, Riad Chikhani, Phillip Luu, and Malik Akl established Rune Gear, a forum for the game ''RuneScape''. They sold the business at the age of 17 to focus on school. Their experience inspired them to develop a similar business, but for a wider variety of games. In December 2014, they joined with Carl Oehme and Halim Yoo to form GAMURS Group. GAMURS began as a social network for gamers after joining the NRMA Jumpstart program run by the Slingshot Accelerator. Shortly after the program ended, the company raised $500,000 in a seed round. GAMURS acquire ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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2021 Mergers And Acquisitions
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural numbe ...
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2016 Mergers And Acquisitions
Sixteen or 16 may refer to: *16 (number) *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music * The Sixteen, an English choir * 16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *" Six7een", by Hori7on, 2023 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by Highly Suspect fr ...
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Internet Properties Established In 2014
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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Australian Companies Established In 2014
Australian(s) may refer to: Australia * Australia, a country * Australians, citizens of the Commonwealth of Australia ** European Australians ** Anglo-Celtic Australians, Australians descended principally from British colonists ** Aboriginal Australians, indigenous peoples of Australia as identified and defined within Australian law * Australia (continent) ** Indigenous Australians * Australian English, the dialect of the English language spoken in Australia * Australian Aboriginal languages * ''The Australian'', a newspaper * Australiana, things of Australian origins Other uses * Australian (horse), a racehorse * Australian, British Columbia, an unincorporated community in Canada See also * The Australian (other) * Australia (other) * * * Austrian (other) Austrian may refer to: * Austrians, someone from Austria or of Austrian descent ** Someone who is considered an Austrian citizen * Austrian German dialect * Something associated with the countr ...
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Entertainment Companies Established In 2014
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, and developed into sophisticated forms over time, becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses private entertainment from a now enormous array of pre-recorded products, t ...
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Employee-owned
Employee stock ownership, or employee share ownership, is where a company's employees own shares in that company (or in the parent company of a group of companies). US employees typically acquire shares through a share option plan. In the UK, Employee Share Purchase Plans are common, wherein deductions are made from an employee's salary to purchase shares over time. In Australia it is common to have all employee plans that provide employees with $1,000 worth of shares on a tax free basis. Such plans may be selective or all-employee plans. Selective plans are typically only made available to senior executives. All-employee plans offer participation to all employees (subject to certain qualifying conditions such as a minimum length of service). Most corporations use stock ownership plans as a form of an employee benefit. Plans in Public company, public companies generally limit the total number or the percentage of the company's stock that may be acquired by employees under a plan. ...
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Zero Punctuation
''Zero Punctuation'' is a series of video game reviews created by English comedy writer and video game journalist Ben "Yahtzee" Croshaw. From its inception in 2007, episodes were published weekly by internet magazine '' The Escapist''. Episodes typically range from five to six minutes in length. Videos provide caustic humour, rapid-fire delivery, visual gags and critical insight into recently released video games, with occasional reviews of older games and retrospectives of the industry itself. In 2023, ''Zero Punctuation'' was discontinued following Croshaw's resignation from ''The Escapist'' and the formation of '' Second Wind'', with new reviews being published by him in the same format under the rebranded series ''Fully Ramblomatic''. History Prior to ''Zero Punctuation'', Croshaw primarily authored content for his blog, ''Fullyramblomatic'', and would occasionally review video games, often with an emphasis on humor and criticism. In July 2007, Croshaw uploaded two ga ...
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Ben "Yahtzee" Croshaw
Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British journalist, video game critic and developer, author, and humourist. He is best known for his video game review series '' Zero Punctuation'', which he produced for '' The Escapist'' from 2007 to 2023, and its spiritual successor ''Fully Ramblomatic'', which he releases through '' Second Wind''. Croshaw has developed and released over two dozen indie games, including both freeware and commercial titles. He has also published six novels through Dark Horse Books. Outside of creative works, Croshaw was one of four founders of the Mana Bar, an Australian cocktail bar and video gaming lounge which opened in 2010, and had closed by 2015. Game journalism ''Zero Punctuation'' ''Zero Punctuation'' is a video-review series Croshaw released every Wednesday on ''The Escapist'' between 2007 and 2023. The series began with his review of the demo of '' The Darkness'', which quickly grew in popularity. After one more revie ...
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