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Shuttle (video Game)
''Shuttle'' is a space flight simulator game developed by Vektor Grafix and published by Virgin Interactive, Virgin Games. It was released in 1992 on the IBM Personal Computer, IBM PC, Amiga and Atari ST. Gameplay In the game, the players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility. The game is organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites. Players are able to receive optional guidance for completing missions if they are struggling. During the course of the game, instructions are passed to the player through a teleprinter, and when those instructions require the player to use the shuttle controls, a flashing box indicates the appropriate switch or knob to use. While playing, you can change your camera to point in multiple different camera angles, rather than ...
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Vektor Grafix
Vektor Grafix was a British video game developer, computer game development company led by John Lewis and Andy Craven. Vektor Grafix was founded by Craven and Danny Gallagher in 1986 in video gaming, 1986. Their first releases were home ports of the ''Star Wars'' arcade games. The Leeds-based company then went on to become a developer of mostly Video game graphics#3D, 3D simulation games and was eventually bought by MicroProse in July 1992, becoming their development studio. Games * ''Star Wars (1983 video game), Star Wars'' (ports, 1987) * ''Star Wars: The Empire Strikes Back (arcade game), Star Wars: The Empire Strikes Back'' (ports, 1988) * ''Ring Wars'' (1988) * ''Fighter Bomber (video game), Fighter Bomber / Strike Aces'' (1988) * ''Killing Cloud'' (1991) * ''Shuttle (video game), Shuttle: the Space Flight Simulator'' (1992) * ''B-17 Flying Fortress (video game), B-17 Flying Fortress'' (1992) * ''Dogfight (video game), Dogfight'' (1993) References External links Interview w ...
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Remote Manipulator System
Canadarm or Canadarm1 (officially Shuttle Remote Manipulator System or SRMS, also SSRMS) is a series of robotic arms that were used on the Space Shuttle orbiters to deploy, manoeuvre, and capture payloads. After the Space Shuttle ''Columbia'' disaster, the Canadarm was always paired with the Orbiter Boom Sensor System (OBSS), which was used to inspect the exterior of the shuttle for damage to the thermal protection system. Development In 1969, Canada was invited by the National Aeronautics and Space Administration (NASA) to participate in the Space Shuttle program. At the time what that participation would entail had not yet been decided but a manipulator system was identified as an important component. Canadian company DSMA ATCON had developed a robot to load fuel into CANDU nuclear reactors; this robot attracted NASA's attention. In 1975, NASA and the Canadian National Research Council (NRC) signed a memorandum of understanding that Canada would develop and constru ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the 15th pope. Births Valerian Roma ...
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Buzz Aldrin's Race Into Space
''Buzz Aldrin's Race Into Space'', frequently abbreviated ''BARIS'', is a 1993 space simulation strategy game for MS-DOS. The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful crewed Moon landing. It was developed by Strategic Visions and published by Interplay Productions as a computer version of '' Liftoff!'', a 1989 board game developed by Fritz Bronner. ''BARIS'' was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches, and new multiplayer modes. The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance and avoiding complexity. They also consulted Apollo 11 astronaut Buzz Aldrin, who gave per ...
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Project Space Station
''Project Space Station'' is a simulation game written for the Commodore 64 computer and published in 1985 by HESware. It was ported to the Apple II and DOS in 1987. Gameplay The game puts the player in control of the NASA, National Aeronautics and Space Administration (NASA) and tasks them with building and maintaining a space station while also generating enough money with commercial contracts to make up for an anemic yearly budget. This can be seen as a discrete set of phases, except that they all proceed simultaneously. The exception is at the beginning of the game where the player has unlimited time in the planning phase before the game clock starts. In the planning phase, the player first allocates the funds they have to various budget items, like crew selection, station modules, and research and development. Then they choose their crew, who have intrinsic task sets (like piloting and physics), and varying levels of competence and compatibility with other potential employ ...
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A Journey Into Space
''A Journey into Space'' is a compilation album of early singles of Gigi D'Agostino, released in Germany in 1994 by ZYX Music ZYX Music GmbH & Co. KG is a German record label founded in 1971 by Bernhard Mikulski. It is one of the most successful German record labels of the 1980s and 1990s. Until 1992, the label was known as Pop-Import Bernhard Mikulski. The label speci .... Track listing #"Noise Maker Theme" #"The Mind's Journey" #"Panic Mouse" #"Giallone Remix" #"Meravillia" #"Creative Nature Vol.1" #"Panic Mouse" (Stress Mix) #"Creative Nature Vol.1" (Adam & Eve) #"The Mind's Journey" (Brain Mix) References 1994 compilation albums Gigi D'Agostino albums {{1990s-electronic-album-stub ...
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Spectrum Holobyte
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Tetris'' outside the Soviet Union (in 1988 for MS-DOS). Spectrum HoloByte published games for various home computers and video game consoles. History Spectrum HoloByte was founded in 1983 in Boulder, Colorado, by Jeff Sauter, Phil Adam and Mike Franklin. In 1987 Spectrum HoloByte merged with another game developer, Nexa Corporation, forming a common holding company, Sphere, Inc., and prompting the company's move from Colorado to California. Nexa founder Gilman Louie served as chairman of the combined company. In 1992, Spectrum HoloByte received an investment from Kleiner Perkins, which let the company repurchase shares formerly owned by Robert Maxwell's companies, ending its ties to their bankruptcies. In December 1993, Sphere, Inc. merg ...
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Falcon (computer Game)
''Falcon'' is a combat flight simulator video game and the first official entry (not counting the 1984's ''F-16 Fighting Falcon'') in the ''Falcon'' series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim. Gameplay and development history The game was originally developed by Sphere, Inc. for the Macintosh and PC in 1987. Rowan Software ported ''Falcon'' for Spectrum HoloByte to the Atari ST in 1988 and Amiga in 1989, and the version for the CDTV was also published by Spectrum HoloByte and Mirrorsoft in 1992. A Sega Genesis version intended to be compatible with the unreleased TeleGenesis Modem peripheral was planned but never released. In 1992, an updated release of the 1987 Macintosh version, called Falcon MC (Macintosh Color) was released; mostly identical to the original, but with color adde ...
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1992 In Video Gaming
1992 saw many sequels and prequels in video games, such as '' Dragon Quest V'', '' Final Fantasy V'', '' Sonic the Hedgehog 2'', '' Street Fighter II: Champion Edition'', '' Super Mario Land 2: 6 Golden Coins'', and '' Super Mario Kart'', along with new titles such as '' Art of Fighting'', '' Lethal Enforcers'', '' Mortal Kombat'' and '' Virtua Racing''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game '' Street Fighter II'' for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were ''Sonic the Hedgehog 2'' for the Sega Mega Drive/Genesis and the Super NES port of ''Street Fighter II'', which were both also the year's highest-grossing home entertainment products. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1992. ''Fami ...
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Anaheim, California
Anaheim ( ) is a city in northern Orange County, California, United States, part of the Greater Los Angeles area. As of the 2020 United States census, 2020 census, the city had a population of 346,824, making it the most populous city in Orange County, the List of municipalities in California, tenth-most populous city in California, and the List of United States cities by population, 57th-most populous city in the United States. The second largest city in Orange County in terms of land area, Anaheim is known for being the home of the Disneyland Resort, the Anaheim Convention Center, and two professional sports teams: the Los Angeles Angels of Major League Baseball (MLB) and the Anaheim Ducks of the National Hockey League (NHL). It also served as the home of the Los Angeles Rams of the National Football League (NFL) from 1980 through 1994. Anaheim was founded by fifty German American, German families in 1857 and municipal corporation, incorporated as the second city in Los Angel ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Atmospheric Entry
Atmospheric entry (sometimes listed as Vimpact or Ventry) is the movement of an object from outer space into and through the gases of an atmosphere of a planet, dwarf planet, or natural satellite. Atmospheric entry may be ''uncontrolled entry,'' as in the entry of astronomical objects, space debris, or bolides. It may be ''controlled entry'' (or ''reentry'') of a spacecraft that can be navigated or follow a predetermined course. Methods for controlled atmospheric ''entry, descent, and landing'' of spacecraft are collectively termed as ''EDL''. Objects entering an atmosphere experience atmospheric drag, which puts mechanical stress on the object, and aerodynamic heating—caused mostly by compression of the air in front of the object, but also by drag. These forces can cause loss of mass ( ablation) or even complete disintegration of smaller objects, and objects with lower compressive strength can explode. Objects have reentered with speeds ranging from 7.8 km/s for ...
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