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Sheep In Space
''Sheep in Space'' is a video game written by Jeff Minter for the Commodore 64 and published in 1984 by Llamasoft. It is a horizontally scrolling shooter which borrows gameplay from '' Defender'' re-themed to involve sheep. The title screen features an arrangement of Bach's " Sheep May Safely Graze" by pianist James Lisney. Gameplay The player controls a small flying sheep and has the task of defending the planet by shooting down aliens, and preventing them from charging up their "planet buster" gun. Like Llamasoft's 1984 release ''Ancipital'', the game makes use of multiple gravitational fields - there is a landscape across the bottom of the screen as per a normal shoot 'em up, but also an inverted one across the top. If the player is in the centre of the screen, the projectiles the sheep fires fly straight. Getting closer to the land at the top or the bottom of the screen will cause the projectiles to curve up or down respectively, allowing the shooting of aliens close to ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Multiplayer Hotseat Games
Hotseat or hot seat, also known as pass-and-play, is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The term was first used as a reference to playing a PC game and trading seats with the other player, but the mode dates back to early 1980s arcade games. A notable example of games that use this mode is the '' Heroes of Might and Magic'' series, which allows up to 8 players to play locally on the same computer. Hotseat multiplayer has also seen prominence on some console video games, especially certain multiplayer games that are intended to be family-friendly, within the party A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ... genre, or both. For example, the Wii games '' Wi ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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Horizontally Scrolling Shooters
Horizontal may refer to: *Horizontal plane, in astronomy, geography, geometry and other sciences and contexts *Horizontal coordinate system, in astronomy *Horizontalism, in monetary circuit theory *Horizontalidad, Horizontalism, in sociology *Horizontal market, in microeconomics *Horizontal (album), ''Horizontal'' (album), a 1968 album by the Bee Gees **Horizontal (song), "Horizontal" (song)" is a 1968 song by the Bee Gees See also

*Horizontal and vertical *Horizontal and vertical (other) *Horizontal fissure (other), anatomical features *Horizontal bar, an apparatus used by male gymnasts in artistic gymnastics *Vertical (other) * {{disambiguation ...
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Commodore 64-only Games
Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (India), in India ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore, a rank in the Royal Air Force and other Commonwealth air forces * Commodore (yacht club), an officer of a yacht club * Commodore (Sea Scouts), a position in the Boy Scouts of America's Sea Scout program * Convoy commodore, a civilian in charge of a shipping convoy during the Second World War Fiction * '' The Commodore'', a Horatio Hornblower novel by C. S. Forester * ''The Commodore'' (book), a novel in the Aubrey–Maturin series by Patrick O'Brian Music and music venues * Commodore Ballroom, a nightclub and music venue in Vancouver, British Columbia * Commodore Records, a jazz and swing music record label * Commodores, an American soul/funk band People * "The Commodore", the nickname of American entrepr ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 9 – Van Halen releases their sixth studio album ''1984'' (''MCMLXXXIV''), which debuts at number 2 on the Billboard 200 albums chart, and will go to sell over 10 million copies in the United States. * January 10 ** The United States and the Vatican (Holy See) restore full diplomatic relations. ** The Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh personal computer in the United States. *January 27 – American singer Michael Jackson's hair caught on fire during the making of the Pepsi commercial. February * February 3 ** John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo trans ...
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Sensible Software
Sensible Software was a British software company founded by Jon Hare and Chris Yates which was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company used exaggeratedly small sprite (computer science), sprites as the player characters in many of their games, including ''Mega Lo Mania'', ''Sensible Soccer'', ''Cannon Fodder (video game), Cannon Fodder'' and ''Sensible Golf''. History 8-bit era Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare and Chris Yates. They worked for nine months at LT Software in Basildon, and started Sensible Software in March 1986. Sensible initially released games for the ZX Spectrum and later the Commodore 64, clinching market praise with ''Parallax (video game), Parallax'', ''Shoot'Em-Up Construction Kit'' and ''Wizball'' (later voted Game of the Decade by ''Zzap!64'' magazine). At the time, the pair's output was well known among gamers ...
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James Lisney
James Lisney (born 6 May 1962) is a British concert pianist. He studied with Phyllis Sellick and John Barstow – and early success was achieved after he gained representation by the Young Concert Artists Trust. He has gained particular distinction for his collaborative work with Emma Kirkby, Alexander Baillie and Paul Barritt, and has appeared as soloist with many major orchestras. In the early 1980s he arranged the music for several of Jeff Minter's games for the Commodore 64, including '' Hover Bovver'', '' Revenge of the Mutant Camels'', and ''Sheep in Space''. Since 2000 he has pioneered two major initiatives: an innovative series of concerts at London's South Bank called ''Schubertreise'' - a concept that he has adapted to various other cyclic presentations in other European venues; and a record company called ''Woodhouse Editions'' to add to his previous discography on companies such as BIS, Olympia, Naxos, Carlton and Somm. In 2009 he made his US debut with a short r ...
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