Shapez 2
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Shapez 2
''Shapez 2'' (stylized as shapez 2) is a factory simulation video game developed by tobspr Games. Gameplay Similar to its predecessor ''Shapez'', players extract and process various resources in a procedurally generated world to supply a central hub called the "Vortex". Different types of buildings are available, such as balancers, cutters, and extractors. There are no victory conditions, and all buildings are free of cost, so factories can theoretically expand infinitely. As more shapes are supplied and the factory expands, players need to make more complex shapes composed of many layers of cut and dyed shapes. Each shape contains up to four layers of four quadrants. In later stages of the game, players will need to supply thousands of copies of such shapes to the Vortex. A major difference was the switch from 2D to 3D graphics, which allows the player to build on multiple layers. Shapes remained 2D, and most buildings are still limited to one per layer. ''Shapez 2'' ...
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Factory Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar'' (since 1992), ''The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure business simulation games like ''Capitalism'', and niche simulations like ''Th ...
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