SXSW Gaming Awards
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SXSW Gaming Awards
The SXSW Gaming Awards were awards given to video games during the annual South by Southwest Festival (SXSW), held in Austin, Texas typically in March of that year. The Awards were part of the SXSW Gaming Expo which is part of the SXSW Interactive branch of the festival. History Video games had been part of the SXSW within the SXSW Interactive branch; in 2006, the festival launched "Screenburn" as a special portion of the Interactive branch for video games, and later renamed this to SXSW Gaming in 2013. Matthew Crump, a veteran game developer, joined SXSW in 2012 and spearheaded the efforts to create the SXSW Gaming Awards to premiere during the 2014 festival. The new awards in fifteen different categories were announced in September 2013 to be awarded during the 2014 festival. However, Crump died from a heart attack just before the festival. The event organizers opted to rename the "Cultural Innovation in Gaming" to the "Matthew Crump Cultural Innovation Award" to honor Crump's c ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Alanah Pearce
Alanah Pearce (born 24 August 1993) is an Australian video game writer and former journalist. From 2020 to 2024, Pearce worked as a writer for American game developer Santa Monica Studio. Pearce has reported on video games for various news outlets including entertainment news website ''IGN''. She worked at production company Rooster Teeth from 2018 to 2020, during which she hosted the '' Inside Gaming'' news program and was involved with its Funhaus division, which produces videos focused on video games. Early life and education Alanah Pearce was born in Cairns, Queensland, Australia, on 24 August 1993. Pearce was raised in Cairns, and later spent nine years in Brisbane. From a young age, she was interested in writing and video games, doing reviews of video games in her diaries. While working at a call center, she found a job listing for a volunteer games journalist position that inspired a career in journalism. She earned a bachelor's degree studying mass communication at t ...
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God Of War (2018 Video Game)
''God of War'' is a 2018 action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. The game was released worldwide for the PlayStation 4 in April 2018, with a Windows port released in January 2022. It is the eighth installment in the God of War (franchise), ''God of War'' series, the eighth chronologically, and the sequel to 2010's ''God of War III''. Unlike previous games, which were loosely based on Greek mythology, this installment transitioned the series to Norse mythology, with the majority of it set in ancient Scandinavia in the realm of Midgard. For the first time in the series, there are basically 2 protagonists: Kratos (God of War), Kratos, the former Greek God of War who remains the only playable character, and his young son, Atreus (God of War), Atreus. Following the death of Kratos's second wife and Atreus's mother, Faye, the two embark on a journey to fulfill her request that her ashes be spread at the highest peak of th ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Breath Of The Wild
is a 2017 action-adventure game developed and published by Nintendo. Set at the end of the ''Zelda'' timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives such as puzzles and side quests. ''Breath of the Wild'' world is unstructured and encourages exploration and experimentation; the story can be completed in a nonlinear fashion. Initially planned as a 2015 Wii U exclusive, ''Breath of the Wild'' released on March 3, 2017, for the Wii U and Nintendo Switch; an enhanced edition released on June 5, 2025 for Nintendo Switch 2. Development lasted five years, commencing immediately after the release of '' The Legend of Zelda: Skyward Sword'' in 2011. Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink '' Zelda'' conventions and introduced elements such as detailed chemi ...
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