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Richard Rouse III
Richard Rouse III is an American video game designer best known as the designer of '' The Suffering'' (2004) and the author of ''Game Design: Theory & Practice''. Career Rouse produced two Macintosh games, fantasy RPG ''Odyssey: The Legend of Nemesis'' (1996) and the military first-person shooter ''Damage Incorporated'' (1997). They used the technology of Bungie's Minotaur and Marathon 2. Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of '' Centipede''. From there he moved to Surreal Software where he was lead designer and writer on the action horror game '' The Suffering'' and creative director and writer on its sequel, '' The Suffering: Ties That Bind''. In October 2005 he became the Director of Game Design at Midway. Rouse wrote the book ''Game Design: Theory & Practice'', first released in 2001 and revised in 2004. Rouse was one of four creative leads working on '' Tom Clancy's Rainbow 6: Patriots'' for Ubisoft Montre ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Ties That Bind
The Ties That Bind or Ties That Bind may refer to: Film * ''The Ties That Bind'', a 1985 film by Su Friedrich * ''The Tie That Binds'' (1995 film), a 1995 movie starring Daryl Hannah and Keith Carradine * ''Ties That Bind'', a 2006 movie starring Nicole de Boer * ''Ties That Bind'', a 2010 TV movie starring Kristanna Loken * ''Ties That Bind'' (film), a 2011 film, directed by Leila Djansi Literature * ''The Ties That Bind'' (novel), a 1993 novel by Vanessa Duriès * ''The Ties That Bind'' (Star Wars), a novel in the Jedi Apprentice series by Jude Watson * ''Ties That Bind'', a 1993 book by Guy Baldwin Music * "Blest be the tie that binds" (theologian John Fawcett's most famous hymn, from 1782) which appears to have originated this saying 'The Ties That Bind' * "The Ties That Bind" (Bruce Springsteen song), 1980 * "The Ties That Bind" (Don Williams song), 1974 * "Ties That Bind", a song by Alter Bridge from '' Blackbird'' * "Caustic Are The Ties That Bind", a song ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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The Church In The Darkness
''The Church in the Darkness'' is an action-adventure video game. It was originally announced in 2016 to ship in early 2017, but was finally released in 2019 for Microsoft Windows, macOS, PlayStation 4, and Xbox One. It was designed by Richard Rouse III under the name Paranoid Productions. Gameplay ''The Church in the Darkness'' is an "action-infiltration" game set inside a religious cult in the 1970s. The game revolves around an ex-law enforcement officer named Vic who attempts to get inside an isolated religious colony called "Freedom Town" to check in on his sister's son, Alex. The leaders, Isaac and Rebecca Walker of the "Collective Justice Mission", preach socialism and sustainable agricultural living in a Christian society. They are voiced by the couple, John Patrick Lowrie and Ellen McLain. The story unfolds through Isaac and Rebecca's regular updates on the camp's public address system. Some elements of the game are procedurally generated, with each start changing people' ...
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Centipede (1998 PC Version)
''Centipede'' is a 3D remake of the 1981 ''Centipede'' arcade game from Atari, the original of which was and designed by Ed Logg and Dona Bailey. It was published by Hasbro Interactive in 1998 under the Atari Interactive brand name. Gameplay consists of a series of rounds that are completed once the player eliminates the centipede(s) that wind down the playing field. Obstacles such as spiders, fleas, and scorpions complicate the game. At the same time, a population of mushrooms grows between the player and each centipede. Optionally, the player is tasked with rescuing villagers and bystanders and preventing damage to key structures; although ignoring these tasks does not prevent the player from being able to complete the round regardless. Gameplay The game can be played in two game modes: "Arcade" and "Adventure" — the latter marking a departure from the original version. Arcade mode allows the player to experience a ported version of the original arcade Centipede, with some ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Patriots
A patriot is a person with the quality of patriotism. Patriot may also refer to: Political and military groups United States * Patriot (American Revolution), those who supported the cause of independence in the American Revolution * Patriot movement, a small-government or anti-government conservative movement in the United States * Christian Patriot movement, a far-right conservative movement in the United States Elsewhere * Patriot Party (other), various parties * Patriots (Dutch Republic), a Dutch group that was opposed to the prinsgezindheid in the United Provinces in the 18th century * Patriots (Ethiopia) or ''Airbegnoch'', Ethiopian resistance, 1939–1941 * Patriote movement, those who supported independence for what is now Québec, Canada, during the Lower Canada Rebellion * Hunter Patriots, in the Canadian Rebellions of 1836–1841 * Patriotic Union of Kurdistan, a political party in Kurdistan Arts and media Film and television * ''Patriot'' (TV series), a ...
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Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'', ''Spy Hunter'', ''NBA Jam (series), NBA Jam'', ''Cruis'n (series), Cruis'n'', and ''NFL Blitz''. Midway also acquired the rights to video games that were originally developed by WMS Industries, Williams Electronics and Atari Games, such as ''Defender (video game), Defender'', ''Joust (video game), Joust'', ''Robotron 2084'', ''Gauntlet (series), Gauntlet'', and the ''Rush (video game series), Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969, and used the Bally Midway name in the 1980s. In 1973, Midway moved into the interactive entertainment industry, Video game developer, developing and video game publisher, publishing ...
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The Suffering (video Game)
''The Suffering'' is a First-person shooter, first and third-person shooter horror video game, developed by Surreal Software for PlayStation 2, Xbox (console), Xbox and Microsoft Windows. The game was published by Midway Games for PlayStation 2 and Xbox. The PC version was published by Encore, Inc., Encore in North America and by Zushi Games, Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March 2004, and for PC in June of the same year. In Europe, it was released for the PlayStation 2 and Xbox in May, and for PC in July. A port was also planned for the GameCube, but was cancelled. In 2017, the game was released on GOG.com by Warner Bros. Interactive Entertainment, the current owner of the IP after acquiring publisher Midway Games' assets following the latter company's bankruptcy in 2009. ''The Suffering'' centers on the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime that he p ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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