Retro Engine
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Retro Engine
The Retro Engine is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's ''Sonic the Hedgehog'' series. Overview Unlike most modern game engines, the Retro Engine is primarily tailored for creating two-dimensional games like those released for 32-bit or below-era consoles, such as the Sega Saturn, Sega Genesis or the Super Nintendo Entertainment System. For this reason, the engine focuses more on raster graphics and palette manipulation, although it does feature support for widescreen graphics and online functionality. History Australian programmer Christian Whitehead created the Retro Engine for use with a 2007 fangame entitled ''Retro Sonic'', which is based upon the original ''Sonic'' games released for the Sega Genesis. The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing ''Sonic'' game. ''Retro Sonic'' later merged with two other ' ...
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Christian Whitehead
Christian Whitehead, also known by his alias The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's ''Sonic the Hedgehog'' series, as well as being the lead developer of an original game in the series, ''Sonic Mania''. He has also developed multiple remakes of classic ''Sonic'' games and most recently, the remasters in ''Sonic Origins''. Career In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing various fangames based on the ''Sonic the Hedgehog'' series. In 2009, Whitehead produced a "proof-of-concept" video of ''Sonic CD'' running on an iPhone using his own custom engine, the "Retro Engine". In an interview with Steven O'Donnell of '' Good Game: Spawn Point'', Whitehead proclaims that he spent "about a year or so" convincing Sega to let him work on the ''Sonic CD'' port. In 2009, a video reg ...
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Sega CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROMĀ² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time w ...
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Sonic Mania
''Sonic Mania'' is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the '' Sonic the Hedgehog'' series' 25th anniversary, ''Sonic Mania'' pays homage to the original Sega Genesis ''Sonic'' games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies. The development team was composed of members known for their work in the ''Sonic'' fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis ''Sonic'' games, presented a playable prototype to Sonic Team producer Takashi Iizuka (game designer), Takashi Iizuka. Art, level design, audio, an ...
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