Remote Evaluation
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Remote Evaluation
In computer science, remote evaluation is a general term for any technology that involves the transmission of executable software code from a client computer to a server computer for subsequent execution at the server. After the code has finished executing, the results of its execution are sent back to the client. Remote evaluation belongs to the family of mobile code, within the field of code mobility. An example for remote evaluation is grid computing: An executable task may be sent to a specific computer in the grid. After the execution has terminated, the result is sent back to the client. The client in turn may have to reassemble the different results of multiple concurrently calculated subtasks into one single result. See also *Client-side scripting, the client executing code sent by the server, instead of the server executing code sent by the client *Code on demand *Code mobility In distributed computing, code mobility is the ability for running programs, code or objects ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Client Computer
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that us ...
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Server Computer
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowled ...
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Mobile Code
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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Code Mobility
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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Grid Computing
Grid computing is the use of widely distributed computer resources to reach a common goal. A computing grid can be thought of as a distributed system with non-interactive workloads that involve many files. Grid computing is distinguished from conventional high-performance computing systems such as cluster computing in that grid computers have each node set to perform a different task/application. Grid computers also tend to be more heterogeneous and geographically dispersed (thus not physically coupled) than cluster computers. Although a single grid can be dedicated to a particular application, commonly a grid is used for a variety of purposes. Grids are often constructed with general-purpose grid middleware software libraries. Grid sizes can be quite large. Grids are a form of distributed computing composed of many networked loosely coupled computers acting together to perform large tasks. For certain applications, distributed or grid computing can be seen as a special type of ...
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Client-side Scripting
A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. In server-side scripting, parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing. A client-side dynamic web page processes the web page using JavaScript running in the browser as it loads. JavaScript can interact with the page via Document Object Model, or DOM, to query page state and modify it. Even though a web page can be dynamic on the client-side, it can still be hosted on a static hosting service such as GitHub Pages or Amazon S3 as long as there isn't any server-side code included. A dynamic web page is then reloaded by the user or by a computer program to change some variable content. The updating information could come from the server, or from changes made to that page's DOM. This may or may not truncate the browsing history or create a saved version to go back ...
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Code On Demand
In distributed computing, code on demand is any technology that sends executable software code from a server computer to a client computer upon request from the client's software. Some well-known examples of the code on demand paradigm on the web are Java applets, Adobe's ActionScript language for the Flash Player, and JavaScript. The program code lies inactive on a web server until a user (client) requests a web page that contains a link to the code using the client's web browser. Upon this request, the web page and the program are transported to the user's machine using HTTP. When the page is displayed, the code is started in the browser and executes locally, inside the user's computer until it is stopped (e.g., by the user leaving the web page). Code on demand is a specific use of mobile code, within the field of code mobility. Constraints Client-Server The first constraint is that the system must be made up of clients and servers. Servers have resources that clients want ...
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Code Mobility
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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Grid Computing
Grid computing is the use of widely distributed computer resources to reach a common goal. A computing grid can be thought of as a distributed system with non-interactive workloads that involve many files. Grid computing is distinguished from conventional high-performance computing systems such as cluster computing in that grid computers have each node set to perform a different task/application. Grid computers also tend to be more heterogeneous and geographically dispersed (thus not physically coupled) than cluster computers. Although a single grid can be dedicated to a particular application, commonly a grid is used for a variety of purposes. Grids are often constructed with general-purpose grid middleware software libraries. Grid sizes can be quite large. Grids are a form of distributed computing composed of many networked loosely coupled computers acting together to perform large tasks. For certain applications, distributed or grid computing can be seen as a special type of ...
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