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Race – The Official WTCC Game
''Race'' is a racing simulator computer game based on the World Touring Car Championship released in November 2006. The game was developed and published by SimBin Studios (later Sector3 Studios), who had earlier produced critically acclaimed racing simulators like '' GTR'' and '' GT Legends'', and distributed by Eidos in Europe and by Valve across their Steam network. The first expansion pack, ''Caterham Expansion'' was released in June 2007 featuring new cars and tracks. The game features almost all drivers and all of the teams and tracks from the 2006 World Touring Car Championship season. It was followed by a sequel in 2007, named ''Race 07 ''Race 07'' is a racing simulator computer game from SimBin Studios (later Sector3 Studios). The game is the sequel to the 2006 title '' Race – The Official WTCC Game''. Like the original ''Race'', the title is officially licensed by the World ...''. Reception GameSpot reviewed the game stating: "Simbin follows up its ''GTR 2'' s ...
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SimBin Studios
Sector3 Studios (formerly SimBin Studios) is a Swedish video game developer and publisher founded in 2003 that develops racing simulators for Windows PC. The company has its headquarters in Lidköping. The company originally started as a modding team for the Image Space Incorporated game ''F1 2002'', releasing a mod based on the 2002 season of the FIA GT championship, Essentially the precursor to its first commercial game. The company has released '' GTR - FIA GT Racing Game'', ''GT Legends'', a sequel to ''GTR Racing'' called ''GTR - FIA GT Racing Game 2'', all published by 10tacle as well as '' RACE - The Official WTCC Game'' published by Eidos Interactive and ''RACE 07 - The Official WTCC Game'' which was the first SimBin game to include Formula cars. ''RACE 07'' has gone on to have seven expansion packs released for it: ''GTR Evolution'', ''STCC - The Game'', ''Race On'', ''STCC The Game 2'', ''GT Power Expansion'', ''WTCC 2010'' and ''Retro Expansion''. Although the company ...
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2007 In Video Gaming
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by ...
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Video Games Set In Italy
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Set In Germany
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Set In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vid ...
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Video Games Set In The Czech Republic
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Set In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Set In Brazil
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Developed In Sweden
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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SimBin Studios Games
Sector3 Studios (formerly SimBin Studios) is a Swedish video game developer and publisher founded in 2003 that develops racing simulators for Windows PC. The company has its headquarters in Lidköping. The company originally started as a modding team for the Image Space Incorporated game ''F1 2002'', releasing a mod based on the 2002 season of the FIA GT championship, Essentially the precursor to its first commercial game. The company has released '' GTR - FIA GT Racing Game'', ''GT Legends'', a sequel to ''GTR Racing'' called ''GTR - FIA GT Racing Game 2'', all published by 10tacle as well as '' RACE - The Official WTCC Game'' published by Eidos Interactive and ''RACE 07 - The Official WTCC Game'' which was the first SimBin game to include Formula cars. ''RACE 07'' has gone on to have seven expansion packs released for it: ''GTR Evolution'', ''STCC - The Game'', ''Race On'', ''STCC The Game 2'', ''GT Power Expansion'', ''WTCC 2010'' and ''Retro Expansion''. Although the company ...
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Racing Simulators
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism. In general, sim racing applications, such as ''rFactor'', ''Grand Prix Legends'', '' NASCAR Racing'', ''Race 07'', '' F1 Career Challenge'', ''F1 2021'', ''Assetto Corsa'', ...
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Eidos Interactive Games
Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eidos Interactive ** Eidos Hungary, a defunct Hungarian development studio formerly of Eidos Interactive ** Eidos-Montréal, a Canadian development studio of Embracer Group ** Eidos-Shanghai, a Chinese development studio of Square Enix Europe * EidosMedia EidosMedia S.p.A. is a publishing software company. Established in 1999, the company maintains headquarters in Milan, Italy with offices internationally. Its main products are used by large media companies and include Méthode, a content manageme ..., an Italian software house * Eidos, an Italian menswear brand owned by Isaia See also * Eido (other) {{disambiguation ...
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