Retrograde Analysis Problems
In chess problems, retrograde analysis is a technique employed to determine which moves were played leading up to a given position. While this technique is rarely needed for solving ordinary chess problems, there is a whole subgenre of chess problems in which it is an important part; such problems are known as ''retros''. Retros may ask, for example, for a mate in two, but the main puzzle is in explaining the history of the position. This may be important to determine, for example, if castling is disallowed or an ''en passant'' capture is possible. Other problems may ask specific questions relating to the history of the position, such as, "Is the bishop on c1 promoted?". This is essentially a matter of logical reasoning, with high appeal for puzzle enthusiasts. Sometimes it is necessary to determine if a particular position is legal, with "legal" meaning that it could be reached by a series of legal moves, no matter how illogical. Another important branch of retrograde analysi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess Problems
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a substantial amount of specialized jargon used in connection with chess problems. Definition The term chess problem is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzle or tactical exercises on the other. In practice, however, the distinction is very clear. There are comm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Castling
Castling is a move in chess. It consists of moving the king (chess), king two squares toward a rook (chess), rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both Algebraic notation (chess), algebraic and descriptive notation, descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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En Passant
In chess, ''en passant'' (, "in passing") describes the capture by a Pawn (chess), pawn of an enemy pawn on the same and an adjacent that has just made an initial two-square advance. This is a special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes Chess notation, notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn Rules of chess#Basic moves, advanced two squares on the previous turn; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proof Game
A proof game is a type of retrograde analysis chess problem. The solver must construct a game starting from the initial chess position, which ends with a given position (thus proving that that position is reachable) after a specified number of moves. A proof game is called a shortest proof game if no shorter solution exists. In this case the task is simply to construct a shortest possible game ending with the given position. When published, shortest proof games will normally present the solver with a diagram - which is the final position to be reached - and a caption such as "SPG in 9.0". "SPG" here is short for "shortest proof game" and the "9.0" indicates how many moves must be played to reach the position; 9.0 means the position is reached after black's ninth move, 7.5 would mean the position is reached after seven and a half moves (that is, after white's eighth move) and so on. Sometimes the caption may be more verbose, for example "Position after white's seventh move. How did ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Discovered Check
In chess, a discovered attack is a direct attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they often succeed because the opponent would be unable to meet two threats at once unless one of the attacked pieces can simultaneously move away from its own attack and capture the other attacking piece. While typically the consequence of a discovered attack is the gain of , they do not have to do this to be effective; the tactic can be used merely to gain a tempo. at MarkLowery.net If the discovered attack is a check, it is call ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tim Krabbé
Hans Maarten Timotheus "Tim" Krabbé (born 13 April 1943) is a Dutch journalist, novelist and chess player. Krabbé was born in Amsterdam. His writing has appeared in most major periodicals in the Netherlands. Once a competitive cyclist, he is known to Dutch readers for his novel ''De Renner'' (''The Rider''), first published in 1978 and translated into English in 2002, of which ''The Guardian's'' Matt Seaton wrote: "Nothing better is ever likely to be written on the subjective experience of cycle-racing". English readers know him primarily for ''The Vanishing'' (Dutch: Spoorloos, literally: "Traceless" or "Without a Trace"), the translation of his 1984 novel ''Het Gouden Ei'' ('' The Golden Egg''), which was made into an acclaimed 1988 Dutch film for which Krabbé co-wrote a script. A poorly received American remake was made in 1993. In 1997 he published ''De grot'', translated as ''The Cave'' and published in the U.S. in 2000. In 2009, he wrote the "Boekenweekgeschenk", called ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nenad Petrović (chess Composer)
Nenad Petrović ( – ) was a Croatian chess problemist. Chess career Nenad Petrović was the first Croatian Grandmaster of chess composition and World Champion in 1947 in the solving of chess problems. In 1951, he started the chess problem magazine ''Problem'' which in 1952 became the official organ of the Permanent Commission for Chess Composition of FIDE (PCCC). Petrović was the creator of the "Codex of chess composition", the starter and editor of 13 volumes of FIDE Albums, containing the best compositions from the period 1914–1982. From 1956, he was the vice-president, and from 1958 the president of PCCC. He organized the first World Congress of Chess Composition in Piran, 1958. In 1974, Petrović was made an honorary lifelong president of PCCC. As a composer, he published some 650 problems, of which 121 were included in FIDE Albums. Many of them were records and tasks in chess composition. References External links Problems by Nenad Petrovićon PDB Server This ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Backward Induction
Backward induction is the process of determining a sequence of optimal choices by reasoning from the endpoint of a problem or situation back to its beginning using individual events or actions. Backward induction involves examining the final point in a series of decisions and identifying the optimal process or action required to arrive at that point. This process continues backward until the best action for every possible point along the sequence is determined. Backward induction was first utilized in 1875 by Arthur Cayley, who discovered the method while attempting to solve the secretary problem. In dynamic programming, a method of mathematical optimization, backward induction is used for solving the Bellman equation. In the related fields of automated planning and scheduling and automated theorem proving, the method is called backward search or backward chaining. In chess, it is called retrograde analysis. In game theory, a variant of backward induction is used to compute subgame ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Backward Chaining
Backward chaining (or backward reasoning) is an inference method described colloquially as working backward from the goal. It is used in automated theorem provers, inference engines, proof assistants, and other artificial intelligence applications. In game theory, researchers apply it to (simpler) subgames to find a solution to the game, in a process called ''backward induction''. In chess, it is called retrograde analysis, and it is used to generate table bases for chess endgames for computer chess. Backward chaining is implemented in logic programming by SLD resolution. Both rules are based on the modus ponens inference rule. It is one of the two most commonly used methods of reasoning with inference rules and logical implications – the other is forward chaining. Backward chaining systems usually employ a depth-first search strategy, e.g. Prolog. Usage Backward chaining starts with a list of goals (or a hypothesis) and works backwards from the consequent to the antec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Raymond Smullyan
Raymond Merrill Smullyan (; May 25, 1919 – February 6, 2017) was an American mathematician, magician, concert pianist, logician, Taoist, and philosopher. Born in Far Rockaway, New York, Smullyan's first career choice was in stage magic. He earned a BSc from the University of Chicago in 1955 and his PhD from Princeton University in 1959. Smullyan is one of many logicians to have studied with Alonzo Church. Life Smullyan was born on May 25, 1919, in Far Rockaway, Queens, New York, to an Ashkenazi Jewish family. His father was Isidore Smullyan, a Russian-born businessman who emigrated to Belgium when young and graduated from the University of Antwerp, his native language being French. His mother was Rosina Smullyan (née Freeman), a painter and actress born and raised in London. Both parents were musical, his father playing the violin and his mother playing the piano. Smullyan was the youngest of three children. His eldest brother, Emile Benoit Smullyan, later became an econ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |