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''Half-Life'' is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed mods, leading to the release of the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), '' Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' which was developed using their new game engine, and features a more dystopian setting, strong ...
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Orange Lambda
Orange most often refers to: *Orange (fruit), the fruit of the tree species '' Citrus'' × ''sinensis'' ** Orange blossom, its fragrant flower ** Orange juice *Orange (colour), the color of an orange fruit, occurs between red and yellow in the visible light spectrum *Some other citrus or citrus-like fruit, see ''list of plants known as orange'' *Orange (word), ''Orange'' (word), both a noun and an adjective in the English language Orange may also refer to: Arts, entertainment, and media Films * Game of Life (film), ''Game of Life'' (film), a 2007 film originally known as ''Oranges'' * Orange (2010 film), ''Orange'' (2010 film), a Telugu-language film * The Oranges (film), ''The Oranges'' (film), a 2011 American romantic comedy starring Hugh Laurie * Orange (2012 film), ''Orange'' (2012 film), a Malayalam-language film * Orange (2015 film), ''Orange'' (2015 film), a Japanese film * Orange (2018 film), ''Orange'' (2018 film), a Kannada-language film Music Groups and labels * Ora ...
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First-person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and '' Half-Life 2''. Valve used Source in many of their games in the following years, including '' Team Fortress 2'', '' Counter-Strike: Global Offensive'', ''Dota 2'', and the '' Portal'' and '' Left 4 Dead'' franchises. Other notable third-party games using Source include most games in the '' Titanfall'' franchise, '' Vampire: The Masquerade – Bloodlines'', '' Dear Esther'', '' The Stanley Parable'' and '' Garry’s Mod''. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Er ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire. ''Half-Life 2'' was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US $40million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations. ...
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