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RedDwarf Server
Project Darkstar is a discontinued open-source software, open source framework for Massively multiplayer online game, MMOG development, written in Java (programming language), Java and deployed as Game engine#Game middleware, game engine middleware. Project Darkstar began as a personal project of Jeff Kesselman in 1999, later becoming a research project at Sun Microsystems, aimed to "help developers and operators avoid a range of serious, yet typical, problems associated with massive scale online games, virtual worlds, and social networking applications today, including zone overloading, data corruption, and server underutilization." History Project Darkstar began as a personal project of Jeff Kesselman in 1999 while he was the Senior Game Integration Engineer at the Total Entertainment Network. In 2004, Sun's Game Technology Group was formed by Sun Microsystems' Chief Gaming Officer, Chris Melissinos, and is at that time that Mr. Kesselman brought the third iteration of the proj ...
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Sun Microsystems
Sun Microsystems, Inc., often known as Sun for short, was an American technology company that existed from 1982 to 2010 which developed and sold computers, computer components, software, and information technology services. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, Reduced instruction set computer, RISC processors, thin client computing, and virtualization, virtualized computing. At its height, the Sun headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center. Sun products included computer servers and workstations built on its own Reduced instruction set computer, RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own computer storage, storage systems and a suite of software products, including the Unix-based SunOS and later Solaris operating system, Solaris operating s ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangible components. A ''computer program'' in its human-readable form is called source code. Source code needs another computer program to Execution (computing), execute because computers can only execute their native machine instructions. Therefore, source code may be Translator (computing), translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an Assembler (computing), assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter (computing), interpreter written for the language. If the executable is requested for execution, then the operating system Loader (computing), loads it into Random-access memory, memory and ...
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Database
In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an application associated with the database. Before digital storage and retrieval of data have become widespread, index cards were used for data storage in a wide range of applications and environments: in the home to record and store recipes, shopping lists, contact information and other organizational data; in business to record presentation notes, project research and notes, and contact information; in schools as flash c ...
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Shutdown (computing)
To shut down or power off a computer is to switch, remove power from a computer's main components in a controlled way. After a computer is shut down, main components such as Central processing unit, CPUs, Random-access memory, RAM modules and hard disk drives are powered down, although some internal components, such as an internal clock, may retain power. Implementations The shutdown feature and command (computing), command is available in Microsoft Microsoft Windows, Windows, ReactOS, Hewlett-Packard, HP HP Multi-Programming Executive, MPE/iX, and in a number of Unix and Unix-like operating systems such as Apple Inc., Apple macOS. Microsoft Windows and ReactOS In Microsoft Windows and ReactOS, a PC or server is shut down by selecting the item from the Start menu on the desktop. Options include shutting down the system and powering off, automatically restarting the system after shutting down, or putting the system into standby mode, stand-by mode. Just like other operatin ...
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Crash (computing)
In computing, a crash, or system crash, occurs when a computer program such as a software application or an operating system stops functioning properly and exits. On some operating systems or individual applications, a crash reporting service will report the crash and any details relating to it (or give the user the option to do so), usually to the developer(s) of the application. If the program is a critical part of the operating system, the entire system may crash or hang, often resulting in a kernel panic or fatal system error. Most crashes are the result of a software bug. Typical causes include accessing invalid memory addresses, incorrect address values in the program counter, buffer overflow, overwriting a portion of the affected program code due to an earlier bug, executing invalid machine instructions (an illegal or unauthorized opcode), or triggering an unhandled exception. The original software bug that started this chain of events is typically considere ...
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Persistence (computer Science)
In computer science, persistence refers to the characteristic of State (computer science), state of a system that outlives (persists for longer than) the Process (computing), process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native Programming language, programming-language Data structure, data structures to the storage device data structures. Picture editing programs or Word processor, word processors, for example, achieve State (computer science), state persistence by saving their documents to computer file, files. Orthogonal or transparent persistence Persistence is said to be "Orthogonality#Computer science, orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running i ...
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Task (computers)
In computing, a task is a unit of execution or a unit of work. The term is ambiguous; precise alternative terms include ''process'', light-weight process, '' thread'' (for execution), ''step'', '' request'', or ''query'' (for work). In the adjacent diagram, there are queues of incoming work to do and outgoing completed work, and a thread pool of threads to perform this work. Either the work units themselves or the threads that perform the work can be referred to as "tasks", and these can be referred to respectively as requests/responses/threads, incoming tasks/completed tasks/threads (as illustrated), or requests/responses/tasks. Terminology In the sense of "unit of execution", in some operating systems, a task is synonymous with a process, and in others with a thread. In non-interactive execution (batch processing), a task is a unit of execution within a job, with the task itself typically a process. The term " multitasking" primarily refers to the processing sense – multip ...
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Channel (communications)
A communication channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used for information transfer of, for example, a digital bit stream, from one or several '' senders'' to one or several '' receivers''. A channel has a certain capacity for transmitting information, often measured by its bandwidth in Hz or its data rate in bits per second. Communicating an information signal across distance requires some form of pathway or medium. These pathways, called communication channels, use two types of media: Transmission line-based telecommunications cable (e.g. twisted-pair, coaxial, and fiber-optic cable) and broadcast (e.g. microwave, satellite, radio, and infrared). In information theory, a channel refers to a theoretical ''channel model'' with certain error characteristics. In this more general view, a storage d ...
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Duping (gaming)
Duping refers to the practice of using a bug in a video game to illegitimately create duplicates of unique items or currency in a persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself, depending on the item duplicated and the rate at which duplication occurs. Modern persistent world games include automated detection of duping. Duping is usually considered to be a game cheat. Effects The effect of duping on a game's economy depends on whether an item or currency was being duplicated and to what degree the duping took place. Currency dupes cause inflation and conversely item dupes cause the item to lose value. On 7 November 2003 in the MMORPG ''RuneScape'', an extremely rare item, the Magenta Party hat (now the Purple Party hat) was duped well over 2 million times; the effects are still seen today in the game's economy. While Jagex, the game's owners, did everything they could to ban the duping users, the duped party ...
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Database Transaction
A database transaction symbolizes a unit of work, performed within a database management system (or similar system) against a database, that is treated in a coherent and reliable way independent of other transactions. A transaction generally represents any change in a database. Transactions in a database environment have two main purposes: # To provide reliable units of work that allow correct recovery from failures and keep a database consistent even in cases of system failure. For example: when execution prematurely and unexpectedly stops (completely or partially) in which case many operations upon a database remain uncompleted, with unclear status. # To provide isolation between programs accessing a database concurrently. If this isolation is not provided, the programs' outcomes are possibly erroneous. In a database management system, a transaction is a single unit of logic or work, sometimes made up of multiple operations. Any logical calculation done in a consistent mode in ...
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Berkeley DB
Berkeley DB (BDB) is an embedded database software library for key/value data, historically significant in open-source software. Berkeley DB is written in C with API bindings for many other programming languages. BDB stores arbitrary key/data pairs as byte arrays and supports multiple data items for a single key. Berkeley DB is not a relational database, although it has database features including database transactions, multiversion concurrency control and write-ahead logging. BDB runs on a wide variety of operating systems, including most Unix-like and Windows systems, and real-time operating systems. BDB was commercially supported and developed by Sleepycat Software from 1996 to 2006. Sleepycat Software was acquired by Oracle Corporation in February 2006, who continued to develop and sell the C Berkeley DB library. In 2013 Oracle re-licensed BDB under the AGPL license and released new versions until May 2020. Bloomberg L.P. continues to develop a fork of the 2013 versi ...
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Load Balancing (computing)
In computing, load balancing is the process of distributing a set of tasks over a set of resources (computing units), with the aim of making their overall processing more efficient. Load balancing can optimize response time and avoid unevenly overloading some compute nodes while other compute nodes are left idle. Load balancing is the subject of research in the field of parallel computers. Two main approaches exist: static algorithms, which do not take into account the state of the different machines, and dynamic algorithms, which are usually more general and more efficient but require exchanges of information between the different computing units, at the risk of a loss of efficiency. Problem overview A load-balancing algorithm always tries to answer a specific problem. Among other things, the nature of the tasks, the algorithmic complexity, the hardware architecture on which the algorithms will run as well as required error tolerance, must be taken into account. Therefore com ...
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