Recklessness (psychology)
Recklessness (also called unchariness) is disregard for or indifference to the dangers of a situation or for the consequences of one's actions, as in deciding to act without stopping to think beforehand. Aristotle considered such rashness as one end (excessive) of a continuum, with courage as the mean, cowardice as the deficit vice. Recklessness has been linked to antisocial personality disorder. Origins "Reck" is a regard or reckoning, particularly of a situation. A reckless individual would engage in an activity without concern for its after-effects. It can in certain cases be seen as heroic—for example, the soldier fearlessly charging into battle, with no care for his own safety, has a revered status and military rank among some. However, recklessness is more commonly regarded as a vice—this same soldier may be a liability to his own side, or get himself killed for no benefit—and may be the product of a death wish. Motivation The driving-force behind recklessness may ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aristotle
Aristotle (; 384–322 BC) was an Ancient Greek philosophy, Ancient Greek philosopher and polymath. His writings cover a broad range of subjects spanning the natural sciences, philosophy, linguistics, economics, politics, psychology, and the arts. As the founder of the Peripatetic school of philosophy in the Lyceum (classical), Lyceum in Athens, he began the wider Aristotelianism, Aristotelian tradition that followed, which set the groundwork for the development of modern science. Little is known about Aristotle's life. He was born in the city of Stagira (ancient city), Stagira in northern Greece during the Classical Greece, Classical period. His father, Nicomachus (father of Aristotle), Nicomachus, died when Aristotle was a child, and he was brought up by a guardian. At around eighteen years old, he joined Plato's Platonic Academy, Academy in Athens and remained there until the age of thirty seven (). Shortly after Plato died, Aristotle left Athens and, at the request ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reaction Formation
In psychoanalytic theory, reaction formation () is a defense mechanism in which emotions, desires and impulses that are anxiety-producing or unacceptable to the Ego (Freudian), ego are mastered by exaggeration of the directly opposing tendency.Charles Rycroft, ''A Critical Dictionary of Psychoanalysis'' (London, 2nd Edn, 1995) Theory Reaction formation depends on the hypothesis that: Where reaction-formation takes place, it is usually assumed that the original, rejected impulse does not vanish, but persists, unconscious, in its original infantile form. Thus, where love is experienced as a reaction formation against hate, we cannot say that love is substituted for hate, because the original aggressive feelings still exist underneath the affectionate exterior that merely ''masks'' the hate to hide it from awareness. In a diagnostic setting, the existence of a reaction-formation rather than a 'simple' emotion would be suspected where ''exaggeration'', ''compulsiveness'' and ''inf ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Russian Roulette
Russian roulette () is a potentially lethal game of chance in which a player places a single round in a revolver, spins the cylinder, places the muzzle against the head or body (their opponent's or their own), and pulls the trigger. If the loaded chamber aligns with the barrel after cocking (with a single-action revolver), or is in the position which will be rotated to the barrel upon pulling the trigger (double-action), the weapon fires. Etymology The term ''Russian roulette'' was possibly first used in a 1937 short story of the same name by Georges Surdez, published in the January 30, 1937, edition of ''Collier's'' magazine: References to the term in the context of the ''Collier's'' story appeared in some newspapers during 1937. The first independent appearances of the term in newspapers began in 1938 with the reports of young men being killed while playing it. The earliest instance appears to have been the death of a 21-year-old former journalism student in Austin, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Recklessness (law)
In criminal law and in the law of tort, recklessness may be defined as the state of mind where a person deliberately and unjustifiably pursues a course of action while consciously disregarding any risks flowing from such action. Recklessness is less culpable than malice, but is more blameworthy than carelessness. ''Mens rea'' and ''actus reus'' To commit a criminal offence of ''ordinary'' liability (as opposed to strict liability) the prosecution must show both the ''actus reus'' (guilty act) and ''mens rea'' (guilty mind). A person cannot be guilty of an offence for his actions alone; there must also be the requisite intention, knowledge, recklessness, or criminal negligence at the relevant time. In the case of negligence, however, the ''mens rea'' is implied. Criminal law recognizes recklessness as one of four main classes of mental state constituting ''mens rea'' elements to establish liability, namely: *Intention: intending the action; foreseeing the result; desiring t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Negligence
Negligence ( Lat. ''negligentia'') is a failure to exercise appropriate care expected to be exercised in similar circumstances. Within the scope of tort law, negligence pertains to harm caused by the violation of a duty of care through a negligent act or failure to act. The concept of negligence is linked to the obligation of individuals to exercise reasonable care in their actions and to consider foreseeable harm that their conduct might cause to other people or property. The elements of a negligence claim include the duty to act or refrain from action, breach of that duty, actual and proximate cause of harm, and damages. Someone who suffers loss caused by another's negligence may be able to sue for damages to compensate for their harm. Such loss may include physical injury, harm to property, psychiatric illness, or economic loss. Elements of negligence claims To successfully pursue a claim of negligence through a lawsuit, a plaintiff must establish the " elements" of neg ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences. "When such actions have positive outcomes, they tend not to be seen as signs of impulsivity, but as indicators of boldness, quickness, spontaneity, courageousness, or unconventionality." Thus, the construct of impulsivity includes at least two independent components: first, acting without an appropriate amount of deliberati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamification
Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement, motivation, competition and participation through the use of game mechanics such as points, badges, leaderboards and rewards. It is a component of system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, usability, usefulness of systems, physical exercise, tailored interactions and icebreaker activities in dating apps, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Gamification can be achi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Counterphobic Attitude
In psychology, a counterphobic attitude is a response to anxiety that, instead of fleeing the source of fear in the manner of a phobia, actively seeks it out, in the hope of overcoming the original anxiousness. Contrary to the avoidant personality disorder, the counterphobic represents the less usual, but not totally uncommon, response of seeking out what is feared. Codependents may fall into a subcategory of this group, hiding their fears of attachment in over-dependency. Action Dare-devil activities are often undertaken in a counterphobic spirit, as a denial of the fears attached to them, which may be only partially successful. Acting out in general may have a counterphobic source, reflecting a false self over-concerned with compulsive doing to preserve a sense of power and control. Sex is a key area for counterphobic activity, sometimes powering hypersexuality in people who are actually afraid of the objects they believe they love. Adolescents, fearing sex play, may jump ov ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bad Habit
A bad habit is a behaviour pattern perceived as negative. Common examples include: procrastination, overspending and nail-biting. Development Research on habit formation generally suggests an individual can acquire a new habit on average over 66 days. This process is marked by an asymptomatic increase of the behavior, with the initial acceleration slowing to a plateau after the said time period. There are several variations regarding the period of development. The time to break a bad habit or change an unhealthy behavioral pattern such as smoking may take longer. Will and intention A key factor in distinguishing a bad habit from an addiction or mental disease is the element of Self control, willpower. If a person still seems to have control over the behavior then it is just a Habit (psychology), habit. Good intentions are able to override the negative effect of bad habits but their effect seems to be independent and additive — the bad habits remain but are subdued rather ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acting Out
In the psychology of defense mechanisms and self-control, acting out is the performance of an action considered bad or anti-social. They indirectly express emotions through behavior rather than words. These actions are often used to cope with uncomfortable emotions or to relieve tension. They may not have conscious awareness of the meaning or cause of these behaviors. Some of the characteristics of children who act out include disobedience, sulking, irritability, showing off, aggression, screaming, and moodiness. In general usage, the action performed is destructive to self or to others. The term is used in this way in sexual addiction treatment, psychotherapy, criminology, and parenting. In contrast, the opposite attitude or behavior of bearing and managing the impulse to perform one's impulse is called acting in. The performed action may follow impulses of an addiction (e.g. drinking, drug taking or shoplifting). It may also be a means designed (often unconsciously or sem ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mania
Mania, also known as manic syndrome, is a Psychiatry, psychiatric Abnormality (behavior), behavioral syndrome defined as a state of Abnormality (behavior), abnormally elevated arousal, affect (psychology), affect, and energy level. During a manic episode, an individual will experience Emotional lability, rapidly changing emotions and moods, highly influenced by surrounding Stimulus (psychology), stimuli. Although mania is often conceived of as a "mirror image" to depression (mood), depression, the heightened mood (psychology), mood can be Dysphoria, dysphoric as well as Euphoria, euphoric. As the mania intensifies, irritability can be more pronounced and result in anxiety or anger. The symptoms of mania include elevated mood (either euphoric or irritable), Flight of Ideas, flight of ideas, pressure of speech, increased energy, decreased "need" and desire for sleep, and psychomotor agitation, hyperactivity. They are most plainly evident in fully developed hypomanic states, however ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Narcissism
Narcissism is a self-centered personality style characterized as having an excessive preoccupation with oneself and one's own needs, often at the expense of others. Narcissism, named after the Greek mythological figure ''Narcissus'', has evolved into a psychological concept studied extensively since the early 20th century, and it has been deemed highly relevant in various societal domains. Narcissism exists on a continuum that ranges from normal to abnormal personality expression. While many psychologists believe that a moderate degree of narcissism is healthy narcissism, normal and healthy in humans, there are also more extreme forms, observable particularly in people who have a personality condition like narcissistic personality disorder (NPD), where one's narcissistic qualities become pathological, leading to functional impairment and psychosocial disability. It has also been discussed in dark triad studies, along with subclinical psychopathy and Machiavellianism (psychology ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |