Reapers (Mass Effect)
The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the ''Mass Effect'' trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms. Notable Reapers include Sovereign, first mentioned in the 2007 novel '' Mass Effect: Revelation'', and Harbinger, a major antagonist of ''Mass Effect 2'', and leader of the Reaper invasion on Earth in ''Mass Effect 3''. Sovereign and Harbinger are voiced by Peter Jessop and Keith Szarabajka, respectively. The Reapers were generally well received by critics, and regularly feature on lists of the greatest video game antagonists. Background The Reapers are colossal en ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and published by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. ''Mass Effect 2'' (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reape ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Art ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turian (Mass Effect)
The turians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity within series lore, which inadvertently sparked a brief but vicious period of conflict which is eventually de-escalated due to the intervention of the Citadel Council, a multispecies governing body based on the Citadel space station. The aftermath of the so-called First Contact War as well as the underlying tensions between humanity and the turians form a recurring narrative theme in the ''Mass Effect'' series, which began with the franchise's debut work, the 2007 novel '' Mass Effect: Revelation''. Turians are conceived as an avian humanoid species with an exoskeleton, whose biology is radically different from that of humanity and several other species, and are culturally rooted in a stratocratic society. Turian characters have appeared i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Krogan
The krogan are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. A member of the species is first introduced in the 2007 novel '' Mass Effect: Revelation''. The krogan are typically depicted as large reptilian bipedal humanoids who are physically tenacious, favor mercenary work, and thrive on conflict and violence. The krogan are native to the planet Tuchanka, which is presented as a post-apocalyptic wasteland as a result of the krogan's global thermonuclear civil war in the distant past. The krogan are presented as having a complicated relationship with the rest of the Milky Way galactic civilizations, especially the salarians; a past conflict led to the other interstellar species unleashing a genetically engineered biological weapon called the genophage on the krogan, drastically reducing their population and potentially driving the species to a slow and inevitable extinction. Fro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asari (Mass Effect)
The asari are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. First introduced in the 2007 novel '' Mass Effect: Revelation'', the asari are a sapient homeotherm species who are naturally inclined towards biotics, the ability to manipulate dark energy and alter the mass of objects through the use of electrical impulses from the brain, which produce various psychic abilities such as telekinesis. The asari are depicted as beings with a feminine appearance by non-asari standards, a pansexual- panromantic orientation, and the capability of reproducing with any species. Asari can live for over a thousand years and go through three stages of life, which is analogous to the Triple Goddess archetype in Neopagan religious and spiritual traditions. Asari culture is depicted as being egalitarian, xenophilic, pro-diversification, pro-multiculturalism and anti-eugenics. The asari appear in mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Boss (video Game)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Leaf Insect Newly Hatched Nymph (Phyllium Bioculatum) (34716432593)
A leaf ( : leaves) is any of the principal appendages of a vascular plant stem, usually borne laterally aboveground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leaves, stem, flower, and fruit collectively form the shoot system. In most leaves, the primary photosynthetic tissue is the palisade mesophyll and is located on the upper side of the blade or lamina of the leaf but in some species, including the mature foliage of ''Eucalyptus'', palisade mesophyll is present on both sides and the leaves are said to be isobilateral. Most leaves are flattened and have distinct upper (adaxial) and lower (abaxial) surfaces that differ in color, hairiness, the number of stomata (pores that intake and output gases), the amount and structure of epicuticular wax and other features. Leaves are mostly green in color due to the presence of a compound called chlorophyll that is essential for photosynthesis as it absorbs light e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Control 3
''Star Control 3'' is a 1996 action-adventure game developed by Legend Entertainment and Video game publisher, published by Accolade (company), Accolade. The third installment in the ''Star Control'' trilogy, the game was released for MS-DOS in 1996 and Classic Mac OS, Mac OS in 1998. The story takes place after ''Star Control II'', beginning with a disaster that disrupts Faster-than-light, superluminal travel through hyperspace. This leads the player to investigate a new quadrant of space, joined by allied aliens from the previous games. The game features a Single-player video game, single-player campaign that is similar to the previous installment, combining space exploration, alien Dialogue tree, dialogue, and Science fictional space warfare, ship-to-ship combat. As a mainstay of the series, the player engages in Top-down perspective, top-down battles between starships with unique abilities. In contrast to ''Star Control II'', hyperspace flight is replaced with instantaneous ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Control II
''Star Control II: The Ur-Quan Masters'' is a 1992 video game, the sequel to '' Star Control''. It was developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. This game features exoplanet-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy, with the game featuring 25 different alien races with which communication is possible. Released to critical acclaim, ''Star Control II'' is widely viewed today as one of the greatest PC games ever made, and has appeared on numerous publications lists of the greatest video games of all time. The game was ported to the 3DO by Crystal Dynamics in 1994 with an enhanced multimedia presentation, allowed by the CD technology. The source code of the 3DO port was licensed under GPL-2.0-or-later in 2002, the game content under CC-BY-NC-SA-2.5. The 3DO code was ported to PC as ''The Ur-Quan Masters''. A sequel, ''Star Control 3'', was released back ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ur-Quan
The Ur-Quan are a fictional race of predatory alien caterpillars in the '' Star Control'' series of video games, created by Paul Reiche III and Fred Ford. Introduced in 1990, the Ur-Quan are the primary antagonist of the first game, leading a galactic empire that seeks to enslave Earth. They reprise their role in '' Star Control II'', which expands on their history as former slaves who since vowed to fiercely defend themselves. During the game, the Ur-Quan enter into a civil war over their ideology, giving Earth an opportunity to defeat them. In ''Star Control 3'', which was developed by a different team, the Ur-Quan ally with Earth against a different antagonist and their role is scaled back. They appear once again in '' The Ur-Quan Masters'', the 2002 open source remake of ''Star Control II.'' Reiche and Ford developed the Ur-Quan based on the concepts for unique spaceships in ''Star Control''; their insectoid appearance was inspired by a '' National Geographic'' photo of a c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |