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Rail Simulator
''Rail Simulator'' is a train simulation published by Electronic Arts (EA). It was produced by Kuju Entertainment. After release of the EU version, EA's support and further development of the title was taken over by Rail Simulator Developments Ltd, who continued to provide updates, fixes, official expansion packs and new content to players. RSDL has also released a sequel to the first game called '' RailWorks''. Features Steam, diesel and electric traction trains, keyboard or mouse control of throttles, brakes and switches with three control modes for varying player skills. A variety of scenarios are available as well as an exploratory style ''free roam'' mode. Cargos and passengers are animated, and weather changes dynamically with time. The game has been criticized by reviewers for not providing enough help for newcomers to train simulation, and lack of complete instructions in the guides. Editing tools A complete tool suite is also available to customise content, allowi ...
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Kuju Entertainment
Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Eidos. Kuju has released titles across different devices, ranging from ''Art Academy'' on the Nintendo DS, '' The Lord of the Rings: Aragorn's Quest'' and '' Battalion Wars 2'' for the Wii, and an Xbox One title, '' Powerstar Golf''. History Ian Baverstock and Jonathan Newth opened Simis in 1989 and produced a number of flight simulator programs like MiG-29 Fulcrum. In 1995, the company was purchased by Eidos and operated as an in-house development studio. In 1998, Baverstock and Newth led a management buyout of the studio from Eidos Interactive, forming Kuju Ltd. The name "Kuju" originates from the initials of the founders’ first names: Ian Baverstock and Jonathan Newth. Jonathan was leafing through a Japanese dictionary when he ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Video Game Remakes
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, ...
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Train Simulation Video Games
A train (from Old French , from Latin">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ... , from Latin , "to pull, to draw") is a series of connected vehicles that run along a railway track and Passenger train, transport people or Rail freight transport, freight. Trains are typically pulled or pushed by locomotives (often known simply as "engines"), though some are self-propelled, such as multiple units or railcars. Passengers and cargo are carried in railroad cars, also known as wagons or carriages. Trains are designed to a certain gauge, or distance between rails. Most trains operate on steel tracks with steel wheels, the low friction of which makes them more efficient than other forms of transport. Many countries use rail transport. Trains have their roots in wagonways, which used railway tracks and were powered by horses or pulled by cables. Following the invention of the steam locomotive ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Lua (programming Language)-scripted Video Games
Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface (API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Walde ...
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Kuju Games
Kuju may refer to: * Kuju, Ramgarh, a town in Ramgarh district, Jharkhand, India * Kuju, Ardabil, a town in Iran * Kujū, Ōita, a town in Ōita Prefecture, Japan * Mount Kujū, a mountain in Kyushu Island, Japan * Kuju Castle, a military fortress from the Goryeo period, in Kusong, North Korea * Kuju Entertainment Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis f ..., a video game company People with the name * Kuju Mai, title character of ''Mai, the Psychic Girl'' {{Disambiguation, geo ...
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Games For Windows
Games for Windows is a former brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system. The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms. The branding program was open to both first-party and third-party publishers. Games for Windows was promoted through convention kiosks and through other forums as early as 2005. The promotional push culminated in a deal with Ziff Davis Media to rename the ''Computer Gaming World'' magazine to '' Games for Windows: The Official Magazine''. The first ''GFW'' issue was published for November 2006. In 2008, Ziff Davis announced that the magazine would cease to be published, though online content would still be updated and maintained. In 2013, Microsoft announced that Xbox PC Marketplace would ceas ...
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Electronic Arts Games
Since 1983 and the 1987 release of its ''Skate or Die!'', Electronic Arts has respectively published and developed video games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions years of release, are listed. Sections * List of Electronic Arts games: 1983–1999 * List of Electronic Arts games: 2000–2009 * List of Electronic Arts games: 2010–2019 * List of Electronic Arts games: 2020–present Franchises References External links Official website of EA GamesList of Electronic Arts gamesfrom MobyGames {{DEFAULTSORT:Electronic Arts games Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
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2007 Video Games
2007 saw many new installments in established video game franchises, such as '' Madden NFL 08'', ''NBA Live 08'', '' NBA 2K8'', ''Tony Hawk's Proving Ground'', '' WWE Smackdown vs. Raw 2008'', ''Super Mario Galaxy'', '' Call of Duty 4: Modern Warfare'', '' Halo 3'', '' God of War II'', ''Team Fortress 2'', '' Metroid Prime 3: Corruption'', '' Final Fantasy Tactics: War of the Lions'', '' Guitar Hero III: Legends of Rock'', '' Half-Life 2: Episode Two'', and '' Lego Star Wars: The Complete Saga''. New intellectual properties included ''Assassin's Creed'', ''BioShock'', '' Crackdown'', ''Crysis'', ''Mass Effect'', '' Portal'', ''Rock Band'', '' Skate'', '' The Darkness'', '' The Witcher'', and ''Uncharted''. The year has been retrospectively considered one of the best and most influential in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time and remarked the birth of ne ...
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RailWorks
''Train Simulator Classic 2024'' (originally ''RailWorks'' and ''Train Simulator'') is a train simulation game developed by Dovetail Games. It is the successor to ''Rail Simulator'', and was released online on 12 June 2009 and in stores on 3 July. It is a Steamworks title, which means it uses and requires Steam to activate and to deliver core game updates. Steam is used to deliver additional routes and locomotives in the form of paid downloadable content. The core game has received several updates since release, with the game's title adjusted to coincide with major releases. In 2010, ''RailWorks'' became ''RailWorks 2: Train Simulator'' and was then followed by ''RailWorks 3: Train Simulator 2012''. The RailWorks branding was dropped with the next major release, titled simply ''Train Simulator 2013'', and this naming convention would continue with yearly releases until ''Train Simulator 2022''. The current version, ''Train Simulator Classic 2024'', was released on 21 May 2024. ...
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