Radiant AI
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Radiant AI
The Radiant AI is a technology developed by Bethesda Softworks for ''The Elder Scrolls'' video games. It allows non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...s (NPCs) to make choices and engage in behaviors more complex than in past titles. The technology was developed for '' The Elder Scrolls IV: Oblivion'' and expanded in '' The Elder Scrolls V: Skyrim''; it is also used in '' Fallout 3'', '' Fallout: New Vegas'' and '' Fallout 4'', also published by Bethesda, with ''3'' and ''4'' being developed by them as well. Technology The Radiant AI technology, as it evolved in its iteration developed for ''Skyrim'', comprises two parts: Radiant AI The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to ...
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Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations. In March 2021, Microsoft acquired Bethesda's parent company ZeniMax Media, maintaining that the company will continue to operate as a separate business. Part of the Microsoft Gaming division, Bethesda Softworks retains its function as the publisher of games developed by the different studios under ZeniMax Media. History 1980s Before founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing Pos ...
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The Elder Scrolls
''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with ''The Elder Scrolls III: Morrowind'' (2002), ''The Elder Scrolls IV: Oblivion'' (2006) and ''The Elder Scrolls V: Skyrim'' (2011) all winning List of Game of the Year awards, Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide. Within the series' fictional universe, each game takes place on the continent of Tamriel. The setting combines pre-medieval real-world elements, such as a powerful Roman Empire, Roman-like Empire, with high fantasy medieval themes, including limited technology, widespread magic use, and the existence of many mythological creatures. The continent is split into a number of p ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Oblivion
Oblivion may refer to: Film * ''Oblivion'' (1994 film), an American space Western * ''Oblivion'' (2013 film), an American post-apocalyptic science fiction film Literature * ''Oblivion'' (''Power of Five''), a 2012 novel by Anthony Horowitz * ''Oblivion'' (Stone novel), a 1998 Bernice Summerfield/''Doctor Who'' novel by Dave Stone * ''Oblivion'', a novel by Peter Abrahams * '' Oblivion: Stories'', a 2004 story collection by David Foster Wallace * ''Oblivion'', a 1999 book by Harry Maihafer about the disappearance of Richard Colvin Cox * ''Oblivion'', a play by Carly Mensch Music Artists and labels * Oblivion (metal band), an American band formed in 2007 * Oblivion (punk band), an American band 1988–2000 * Oblivion Records, an American record label 19721976 * Oblivion, a sub-label of the German record label SPV GmbH Albums * ''Oblivion'' (Biff Bang Pow! album), 1987 * ''Oblivion'' (Kaliopi album) or the title song, 2009 * ''Oblivion'' (Orphanage album), 1995 * ''Obl ...
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Skyrim
''The Elder Scrolls V: Skyrim'' is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in ''The Elder Scrolls'' series, following ''The Elder Scrolls IV: Oblivion'' (2006), and was released worldwide for Windows, PlayStation 3, and Xbox 360 on November 11, 2011. ''Skyrim'' was developed using the Creation Engine, which was rebuilt specifically for the game. The team opted for a unique and more diverse open world than ''Oblivion''s Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game is set 200 years after the events of ''Oblivion'' and takes place in Skyrim, the northernmost province of Tamriel, a continent on the planet Nirn. Its main story focuses on the player character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon prophesied to destroy the world. Throughout the game, the player ...
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