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Processing Delay
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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Processing 2021 Logo
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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Processing 4
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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RGBA Color Space
RGBA stands for red green blue alpha. While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth ''alpha channel''. Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing, with transparent areas and anti-aliasing of the edges of opaque regions. The term does ''not'' define what RGB color space is being used. It also does not state whether or not the colors are premultiplied by the alpha value, and if they are it does not state what color space that premultiplication was done in. This means more information than just "RGBA" is needed to determine how to handle an image. In some contexts the abbreviation "RGBA" means a specific memory layout (called RGBA8888 below), with other terms such as "BGRA" used for alternatives. In other contexts "RGBA" means any layout. Representation In computer graphics, pixels encoding the RGBA color space information must be ...
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-poin ...
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Character (computing)
In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. Examples of characters include letters, numerical digits, common punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into strings. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baudot ...
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Integer (computer Science)
In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor register or memory address as an integer. Value and representation The ''value'' of an item with an integral type is the mathematical integer that it corresponds to. Integral types may be ''unsigned'' (capable of representing only non-negative integers) or ''signed'' (capable of representing negative integers as well). An integer value is typically specified in the source code of a program as a sequence of digits optionally prefixed with + or −. Some programming languages allow oth ...
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Data Types
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data ...
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Static Methods
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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Static Variable
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to objects, whose storage is dynamically allocated and deallocated in heap memory. Variable lifetime is contrasted with scope (where a variable can be used): "global" and "local" refer to scope, not lifetime, but scope often implies lifetime. In many languages, global variables are always static, but in some languages they are dynamic, while local variables are generally automatic, but may be static. In general, is the allocation of memory at compile time, before the associated program is executed, unlike dynamic memory allocation or automatic memory allocation where memory is allocated as required at run time. History Static variables date at least to ALGOL 60 (1960) ...
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Inner Class
In object-oriented programming (OOP), an inner class or nested class is a class declared entirely within the body of another class or interface. It is distinguished from a subclass. Overview An instance of a normal or top-level class can exist on its own. By contrast, an instance of an inner class cannot be instantiated without being bound to a top-level class. Let us take the abstract notion of a Car with four Wheels. Our Wheels have a specific feature that relies on being part of our Car. This notion does not represent the Wheels as Wheels in a more general form that could be part of any vehicle. Instead, it represents them as specific to a Car. We can model this notion using inner classes as follows: We have the top-level class Car. Instances of class Car are composed of four instances of the class Wheel. This particular implementation of Wheel is specific to a car, so the code does not model the general notion of a wheel that would be better represented as a top-level class. T ...
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Java Class
A Java class file is a file (with the filename extension) containing Java bytecode that can be executed on the Java Virtual Machine (JVM). A Java class file is usually produced by a Java compiler from Java programming language source files ( files) containing Java classes (alternatively, other JVM languages can also be used to create class files). If a source file has more than one class, each class is compiled into a separate class file. JVMs are available for many platforms, and a class file compiled on one platform will execute on a JVM of another platform. This makes Java applications platform-independent. History On 11 December 2006, the class file format was modified under Java Specification Request (JSR) 202. File layout and structure Sections There are 10 basic sections to the Java class file structure: * Magic Number: 0xCAFEBABE * Version of Class File Format: the minor and major versions of the class file * Constant Pool: Pool of constants for the class * Access F ...
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Integrated Development Environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development. Overview Integrated development environments are designed to maximize programmer productivity by providing tight-knit components with similar user interfaces. IDEs present a single program i ...
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