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Petz
''Petz'' (''Dogz'' and ''Catz'') is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. The original ''Petz'' has sold over 1.5 million copies worldwide and the brand has grown to over 22 million copies since coming under Ubisoft. The original Petz games were developed by P.F. Magic. After earning revenues of $8 million in 1997, P.F. Magic was acquired by The Learning Company for $15.8 million in 1998. In 2001, Ubi Soft (since 2003 Ubisoft) acquired the entertainment division of The Learning Company, granting Ubisoft exclusive publishing rights to 88 titles, including Dogz and Catz. After Ubisoft acquired the series, some games that were actually Japanese in origin were localized under the Petz name. For example, ''Petz: Hamsterz Life 2'' on Game Boy Advance is a localization of ''Hamster Club 3'', and distinctly different from its DS counterpart, although both DS Hamsterz games were also Jap ...
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PF Magic
PF Magic was a video game developer founded in 1991 and located in San Francisco, California, United States. Though it developed other types of video games, it was best known for its virtual pet games, such as '' Dogz'' and ''Catz''. The company was able to make extra revenue by selling plush toys under the Petz trademark. It was bought out in 1998 by Mindscape, Inc. After changing hands a few more times, Ubisoft now owns the copyright on its ''Petz'', '' Oddballz'' and '' Babyz'' titles. One of PF Magic's earliest efforts was the 1994 video game '' Ballz'', published by Accolade. The innovative game featured main characters composed completely of spheres. This early game failed in the marketplace, though it would inspire many of their following games, such as ''Petz''. The company also produced '' Max Magic'', the world’s first electronic magic kit, which represented a breakthrough in interactive 3D character design. PF Magic's designer and programmer, Andrew Stern, created ...
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Oddballz
PF Magic was a video game developer founded in 1991 and located in San Francisco, California, United States. Though it developed other types of video games, it was best known for its virtual pet games, such as '' Dogz'' and ''Catz''. The company was able to make extra revenue by selling plush toys under the Petz trademark. It was bought out in 1998 by Mindscape, Inc. After changing hands a few more times, Ubisoft now owns the copyright on its ''Petz'', '' Oddballz'' and '' Babyz'' titles. One of PF Magic's earliest efforts was the 1994 video game '' Ballz'', published by Accolade. The innovative game featured main characters composed completely of spheres. This early game failed in the marketplace, though it would inspire many of their following games, such as ''Petz''. The company also produced '' Max Magic'', the world’s first electronic magic kit, which represented a breakthrough in interactive 3D character design. PF Magic's designer and programmer, Andrew Stern, created an ...
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Babyz
''Babyz'' is a computer game in which one can play with and take care of a group of babies who live in a virtual house on the computer. The game was released in 1999 by The Learning Company and developed by PF Magic. Gameplay Babyz runs on top of the Petz 3 game engine, adding additional AI and voice recognition. Players can teach their Babyz how to talk, how to play with objects, and how to walk. Babyz can form relationships with other babyz that can result in sibling rivalries or friendships. At release, there were 15 babyz you could adopt and care for, as well as various toys that babyz could interact with. There are different rooms to explore and numerous clothing items. Babyz reused some of the Petz toyz and had a similar home setting for its play scenes. Third-party content A Babyz Community launched on the official site, which has since been shut down. The website offered adoptions and discussions. It was discovered that one could hex edit the babyz to introduce new featu ...
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Hamsterz Life
Hamsterz Life is a hamster simulation video game released by Ubisoft for the Nintendo DS. ''Hamsterz Life'' is also known as ''Love ♥ Hamster'' or ''Love Love Hamster'' in Japan. Gameplay ''Hamsterz Life'' is from the ''Petz'' series from Ubisoft for the handheld systems. Being released after ''Petz 5'', it is part of the second ''Petz'' series. ''Hamsterz Life'' lets players to raise several breeds of hamsters Hamsters are rodents (order Rodentia) belonging to the subfamily Cricetinae, which contains 19 species classified in seven genera.Fox, Sue. 2006. ''Hamsters''. T.F.H. Publications Inc. They have become established as popular small pets. The ... and build fully customizable homes for them to live in. Just as in the other ''Petz'' games, players can interact with their hamsters by training, playing with, and feeding them. At the start of the game, players can select their first hamster and name it. The hamster will then appear in a cage and be ready to play. Vario ...
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Horsez
''Horsez'' is a video game released by Ubisoft on October 26, 2006, for the Nintendo DS, PlayStation 2, PC and Game Boy Advance. This PC game is the sequel to ''Champion Dreams: First to Ride'' and is also part of the second series of ''Petz''. The user plays as Flora (the default name), a new member of the Sycamore Academy. Players select a horse from one of five breeds and a range of colours. The player trains their horse in different disciplines, enters shows, cares for the horse, and after a few weeks gains a foal to raise. ''Horsez'' is also known as ''Pippa Funnell 3: The Golden Stirrup Challenge.'' Gameplay The player arranges a timetable so that they can pass each week. To pass, they must obtain a certain score out of 10 for each of the disciplines, and must train in that discipline at least twice a week. The disciplines are Horse Care, Cross Country, Dressage, Showjumping, and later Foal Care and Learning. The player must also have a high social rating, which is obta ...
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Virtual Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Virtual Pets
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Night Trap
''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepover visiting a house which, unbeknownst to them, is infested with vampires. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues. The ''Night Trap'' concept originated in a 1986 prototype game developed by Axlon to demonstrate their Control-Vision game console to Hasbro. The system used VHS tape technology to present film-like gaming experiences. With the system picked up by Hasbro, the production of ''Night Trap'' commenced. The video footage was recorded in 1987, followed by six months of editing and game programming. Hasbro suddenly canceled th ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *'' Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *'' American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *'' Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call' ...
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Tamagotchi
The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. , over units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera. According to Bandai, the name is a portmanteau combining the two Japanese words , which means "egg", and "watch". After the original English spelling of ''watch'', the name is sometimes romanized as ''Tamagotch'' without the "i" in Japan. Most Tamagotchi characters' names end in in Japanese, with few exceptions. History Tamagotchi was invented by Aki Maita and Akihiro Yokoi in 1996. They both won the 1997 Ig Nobel Prize for economics, dubbing them the father and mother ...
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Virtual Pet Video Games
Virtual may refer to: * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and co ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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