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POWER Challenge
The Challenge, code-named ''Eveready'' (deskside models) and ''Terminator'' (rackmount models), is a family of server computers and supercomputers developed and manufactured by Silicon Graphics in the early to mid-1990s that succeeded the earlier Power Series systems (not to be confused with IBM Power Systems). The Challenge was later succeeded by the NUMAlink-based Origin 200 and Origin 2000 in 1996. Models There are three distinctive models of the Challenge. The first model, simply known as the "Challenge" used the 64-bit R4400. With the introduction of the R8000, the Challenge was upgraded to support more processors and memory as well as featuring support for this new processor. Such systems are known as the "POWER Challenge". During the final years of the Challenge architecture's useful life, the line was upgraded to support R10000 microprocessors. Older Challenge systems using the R10000 were known as the "Challenge 10000", while the newer POWER Challenge systems using ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknow ...
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Fused Multiply–add
Fuse or FUSE may refer to: Devices * Fuse (electrical), a device used in electrical systems to protect against excessive current ** Fuse (automotive), a class of fuses for vehicles * Fuse (hydraulic), a device used in hydraulic systems to protect against sudden loss of fluid pressure * Fuse (explosives) or fuze, the part of the device that initiates function * Fuze or fuse, a mechanism for exploding military munitions such as bombs, shells, and mines Computing * Fuse ESB, an open-source integration platform based on Apache Camel * Filesystem in Userspace, a virtual file system interface for Unix-like operating systems * Fuse (emulator), the Free Unix Spectrum Emulator of the ZX Spectrum * Fuse Internet Service, a former Cincinnati Bell Internet service provider based in Cincinnati, Ohio, United States * Fuse Universal, a learning platform Science * Far Ultraviolet Spectroscopic Explorer, a space-based ultraviolet telescope and spectroscope * Intramembranous ossification, th ...
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Error Detection And Correction
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever ...
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Dynamic Random Access Memory
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide-semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors gradually leaks away; without intervention the data on the capacitor would soon be lost. To prevent this, DRAM requires an external '' memory refresh'' circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory ( ...
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SIMM
A SIMM (single in-line memory module) is a type of memory module containing random-access memory used in computers from the early 1980s to the early 2000s. It differs from a dual in-line memory module (DIMM), the most predominant form of memory module since the late 1990s, in that the contacts on a SIMM are redundant on both sides of the module. SIMMs were standardised under the JEDEC JESD-21C standard. Most early PC motherboards (8088-based PCs, XTs, and early ATs) used socketed DIP chips for DRAM. As computer memory capacities grew, memory modules were used to save motherboard space and ease memory expansion. Instead of plugging in eight or nine single DIP chips, only one additional memory module was needed to increase the memory of the computer. History SIMMs were invented in 1982 by James J. Parker at Zenith Microcircuits and the first Zenith Microcircuits customer was Wang Laboratories. Wang Laboratories tried to patent it and were granted a patent in April 1987 ...
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VMEbus
VMEbus (Versa Module Europa or Versa Module Eurocard bus) is a computer bus standard, originally developed for the Motorola 68000 line of CPUs, but later widely used for many applications and standardized by the IEC as ANSI/IEEE 1014-1987. It is physically based on Eurocard sizes, mechanicals and connectors (DIN 41612), but uses its own signalling system, which Eurocard does not define. It was first developed in 1981 and continues to see widespread use today. History In 1979, during development of the Motorola 68000 CPU, one of their engineers, Jack Kister, decided to set about creating a standardized bus system for 68000-based systems. The Motorola team brainstormed for days to select the name VERSAbus. VERSAbus cards were large, , and used edge connectors. Only a few products adopted it, including the IBM System 9000 instrument controller and the Automatix robot and machine vision systems. Kister was later joined by John Black, who refined the specifications and cre ...
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Backplane
A backplane (or "backplane system") is a group of electrical connectors in parallel with each other, so that each pin of each connector is linked to the same relative pin of all the other connectors, forming a computer bus. It is used as a backbone to connect several printed circuit boards together to make up a complete computer system. Backplanes commonly use a printed circuit board, but wire-wrapped backplanes have also been used in minicomputers and high-reliability applications. A backplane is generally differentiated from a motherboard by the lack of on-board processing and storage elements. A backplane uses plug-in cards for storage and processing. Usage Early microcomputer systems like the Altair 8800 used a backplane for the processor and expansion cards. Backplanes are normally used in preference to cables because of their greater reliability. In a cabled system, the cables need to be flexed every time that a card is added or removed from the system; this flexing ...
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Printed Circuit Board
A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a laminated sandwich structure of conductive and insulating layers: each of the conductive layers is designed with an artwork pattern of traces, planes and other features (similar to wires on a flat surface) etched from one or more sheet layers of copper laminated onto and/or between sheet layers of a non-conductive substrate. Electrical components may be fixed to conductive pads on the outer layers in the shape designed to accept the component's terminals, generally by means of soldering, to both electrically connect and mechanically fasten them to it. Another manufacturing process adds vias: plated-through holes that allow interconnections between layers. Printed circuit boards are used in nearly all electronic products. Alternatives to PCBs include wire ...
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Multiprocessor
Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined ( multiple cores on one die, multiple dies in one package, multiple packages in one system unit, etc.). According to some on-line dictionaries, a multiprocessor is a computer system having two or more processing units (multiple processors) each sharing main memory and peripherals, in order to simultaneously process programs. A 2009 textbook defined multiprocessor system similarly, but noting that the processors may share "some or all of the system’s memory and I/O facilities"; it also gave tightly coupled system as a synonymous term. At the operating system level, ''multiprocessing'' is some ...
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Shared Memory Architecture
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory. In hardware In computer hardware, ''shared memory'' refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system. Shared memory systems may use: * uniform memory access (UMA): all the processors share the physical memory uniformly; * non-uniform memory access (NUMA): memory access time depends on the memory location relative to a processor; * cache-only memory architecture (COMA): the local memor ...
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Workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstation'' has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s. Workstations offer higher performance than mainstream personal computers, especially in CPU, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, medical imaging, image rende ...
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SGI Indy
The Indy, code-named "Guinness", is a low-end multimedia workstation introduced on July 12, 1993. Silicon Graphics Incorporated (SGI) developed, manufactured, and marketed Indy as the lowest end of its product line, for computer-aided design (CAD), desktop publishing, and multimedia markets. It competed with Intel x86 computers, and with Windows and Macintosh, including using their files and running their applications via software emulation. It is the first computer to come standard with a video camera, called IndyCam. Indy was repackaged as a server model called Challenge S. Indy was discontinued on June 30, 1997 and support ended on December 31, 2011. Hardware The Indy is one of the smaller form factors of the time (41 cm × 36 cm × 8 cm). The sturdy, electric-blue colored " pizza box" chassis is comparable to a contemporary small desktop PC, and is intended to fit underneath a large CRT monitor. Designed for multimedia use, the Indy includes analog and digi ...
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