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''Pyjamarama'' is a video game for the ZX Spectrum, Amstrad CPC, and the Commodore 64. It features Wally Week as the central character and is the second (after ''Automania'') of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen (through Amsoft for the Amstrad version). Starting in July 1986, ''Your Sinclair'' magazine published a monthly comic strip based on the character. There are two different versions of the game. The original plays the song "Popcorn", the second release plays an original tune. Four other Wally Week games were released: ''Automania'', '' Everyone's A Wally'', ''Herbert's Dummy Run'', and '' Three Weeks in Paradise''. Gameplay ''Pyjamarama'' is an action-adventure game set across several interconnecting rooms. The player takes the role of Wally, who has gone to bed for the night and has to wake up early in the morning for work. Unfortunately, his alarm clock has not been wound, and thus he will sleep late in th ...
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Mikro-Gen
Mikro-Gen was a UK software company based in Bracknell, Berkshire that produced games for home computers in the early to mid-1980s. The company was formed by Mike Meek and Andrew Laurie in 1981, in order to capitalise on the growing boom of microcomputers in the home. The company had a solid reputation but became more prominent with its series of games featuring Wally Week and his family, all of which got excellent reviews in the highly respected computer magazine Crash. Later, the company produced the Mikro-Plus add-on for the ZX Spectrum. The company was bought out by Creative Sparks Distribution in 1987, which subsequently went into receivership six months later. Releases * ''Star Trek'' - 1982. * ''Knockout'' - 1983. * ''Mad Martha'' - 1983. * ''Genesis II'' - 1984 - written by Dale & Shelley McLoughlin. * ''Witch's Cauldron'' - 1985 - written by Dale & Shelley McLoughlin * ''Laserwarp'' - 1983; Reviewed in ''Crash'' with an overall score of 77% * ''Air Traffic Control' ...
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Pyjamarama Screen
''Pyjamarama'' is a video game for the ZX Spectrum, Amstrad CPC, and the Commodore 64. It features Wally Week as the central character and is the second (after ''Automania'') of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen (through Amsoft for the Amstrad version). Starting in July 1986, ''Your Sinclair'' magazine published a monthly comic strip based on the character. There are two different versions of the game. The original plays the song "Popcorn", the second release plays an original tune. Four other Wally Week games were released: ''Automania'', '' Everyone's A Wally'', ''Herbert's Dummy Run'', and '' Three Weeks in Paradise''. Gameplay ''Pyjamarama'' is an action-adventure game set across several interconnecting rooms. The player takes the role of Wally, who has gone to bed for the night and has to wake up early in the morning for work. Unfortunately, his alarm clock has not been wound, and thus he will sleep late in th ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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Amstrad CPC Games
Amstrad plc was a British consumer electronics company, founded in 1968 by Alan Sugar. During the 1980s, the company was known for its home computers beginning with the Amstrad CPC and later also the ZX Spectrum range after the Sinclair deal, which led it to have a substantial share of the home computer market in Britain. In the following decade it shifted focus towards communication technologies, and its main business during the 2000s was the manufacture of satellite television set-top boxes for Sky, which Amstrad had started in 1989 as the then sole supplier of the emerging Sky TV service. Headquartered in Brentwood, the company was listed on the London Stock Exchange from 1980 to 2008, the year when Sugar stepped down after 40 years. After acquiring Betacom and Viglen, Amstrad was broken up in 1997 but the name was soon revived when successor Betacom plc renamed itself to Amstrad plc. Amstrad was a FTSE 100 Index constituent up until the company was acquired by BSkyB ...
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Amsoft Games
Amsoft was a wholly owned subsidiary of Amstrad, PLC, founded in 1984 and re-integrated with its parent company in 1989. Its purpose was to provide an initial infrastructure of software and services for users of Amstrad's range of home computers, the Amstrad CPC and, from 1986, the ZX Spectrum. Many people's first contact with software on an Amstrad home computer would have been an Amsoft title, as several titles were included in the sales bundles. History While developing its first home computer, the Amstrad CPC 464, Amstrad assessed that part of the success of its competitors' machines was the backing of a grown infrastructure of software and services. Being a newcomer to the computer market, Amstrad decided to artificially create this infrastructure for the launch of their own computers. In February 1984, Amstrad founded its ''Amsoft'' division headed by Roland Perry and William Poel who at the time were also overseeing the development of the Amstrad CPC 464 itself. Most prom ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 9 – Van Halen releases their sixth studio album ''1984'' (''MCMLXXXIV''), which debuts at number 2 on the Billboard 200 albums chart, and will go to sell over 10 million copies in the United States. * January 10 ** The United States and the Vatican (Holy See) restore full diplomatic relations. ** The Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh personal computer in the United States. *January 27 – American singer Michael Jackson's hair caught on fire during the making of the Pepsi commercial. February * February 3 ** John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo trans ...
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Elite (video Game)
''Elite'' is a space trading and combat simulator, space trading video game. It was written and developed by David Braben and Ian Bell (programmer), Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. ''Elites Open-ended (gameplay), open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". ''Elite'' was one of the first home computer games to use Wire-frame model, wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game ''Star Trader''. Another novelty was the inclusion of ''The Dark Wheel (novella), The Dark Wheel'', a novella by Robert Holdstock which gave players insight in ...
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BBC Micro
The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across several educational BBC television programmes, such as ''The Computer Programme'' (1982), ''Making the Most of the Micro'' and ''Computers in Control'' (both 1983), and ''Micro Live'' (1985). Created in response to the BBC's call for bids for a microcomputer to complement its broadcasts and printed material, Acorn secured the contract with its rapidly prototyped “Proton” system, which was subsequently renamed the BBC Micro. Although it was announced towards the end of 1981, production issues initially delayed the fulfilment of many orders, causing deliveries to spill over into 1982. Nicknamed the “Beeb”, it soon became a fixture in British schools, advancing the BBC’s goal of improving computer literacy. Renowned for its strong build q ...
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Personal Computer Games
''Personal Computer Games'' was a multi-format UK computer games magazine of the early/mid-1980s published by VNU. History ''Personal Computer Games'' was launched in July 1983. The magazine was part of VNU and had its headquarters in London. The second issue was published on 28 October 1983 with the magazine going monthly from February 1984. Computer coverage at the time were mainly consisted of the Spectrum, C64 and the BBC Micro, although there were others featured such as Atari 8-bit, Electron, Vic 20 and the newly released Amstrad CPC. The February 1985 issue was the last of the magazine. Chris Anderson and Bob Wade went on to launch the Commodore 64 magazine ''Zzap!64''. Screen Test One of the sections of the magazine was the 'Screen Test' pages where the latest games were reviewed. The PCG Panel, who voiced their opinions on the games reviews, consisted of the PCG staff plus several contributions from readers. The review was laid out with an explanation of the game ...
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Computer Keyboard
A computer keyboard is a built-in or peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or Push-button, keys to act as Mechanical keyboard, mechanical levers or Electronic switching system, electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input device, input method for computers since the 1970s, supplemented by the computer mouse since the 1980s, and the touchscreen since the 2000s. Keyboard keys (buttons) typically have a set of characters Engraving, engraved or Printing, printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce character (computing), characters (Letter (alphabet), letters, Numerical digit, numbers or symbols), other keys (such as the escape key) can prompt the ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ...
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Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed shooter, the sequel to the Atari 2600's Pong and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible. Designer Tomohiro Nishikado drew inspiration from video games such as ''Gun Fight'' (1975) and ''Breakout (video game), Breakout'' (1976), Electro-mechanical game, electro-mechanical target shooting games, and science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the film ''Star Wars (film), Star Wars'' (1977). To complete development, he had to design custom ha ...
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