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Purpose Network
In higher education, a purpose network is an online community intentionally designed to support critical student learning outcomes through peer-to-peer, peer-to-staff and staff-to-peer communication. College student purpose networks, unlike social networks, create the academic and social communities essential for success in university life. “Progressive universities are capitalizing on these fundings by creating focused, intentional online purpose networks to facilitate their institutional goals. In a college student purpose network, universities seek to instill and provide platforms to support institutional learning outcomes. College student purpose networks, unlike the social networks (such as MySpace and Facebook), intentionally create the academic and social communities essential for university life. They are bidirectional communicative platforms going far above and beyond email as a means of communication.” As an example, in order to support student success and reten ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network. They are said to form a peer-to-peer network of nodes. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the file sharing system Napster, originally released in 1999. The concept has inspired new structures and philosophies in many areas of human interaction. In such social contexts, peer-to-peer as a meme refers to the egalitari ...
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Social Networks
A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities as well as a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine network dynamics. Social networks and the analysis of them is an inherently interdisciplinary academic field which emerged from social psychology, sociology, statistics, and graph theory. Georg Simmel authored early structural theories in sociology emphasizing the dynamics of triads and "web of group affiliations". Jacob Moreno is credited with developing the first sociograms in the 1930s to study interpersonal relationships. These approaches were mathematically ...
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The First Year Experience Program
The First-Year Experience (FYE) (also known as the Freshman-Year Experience or the Freshman Seminar Program) is a program at many American colleges and universities designed to help students prepare for the transition from high school to college. FYE programs often foster the participation of students in co-curricular events such as common reads, concerts, art exhibits, and guest lectures. Depending on the school, the course can last anywhere from two weeks to a full school year. Some larger universities, such as the University at Albany, SUNY, through their Project Renaissance Program, create a "small college" feel by allowing freshmen to do their first-year courses in one section of the university. While the origins of the program remain unclear, many people attribute the start of the First-Year Seminar to the University of South Carolina, which houses the National Resource Center for the First-Year Experience and Students in Transition and holds a series of workshops for coll ...
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Web 2
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web. A Web 2.0 website allows users to interact and collaborate with each other through social media dialogue as creators of user-generated content in a virtual community. This contrasts the first generation of Web 1.0-era websites where people were limited to vi ...
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