Przegląd Techniczny
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Przegląd Techniczny
''Przegląd Techniczny'' (, English: ''Technical Review'') is a Polish engineering magazine that has been published since 1866. It is one of the oldest magazines on technical topics in Europe. Ewa Mańkiewicz-Cudny serves as the editor-in-chief. 50% of readers are managers of companies or scientific institutes, 75% have higher education, and 85% are aged between 25 and 45 years old. The games reviewed in the magazine inspired Adrian Chmielarz to take up gaming Gaming may refer to: Games and sports The act of playing games, as in: * Legalized gambling, playing games of chance for money, often referred to in law as "gaming" * Playing a role-playing game, in which players assume fictional roles * Playing ..., leading to his creation of many Polish video game classics like Tajemnica Statuetki. References External links * Engineering magazines Video game magazines published in Poland Magazines established in 1866 {{Poland-media-stub ...
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Engineering
Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, systems. Modern engineering comprises many subfields which include designing and improving infrastructure, machinery, vehicles, electronics, Materials engineering, materials, and energy systems. The Academic discipline, discipline of engineering encompasses a broad range of more Academic specialization, specialized fields of engineering, each with a more specific emphasis for applications of applied mathematics, mathematics and applied science, science. See glossary of engineering. The word '':wikt:engineering, engineering'' is derived from the Latin . Definition The American Engineers' Council for Professional Development (the predecessor of the Accreditation Board for Engineering and Technology aka ABET) has defined "engineering" as: ...
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Magazine
A magazine is a periodical literature, periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented textual and visual content (media), content forms. Magazines are generally financed by advertising, newsagent's shop, purchase price, prepaid subscription business model, subscriptions, or by a combination of the three. They are categorised by their frequency of publication (i.e., as weeklies, monthlies, quarterlies, etc.), their target audiences (e.g., women's and trade magazines), their subjects of focus (e.g., popular science and religious), and their tones or approach (e.g., works of satire or humor). Appearance on the cover of print magazines has historically been understood to convey a place of honor or distinction to an individual or event. Term origin and definition Origin The etymology of the word "magazine" suggests derivation from the Arabic language, Arabic (), the broken plural of () meaning "depot, s ...
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Editor-in-chief
An editor-in-chief (EIC), also known as lead editor or chief editor, is a publication's editorial leader who has final responsibility for its operations and policies. The editor-in-chief heads all departments of the organization and is held accountable for delegating tasks to staff members and managing them. The term is often used at newspapers, magazines, yearbooks, and television news programs. The editor-in-chief is commonly the link between the publisher or proprietor and the editorial staff. Responsibilities Typical responsibilities of editors-in-chief include: * Ensuring that content is journalistically objective * Fact-checking, spelling, grammar, writing style, page design and photos * Rejecting writing that appears to be plagiarized, ghostwritten, published elsewhere, or of little interest to readers * Evaluating and editing content * Contributing editorial pieces * Motivating and developing editorial staff * Ensuring the final draft is complete * Handling reader compl ...
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Adrian Chmielarz
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has been described as one of the "most divisive" figures in the industry. Life and career Piracy business and amateur game development Born in Lubin on April 9, 1971, Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 14, Chmielarz attended the first Polcon science fiction convention in Błażejewko, where he first discovered an affinity for computers. He soon went through a ''Star Wars'' fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as ''Knight Lore'' and ''Bugsy'' by reading about them in ''Przegląd Techniczny''. He b ...
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Gaming Computer
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards, a high core-count central processing unit, CPU with higher raw Computer performance, performance and higher-performance Random-access memory, RAM. Gaming PCs are also used for other demanding tasks such as video editing. While often in Desktop computer, desktop form, gaming PCs may also be laptops or Handheld PC, handhelds. History Early history The Nimrod (computer), Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enj ...
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Tajemnica Statuetki
''Tajemnica Statuetki'' is a Polish-language adventure game developed and published by Metropolis Software House for DOS-based computers in 1993. While it was never released in English, it is known in the English-speaking world as ''The Mystery of the Statuette''. The game was conceived by a team led by Adrian Chmielarz, who used photographs taken in France as static screens within the game. The first title in the adventure game genre that was produced in Poland, its plot revolves around a fictional Interpol agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world. At the time of the game's release, software piracy was rampant in Poland; the game, however, sold between 4,000 and 6,000 copies, becoming very popular there. ''Tajemnica Statuetki'' was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its game mechanics ...
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