Phong Nha-Kẻ Bàng
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Phong Nha-Kẻ Bàng
Phong may refer to: Computer graphics *Phong shading *Phong reflection model * Blinn–Phong shading model *Bui Tuong Phong - creator of the Phong shading interpolation method and reflection model. Other *Phong-Kniang language *Nam Phong (other), various meanings *Hai Phong *A character in the animated show ''ReBoot'' *A character in the Infocom text adventure '' The Witness'' * Phong, a type of Thai ghost Belief in ghosts in Thai culture is both popular and enduring. In the history of Thailand, Buddhist popular beliefs intermingled with legends of spirits or ghosts of local folklore. These myths have survived and evolved, having been adapted to th ...
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Phong Shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ... colors based on the interpolated normals and a reflection model. ''Phong shading'' may also refer to the specific combination of Phong interpolation and the Phong reflection model. History Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation and a 1975 paper.Bui Tuong Phong, "Illumination for Computer Generated Pictures," Comm. AC ...
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Phong Reflection Model
The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”. History The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection model other than Phong's. Phong's methods were considered radical at the time of their introduction, but hav ...
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